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Returning 35 results for 'score of receive defend voices'.
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score of received defense voice
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score of recite defense voice
score of received defeat voice
score of recite defeat voice
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Monsters
Fizban's Treasury of Dragons
dragon’s might. They serve as enforcers of their masters’ will; they often accompany dragon speakers—and are quick to defend them if they sense any ill intent. Dragon chosen are
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Fizban's Treasury of Dragons
ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain valuable resources, diplomatic connections, and donations of treasure and magic for their
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
Spells
Xanathar's Guide to Everything
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
Monsters
Planescape: Adventures in the Multiverse
radiance shines from within their mouths, punctuating their deep, resonant voices.
A warden archon knows when a creature uses a portal the archon is tasked to guard, and it moves swiftly to interrogate
pursues relentlessly.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their home from fiendish incursions and
Monsters
Eberron: Rising from the Last War
);{"diceNotation":"4d12","rollType":"damage","rollAction":"Lair Action","rollDamageType":"psychic"} psychic damage. Unless the target has immunity to psychic damage, its Intelligence score is reduced by 1d4
each time it fails the saving throw for this lair action. The target dies if its Intelligence score is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Regional
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Cold Weather Resilience. You have
receive a level of Exhaustion, your Speed is not reduced. In addition, you may ignore the effects of Exhaustion on a d20 Test.
classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
;
—
—
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack, Faithful Steed
2
6
4
2
—
—
—
6
+3
Aura of
feats
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution or Charisma score by 1, to a maximum of 20.
Triumphant Boost. When you
score a Critical Hit, your Speed increases by 10 feet and you have Advantage on attack rolls. These benefits last until the end of your next turn.
Victorious Inspiration. When you reduce a creature to 0
classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
relief from solitude that they offer?
QUICK BUILD
You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.
The Paladin Table
Level
ProficiencyBonus
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
damage plus 4 (1d8) necrotic damage.
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
Sun. You gain 50,000 XP, and a wondrous item (which the GM
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
. Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Castle Naerytar (p. 43) The second and third sentences have been replaced with the following sentence: “As characters approach through the tunnel, any of them with a passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic.”
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gathered Whispers You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to
spirits, letting their voices howl through you. If the attacker isn’t deafened, add your proficiency bonus to your AC against that attack, potentially causing it to miss. Once this trait causes an attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by
a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps. Ability Score Increase. Your Dexterity score increases by 1. Unending Breath. You can hold your breath
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Traits Your kenku character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Age. Kenku have shorter lifespans
. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Mimicry. You can mimic sounds you have heard, including voices. A creature that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happening. If a loud noise occurs, such as the clangor of combat or raised voices, 1d6 + 1 bullywugs converge on the source. These bullywugs crave gossip, not violence, and are indifferent toward strangers
. They will defend themselves and Downfall if they deem it necessary or politically advantageous. Bullywugs of the Soggy Court speak Bullywug, Common, and Sylvan. Use the Bullywug Names table and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
Score Mod Save
Str 10 +0 +0
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 5 −3 −3
Cha 1 −5 −5
Immunities Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merfolk Skirmisher Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface. Andrea Piparo
Merfolk Skirmisher Medium Elemental, Neutral
AC 11 Initiative
+1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some
are accompanied by the faint scent of brimstone. Ability Score Increase. Your Intelligence score increases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
village whose crops are failing.
3 Defend or found an orphanage.
4 Teach a settlement to defend itself from wild beasts.
5 Reunite an orphan with living relatives.
6 Convince
the same goals. At the beginning of the campaign, the characters might discover a community in desperate straits and receive Karametra’s blessing as they restore it to a state of safety and prosperity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
AC 12 Initiative −1 (9)
HP 19 (3d8 + 6)
Speed 20 ft.
Ability
Score Mod Save
Str 15 +2 +2
Dex 8 −1 −1
Con 14 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 10 +0 +0
Cha 3 −4 −4
Skills Stealth +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Myconid Adult Myconid adults defend their territories and other myconids from invaders. Myconid Adult Medium Plant, Lawful Neutral
AC 12 Initiative +0 (10)
HP 16 (3d8 + 3)
Speed 20 ft
.
Ability Score Mod Save
Str 10 +0 +0
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 7 −2 −2
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a god’s favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next
turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony. A similar pair stands open to the east. Anyone with a passive Wisdom (Perception) score of 12 or higher notice arrow slits in the walls overlooking the temple (see areas X8 and X17 for more
the east leads to area X6. The double doors to the west open into area X15. Characters who listen at the western doors hear gruff humanoid voices beyond, but can’t discern what’s being said.