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Returning 35 results for 'score of recovery defender visions'.
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Spells
Player’s Handbook
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Feats
Astarion's Book of Hungers
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Defy Death. You have Advantage on Death
Saving Throws.
Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
feats
General Feat (Prerequisite: Constitution 13+, Proficiency in Athletics)
You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Quick
Recovery. Once per day, you can recover from 1 level of Exhaustion after completing a Short Rest. In addition, a Long Rest removes 2 levels of Exhaustion (instead of 1).
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
feats
General Feat (Prerequisite: Level 4+, Shifter)
You have a potent connection to the beast within, strengthening your body and your ability to shift. You gain the following benefits.
Ability Score
Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20.
Shifting Endurance. At the start of your turn, you can use your Shifting trait (no action required). The
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this
classes
Player’s Handbook
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
;
—
—
4
+2
Ability Score Improvement
4
7
4
3
—
—
—
—
—
—
—
5
+3
Memorize Spell
4
9
4
3
2
—
—
&mdash
classes
Basic Rules (2014)
their patrons in dreams or waking visions, or deal only with intermediaries.
QUICK BUILD
You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Durable General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20. Defy Death. You have Advantage on
Death Saving Throws. Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
finesse property.
83–84
The moonblade gains the thrown property (range 20/60 feet).
85–86
The moonblade functions as a defender.
87–90
The moonblade scores a critical
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.
Level 3: Tools of the Trade You gain the following
. You gain proficiency with Martial weapons. You can use a weapon with which you have proficiency as a Spellcasting Focus for your Artificer spells. Level 3: Steel Defender Your tinkering has borne you a
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon of Recovery Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. Last Stand. When
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Bloodlust General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Powerful
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role. The warrior has
one of the following traits of your choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a wizard quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the
School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Indomitable (1/Day). The
attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Improved Defense. The
choice:
Attacker. The warrior gains a +2 bonus to attack rolls.
Defender. The warrior gains the Protection reaction below.
Second Wind (Recharges after a Short or Long Rest). The warrior can use
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage background
Spellcasting, Arcane Recovery
3
2
—
—
—
—
—
—
—
—
2nd
+2
Arcane Tradition
3
3
—
—
—
—
—
—
—
—
3rd
+2
—
3
4
2
—
—
—
—
—
—
—
4th
+2
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Sprite Skirmisher Elusive Defender of Fey Realms Sprites are wee spirits of nature that can see the innate goodness or wickedness of other creatures. Those that enter their realms with good
Initiative +4 (14)
HP 10 (4d4)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 18 +4 +4
Con 10 +0 +0
Ability Score Mod Save
Int 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
Defense 11th +4 Indomitable (1 use) 12th +4 Ability Score Improvement 13th +5 — 14th +5 Ability Score Improvement 15th +5 Extra Attack (2 extra) 16th +5 Ability Score Improvement 17th +6 — 18th +6
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
characters to track down her guest’s identity while she monitors the guest’s recovery. Tie the identity of this guest—and the inevitable complications that arise—to the direction you want to take the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
. You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her. Levna Drakehorn
1st-Level Warrior (Defender);
Medium Humanoid (Human), Lawful Good
Armor Class 18 (plate)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0
1d10 + her level. Once she uses this feature, she can’t use it again until she finishes a short or long rest. 3rd 26 (4d8 + 8) Improved Critical. Levna’s attack rolls now score a critical hit on a roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sprite Elusive Defender of Fey Realms Habitat: Forest, Planar (Feywild); Treasure: Armaments Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other
)
Speed 10 ft., Fly 40 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 18 +4 +4
Con 10 +0 +0
Ability Score Mod Save
Int 14 +2 +2
Wis 13 +1 +1
Cha 11
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +0
Con 22 +6 +11
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
benefits. Repeatable. A feat can be taken only once unless its description states otherwise in a “Repeatable” subsection. Feat List Feat Category Ability Score Improvement* General Actor General
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on