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Returning 35 results for 'score of rise during value'.
Other Suggestions:
score of race during value
score of rage during valued
Spells
Player’s Handbook
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3
Backgrounds
Ghosts of Saltmarsh
the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
presence (and that of your companions) a secret.
Suggested Characteristics
In general, smugglers value survival, and then profit, above other things. One could be a part of a larger
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
of this crumbling domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and eaten as part of the procedure.
Undercover Empire
The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Species
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
;
—
—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
—
—
—
—
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character's proficiency bonus increases at
. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). When your Constitution modifier increases by 1, your hit point maximum
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at
. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). When your Constitution modifier increases by 1, your hit point maximum
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Aldani The characters are shadowed by 1d4 aldani (see appendix D), which are noticed by any character with a passive Wisdom (Perception) score of 12 or higher. The aldani don’t communicate with
others unless they must, and they won’t fight unless the characters refuse to take a bribe to leave the area. The aldani will aid the characters only if they’re offered something of great value in return — for example, an offer to drive off a pack of predatory dinosaurs encroaching on their territory.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
, disdaining aesthetic or artistic value. Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the side. When the war ended, they returned to the merchant trade, but pirates still hunt on the open seas. The Lhazaar value their independence. Here, anyone can rise to captain a ship or even seize
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghoul Ghouls rise from the bodies of cannibals and villains with depraved hungers. They form packs out of shared voracity. Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8
)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 6 −2 −2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures are indistinguishable from the liquid surrounding them. Should their aquatic territory be disturbed, they rise as animate water spouts with vague snake- or dragon-like features. Often their
Elemental, Neutral
AC 13 Initiative +3 (13)
HP 65 (10d10 + 10)
Speed 5 ft., Swim 60 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +3
Con 13 +1 +1
Ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
ability modifier also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier
Compendium
- Sources->Dungeons & Dragons->Monster Manual
consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
come within reach. Shambling mounds bury those they catch within their own forms as compost. Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
structures. Relentlessly Loyal Loxodons believe in the value of community and life, and thus are most often found in the Selesnya Conclave. Some find fulfillment in the cause of order by joining the
Loxodon Traits Your loxodon character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Loxodons physically mature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your Constitution modifier increases by 1, your Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from
defiled site. Shadow Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
Ability Score Mod Save Str 6 −2 −2 Dex 14 +2 +2 Con 13 +1 +1 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rise and fall of nations and interpret supernatural omens, interfering in the world only when they’re needed most. Taras Susak
Storm Giant Huge Giant, Chaotic Good
AC 16 Initiative +7 (17
)
HP 230 (20d12 + 100)
Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
Ability Score Mod Save
Str 29 +9 +14
Dex 14 +2 +2
Con 20 +5 +10
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
off your bones—you lot have been through it all. But good news, there’s a town full of warm hearths right over this rise.
You’ll never reach it, but at least your last thoughts will be warm.
—Koran
, winter wolf
Winter Wolf Large Monstrosity, Neutral Evil
AC 13 Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 13 +1 +1
Con
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transition from wyrmling to young age, at around five years, they also begin to look for their first permanent lairs and amass more substantial hoards, which grow in value to many thousands of gold
to cause the rise and the ruin of dynasties Adult Dragons A dragon’s transition to adulthood is measured by two milestones: a century of life and a hoard worth around 15,000 gp or more. A hoard of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
engaged in piracy on the side. With the end of the Last War they’ve largely returned to the merchant trade, but there are still pirates on the open seas. The Lhazaars value their independence. This is a
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are my people!” Kirina interrupts. “I value the friendship of the Aurum Guild, and I stand with my friends in their time of need. But don’t worry, Prince Simbon. We can find something safe for you to
do while we bring our missing family home.”
Voices in the crowd rise as they declare support for one prince or the other. Most of the folk wearing the grimy tunics of miners are impressed when Kirina
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gulthias Blight Ancient plants twisted by evil, Gulthias blights feed on blood and despoil the surrounding land, often giving rise to subservient blights. These cursed plants take their name from the
the blights’ corruption. Gulthias Blight Gargantuan Plant, Neutral Evil
AC 20 Initiative +5 (15)
HP 264 (16d20 + 96)
Speed 50 ft.
Ability Score Mod Save
Str 25 +7 +7
Dex 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Frost Giant Giant of the Ice and Snow Habitat: Arctic, Mountain; Treasure: Armaments Robson Michel From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have
, frost giant
Frost Giant Huge Giant, Neutral Evil
AC 15 Initiative +2 (12)
HP 149 (13d12 + 65)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 9 −1 −1
Con 21
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are masterfully sculpted to resemble living beings, others have only vaguely humanlike forms. Hinchel Or
These golems obey their creators’ orders and protect what their makers value most. Some
)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 9 −1 −1
Con 18 +4 +4
Ability Score Mod Save
Int 3 −4 −4
Wis 8 −1 −1
Cha 1 −5 −5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and live up to 80 years. Alignment. Bugbears live on the
fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders. Size. Your size is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather
entertain themselves. Magmin Small Elemental, Chaotic Neutral
AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 7 −2 −2
Dex 15 +2 +2
Con 12 +1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. It pauses before the figure, who climbs onto the undead terror’s back. Together, they rise into the air and circle the city before flying south and out of sight.
The character with the highest
passive Wisdom (Perception) score recognizes the Undead dragon’s rider from Kalaman’s catacombs—this is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the