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Returning 35 results for 'score of remain dance veil'.
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Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
always have the Otto's Irresistible Dance spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it that way when you finish a Long Rest. You can also cast the
Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
Arcane Hand
Legacy
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Spells
Basic Rules (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
Bigby's Hand
Legacy
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Spells
Player’s Handbook (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
Awaken
Legacy
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Spells
Basic Rules (2014)
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence
awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Magic Items
Icewind Dale: Rime of the Frostmaiden
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works.
The crystal also glows with a purplish
Crystal Properties
Intelligence Score
Range of Telepathy
Light Intensity
psi-crystal-int-3-7;3–7
15 feet
Dim light out to a range of 5 feet
psi-crystal-int-8-11;8–11
30 feet
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
feats
General Feat (Prerequisite: Level 4+, Warforged)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Resilient Armor
. While you remain alive, armor you have donned can’t be targeted by any effect (such as the Heat Metal spell or the antennae of a rust monster) against your will.
Adamantine Body. Any Critical Hit against you becomes a normal hit.
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+)
You gain the following benefits.
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Bolstering
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
classes
Player’s Handbook
+5
Relentless Hunter
5
11
4
3
3
1
—
14
+5
Nature’s Veil
5
11
4
3
3
1
—
15
+5
Subclass feature
5
12
4
3
3
2
—
16
+5
Ability Score
;
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack
3
6
4
2
—
—
—
6
+3
Roving
3
6
4
2
—
—
&mdash
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
classes
Player’s Handbook
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
;
—
4
+2
Ability Score Improvement
D6
3
7
4
3
—
—
—
—
—
—
—
5
+3
Font of Inspiration
D8
3
9
4
3
2
—
—
&mdash
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1
classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space. Compulsive Dance. The dragon targets a creature it can see in its
lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15 Intelligence saving throw or dance until initiative count 20 on the following round. The dancing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragons A sapphire dragon’s flight once inspired a courting dance in a certain kingdom that shall remain nameless. Embarrassingly, it is still performed to this day.
-Fizban
Use the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Inspiring Leader General Feat (Prerequisite: Level 4+, Wisdom or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Magic Items
The Book of Many Things
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
destroyed in chapter 1, it is one of the eleven shadows here, all of which are invisible while they remain hidden in the normal shadows being cast by the wooden silhouettes. One of the shadows, larger
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spy Spies use charm and deception to veil their true intentions. If forced into combat, they seek to end such conflicts quietly and decisively. Spy Medium or Small Humanoid, Neutral
AC 12
Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bardic Versatility 4th-level bard feature Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the order of the cosmos, ensuring that all things remain in their proper place, knowing how easily the cosmic balance could be undone if she were not vigilant. On the heels of a near-catastrophic
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the city’s elite.
3 The character with the highest passive Wisdom (Perception) score notices a nimble-fingered guest slipping a necklace off their dance partner.
4 An intoxicated guest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
characters observe the mad dance for a few rounds, they see a form rising up out of the fungal muck. It is the drow scout whose terrible end they just witnessed, wading out to join the other revelers in
Orc
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spyglass. The fog sometimes creeps into the Upper City as well, but here it’s much too thin to veil crimes.
Green Lights. In Baldur’s Gate, lit lanterns fitted with panes of green glass are hung
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, brothels, dance halls, and festhalls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
spyglass. The fog sometimes creeps into the Upper City as well, but here it’s much too thin to veil crimes.
Green Lights. In Baldur’s Gate, lit lanterns fitted with panes of green glass are hung
outside of permanent establishments to indicate that they’re open for business. On foggy nights, these lanterns cast the city’s lively taverns, dance halls, and fest halls in eerie green light.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
tumescent fungal growths follow her like bridesmaids, carrying a veil and train of lacy mycelia. Stepping off the litter as her followers set it down, the Demon Queen of Fungi rises to tower above all the
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Darkmantle Ceiling-Clinging Ambush Predator Habitat: Underdark; Treasure: None Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to
(13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis