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Returning 35 results for 'score of resolve druids vecna'.
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score of resolute druids veins
Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
Feats
Forgotten Realms: Heroes of Faerûn
General Feat (Prerequisite: Level 4+, Lords' Alliance Agent Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20
, provided its Speed isn’t 0.
Additionally, you bolster the targets’ resolve, which lasts for 1 minute or until you have the Incapacitated condition. While bolstered, a target can’t be
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to
classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
feats
General Feat (Prerequisite: Constitution 13+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Inner Fire. Pain bolsters your
resolve. When you take damage, you gain a +1 bonus to saving throws until the end of your next turn. While you are Bloodied, the bonus to saves increases to +2, and you also gain a +1 bonus to attack and damage rolls until the end of your next turn.
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
classes
Player’s Handbook
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve grants you these benefits:
Ability Score Increase. Increase your
Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.
Bolstering Rally. As a bonus action, you can encourage one creature you can see within 30 feet of yourself (you can choose yourself). If
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eye and Hand of Vecna Wondrous item, artifact (requires attunement) Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
+1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prerequisites To qualify for a new class, you must have a score of at least 13 in the primary ability of the new class and your current classes. For example, a Barbarian who decides to multiclass
into the Druid class must have Strength and Wisdom scores of 13 or higher, since Strength is the primary ability for Barbarians and Wisdom is the primary ability for Druids.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
not only prevent the statue from being toppled but also allow the effigy to serve as a component in a ritual to create a tree blight (see “Druids’ Ritual” in the “Special Events” section below
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
emblazoned with the glowing symbol of Vecna.
The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are some characters who carry this mark. Noble Warlock (Archfey). Your parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family
business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details — it was one of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or
you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hybrids of those two forms. They scare off or sabotage those who threaten the wilds, and they frequently aid Fey, druids, or spirits of the wilderness, as many owe their magical nature to such forces
Initiative +3 (13)
HP 135 (18d8 + 54)
Speed 30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +0
Con 17 +3 +3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Lady Wachter’s Wish Ernst Larnak (see area N4) begins shadowing the characters. Characters who have a passive Wisdom (Perception) score of 14 or higher notice him doing so. If they confront him, he
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
The Gnawbones are lawful evil female human druids who speak
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
Secret. Umberto knows that cultists of Vecna are his kidnappers, as he’s one of Neverwinter’s preeminent experts on Vecna’s history. He initially keeps his expertise from the characters lest they
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. You excel in group combat and gain these benefits: Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20. Commanding Rally. As a bonus action, you
rest. Knight of the Rose Prerequisite: 4th Level, Squire of Solamnia Feat You are a Knight of Solamnia aligned with the Order of the Rose, a group known for leadership, justice, and wisdom. Your resolve
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
pages every diseased idea, every unhinged thought, and every example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or Small Humanoid, Neutral Evil
AC 14 Initiative +7 (17)
HP 137 (25d8 + 25)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 19 +4 +4
Con 12 +1 +1
Ability
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
, and the Strait of Magnets. Dao Large Elemental (Genie), Neutral
AC 18 Initiative +1 (11)
HP 200 (16d10 + 112)
Speed 30 ft., Burrow 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
it delivers such an attack. Can spell attacks score Critical Hits? A spell attack can score a Critical Hit. The rule on Critical Hits applies to attack rolls of any sort. When casting a spell that
? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before