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Returning 35 results for 'score of record dead variants'.
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Magic Items
Dungeon Master’s Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you can’t
Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
, requiring no material components:
At will: speak with dead
1/day: plane shift (self only)Multiattack. The berbalang makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
material components and using Intelligence as the spellcasting ability:
At will: speak with dead
1/day: plane shift (self only)Berbalangs creep across the petrified remains of dead gods adrift on the
Maurezhi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
score is reduced by 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Bite"}. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma
success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a humanoid, its Charisma score is
itself on a success.
Raise Ghoul (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Raise Ghoul"}. The maurezhi targets one dead ghoul or ghast (see the Monster Manual) it can
Monsters
The Book of Many Things
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
Equipment
These strange, curved blades are jagged and deadly weapons made of alchemically strengthened teeth of dead urdefhans. They are typically named for the urdefhan whose teeth were forged into the weapon
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
Monsters
Icewind Dale: Rime of the Frostmaiden
Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
classes
Player’s Handbook
forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a
;
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—
4
+2
Ability Score Improvement
2
5
3
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—
5
+3
Extra Attack, Faithful Steed
2
6
4
2
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—
6
+3
Aura of
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
5. Choose Equipment Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
" table at the end of chapter 5). Your Strength score limits the amount of gear you can carry. Try not to purchase equipment with a total weight (in pounds) exceeding your Strength score times 15. Chapter 7 has more information on carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
score, which is a number you record on your character sheet. The six abilities and their use in the game are described in chapter 7. The Ability Score Summary table provides a quick reference for
. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters, just for monsters, or for both. Initiative Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity
modifier and any special modifiers). If you want your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
, cremate, dissect, embalm, inter, sort, and record the dead that enter the Mortuary. Necrologists. Necrologists are archivists, scholars, and poets who honor the dead. They celebrate the lives of the
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
score, which is a number you record on your character sheet.
The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Procedure The lizardfolk start out indifferent toward the characters and, by extension, Saltmarsh. To track the attitude of the lizardfolk, use points to record the characters’ progress toward
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scores for Characters. A character’s Initiative score is typically 10 plus all modifiers to the character’s Initiative roll (including their Dexterity modifier and any special modifiers). If you want
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
5. Choose Equipment Your class and background determine your character’s starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
"Trinkets" table at the end of the Equipment section).
Your Strength score limits the amount of gear you can carry. Try not to purchase equipment with a total weight (in pounds) exceeding your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and raise the dead. Curate Medium Humanoid, Lawful Good
AC 12 Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 14
+2 +2
Ability Score Mod Save
Int 14 +2 +5
Wis 18 +4 +7
Cha 14 +2 +5
Skills Persuasion +5, Religion +5
Immunities Charmed, Frightened
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
, they call forth the spirits of the dead and force them to divulge what they learned in life. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8. Random Generation. Roll four d6s and record the total of the highest three dice. Do this five more times, so you have six numbers
. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points. Ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
features on his character sheet.
As a 1st-level fighter, Bruenor has 1 Hit Die—a d10—and starts with hit points equal to 10 + his Constitution modifier. Bob notes this, and will record the final
number after he determines Bruenor’s Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Array. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8. Random Generation. Roll four d6s and record the total of the highest three dice. Do this five more times, so you have
six numbers. Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
“frame” the identity of the dead for Athreos, and with at least one coin, so a soul might pay Athreos to ferry them to the Underworld. Some people are laid to rest with large amounts of grave goods
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a