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Returning 35 results for 'score of reading decreases visions'.
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Monsters
Monster Manual
", "rollAction":"Draining Swipe", "rollDamageType":"Necrotic"} Necrotic damage, and the target’s Strength score decreases by 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe
"}. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe"} hours
Magic Items
Dungeon Master’s Guide
’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
Spells
Player’s Handbook
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollAction":"Draining Swipe", "rollDamageType":"Necrotic"} Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by
monsters
", "rollAction":"Radiant Flame", "rollDamageType":"Radiant"} Radiant damage, and the target has the Blinded condition until the start of Madam Eva’s next turn.
Apocalyptic Visions (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Apocalyptic Visions"}. Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point Madam Eva can see within 120
Monsters
Mythic Odysseys of Theros
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Monsters
Eberron: Rising from the Last War
and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Nightmare Touch"} whenever
to the amount of damage taken.Dusk hags resemble gnarled crones with shriveled orange skin, tangled gray hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Observant
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
If you can see a creature's mouth while it is
speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Magic Items
Keys from the Golden Vault
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
the following random properties:
2 minor beneficial properties
2 major beneficial properties
Increased Wisdom
After you spend the requisite amount of time reading and studying the book, your
monsters
", "rollDamageType":"Necrotic"} Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and Strahd regains Hit Points equal to that amount. A Humanoid
—over and over again. Tormented by the Dark Powers, Strahd is haunted by visions of his lost family and tarnished nobility. The count spends long years brooding in the depths of Castle Ravenloft, but
Monsters
Candlekeep Mysteries
succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
classes
Basic Rules (2014)
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.
The Paladin Table
Level
ProficiencyBonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to learn the same information about that creature. Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
score. If the check total is between 1 and 9, the crew’s quality score decreases by 1. If the check total is 0 or lower, the crew mutinies. They become hostile to the officers and might attempt to
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Observant Quick to notice details of your environment, you gain the following benefits: Increase your Intelligence or Wisdom score by 1, to a maximum of 20. If you can see a creature’s mouth while it
is speaking a language you understand, you can interpret what it’s saying by reading its lips. You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 6 −2 −2
Resistances Cold
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Rather than being a scripture devoted to a particular faith, the book’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil. The Book of Exalted Deeds
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Score with that group increases by 1, but their Renown Score with the other group decreases by 1 (to a minimum of 0). After the first time characters gain renown with either faction, any faction the
characters have a Renown Score of 0 with treat the characters as follows: Loyalist Faction. Members of this faction are Hostile toward the characters. The faction sends troops of Wights or other Undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Commander Medium or Small Humanoid, Neutral
AC 16 Initiative +5 (15)
HP 136 (16d8 + 64)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +7
Dex 14 +2 +2
Con 19 +4 +7
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 9 −1 −1
Skills Athletics +7, Perception +5
Immunities Charmed, Frightened
Gear Greataxe, Javelins (6)
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Vampire Nightbringer Medium or Small Undead, Neutral Evil
AC 16 Initiative +4 (14)
HP 142 (19d8 + 57)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 16 +3 +3
Dex
18 +4 +7
Con 16 +3 +3
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +5
Cha 15 +2 +2
Skills Perception +5, Stealth +7
Immunities Cold, Necrotic; Charmed
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Small Elemental, Neutral Evil
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 12 +1 +1
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
known. Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive divine omens (such as those presented in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Total Success The crew’s quality score increases by 1 for 1d4 days and the hazard ends. Success The hazard ends. Failure The crew’s quality score decreases by 1. Total Failure The crew’s quality
score decreases by 1, and the crew immediately mutinies. Fire A fire at sea can turn a ship into a burned-out hulk, its crew slain or forced overboard. If a fire erupts aboard a ship, its officers and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as
—there are few pleasures sweeter than proving a devil wrong.
—Tasha
Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int
damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.