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Returning 35 results for 'scores of run down viciously'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away.
Gnolls
backgrounds
Ability Scores: Constitution, Wisdom, Charisma
Feat: Survivor or a Dark Gift feat of your choice (see “Feats”)
Skill Proficiencies: Arcana and Survival
Tool Proficiencies: Choose one
happened to you. You’ve tried to bury it and run away from it, to no avail; it can’t be slain with a sword or banished via magic. Nevertheless, you persist.
Monsters
Mythic Odysseys of Theros
ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, Wisdom Feat: Healer Skill Proficiencies: Medicine and Survival Tool Proficiency: Leatherworker's Tools Equipment: Choose A or B: (A) Greatclub, Leatherworker's
desert are anathema to spellcasters and monsters that rely on magic—which is exactly why you made your life there. Perhaps you’re on the run from Red Wizards, or you ran afoul of a
Kobold
Legacy
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Strahd von Zarovich
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted One Mikael Javaid Ability Scores: Constitution, Wisdom, Charisma
Feat: Survivor or a Dark Gift feat of your choice (see “Feats” later in this chapter)
Skill Proficiencies: Arcana and
the unshakable weight of what happened to you. You’ve tried to bury it and run away from it, to no avail; it can’t be slain with a sword or banished via magic. Nevertheless, you persist.
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
creativity and freethinking, business owners and celebrities prey on creativity, while performers struggle viciously over paltry opportunities. Vice, criminality, dark bargains, and supernatural predators
Undead goblinoids often emerge from the Goblyn Graves, the former lair of Radaga, an undead witch said to possess powerful magic treasures. House of Illusions This fun house of visual illusions is run by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate. In the Outer City, murder is practically a way of life. With neither the Watch nor the Flaming Fist to look after residents, criminals run free in the sprawling district. Criminals use
understand these crimes. What frightens people are the senseless murders. The man found ripped to pieces with his pockets still full of gold, the woman slaughtered so viciously that her grieving husband
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Introducing Characters To run this adventure, first present the character sheets to the players and read the read-aloud text below, which covers the basics of a character sheet. You should use the
information on a character sheet is based on these three elements.
Abilities and Ability Scores. All creatures (including your characters) have six abilities: Strength, Dexterity, Constitution
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in the Using Ability Scores section. SPLITTING
their dwarf fighter friend behind.
Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can move stealthily. As long as they’re not in the open, they can try to surprise or sneak by other creatures they encounter. See the rules for hiding in chapter 7 "Using Ability Scores." SPLITTING
their dwarf fighter friend behind.
Noticing Threats Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run
great speed and efficiency. In the thick of a fight, they dash across the battlefield, slashing and snarling as they run down stragglers and finish off wounded foes. Gnoll Flesh Gnawer
Medium
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Baldur’s Gate. In the Outer City, murder is practically a way of life. With neither the Watch nor the Flaming Fist to look after residents, criminals run free in the sprawling district. Criminals use
understand these crimes. What frightens people are the senseless murders. The man found ripped to pieces with his pockets still full of gold, the woman slaughtered so viciously that her grieving husband
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
” section of the wedding itinerary for more information. Guards. Scores of dwarf guards can be called upon to defend the enclave, with most occupying the barracks adjoining the vaults. Patrols are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
for using a simple trap in play, start by making note of the characters’ passive Wisdom (Perception) scores. Most traps allow Wisdom (Perception) checks to detect their triggers or other elements
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
who approaches a giant lizard can use an action to try to keep it from running away, doing so with a successful DC 13 Wisdom (Animal Handling) check. A giant lizard that doesn’t run away can be used by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, and the next batter steps up to home plate. Home Run. A batter who rolls a 20 on the die hits a home run. The defending team doesn’t get a chance to catch the ball, and the batter and every other team
Spireball has three bases corresponding to its three pedestals. Each time a batter returns from second base to home plate, their team scores 1 point. The round ends when three batters are out, either by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
arrows with viciously barbed heads. Even when a hunter doesn’t kill its target with its first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away. When a
use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing Characters To run this adventure, first present the character sheets in front of the players and read the following text, which covers the basics of a character sheet. You should use the
. Other information on a character sheet is based on these three elements.
Abilities and Ability Scores. All creatures (including your characters) have six abilities – Strength, Dexterity, Constitution
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. To use an uncorrupted fairy ring as a fey crossing, a creature must hold a wand or a stick of wood above its head and run in a circle counterclockwise while saying, “Three turns widdershins, and off
point, no effective attacks, an Intelligence score of 10, and other ability scores of 1. Killing more than half of a ring’s toadstools renders the ring unusable.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
encounters in the adventure. Here are the steps you should follow to run it effectively: Review the goblin stat block in appendix B. Since the goblins are hiding, you’ll need to know their Stealth skill
goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the characters’ passive Wisdom (Perception) scores. A character whose score is lower
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carved with unerring precision, their ceilings soaring scores of feet overhead. Towering statues of dwarven gods and heroes stood vigil over chambers and thoroughfares, the least of which was wide
out of the way of the living. From time to time, the characters might run into a dwarven ghost who warns them away from a place of danger, or confront a less beneficial creature such as a shadow or specter. King Bruenor has decreed the restless dead be left alone for now unless they cause problems.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
check is required, ask yourself these questions: What Kind of Ability Check? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mugging the next group of distracted strangers to wander down the wrong street seems like just the ticket. The four bandit members of the crew are run-of-the-mill criminals looking to get ahead in the
unusual skeleton with these changes: She has Intelligence and Charisma scores of 14 (+2). She can speak Common. Jelayne isn’t aware that she’s undead. Even though the last of her flesh is constantly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Their heads are crowned with prominent crests, and fins sprout from their forearms, calves, and shoulders. Their digits are webbed, allowing them to swim as quickly as they can run. Well suited to life
, Constitution, and Charisma scores each increase by 1. Age. Tritons reach maturity around age 15 and can live up to 200 years. Size. Tritons are slightly shorter than humans, averaging about 5 feet tall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Tips for New Dungeon Masters Most of this book is for the DM’s eyes only, since it’s full of secrets that your players won’t discover until you run the adventure for them. That said, the adventure
suspense. Either approach is fine. Even DMs who conceal their dice rolls might divulge certain results. For example, when a creature scores a critical hit against a character, it’s customary to let the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Ability Scores and Modifiers Monsters, like player characters, have the six ability scores. A monster can’t have a score lower than 1 or higher than 30 in any ability. A monster’s score in any
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Player’s Handbook. If you can’t decide what a monster’s ability scores should be, look for comparable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters release them, the dogs run back to the nearest town to seek shelter. Under the sled are two small crates. One is empty, and it appears that the dogs broke into it and ate the provisions
avalanche is 200 feet wide, 100 feet long, and 30 feet deep. To run this event, first determine the marching order of the party and how far apart the characters are. Assume that the rearmost party member
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wounds.
As the party approaches the turntable, characters who have a passive Wisdom (Perception) score of 14 or higher hear skittering emanating from a nearby tunnel. Characters who have lower scores
vanish when reduced to 0 hit points. G2: Southwest Tunnel Warped cart tracks run down the center of this worked stone tunnel. Here and there, rockslides cover the floor where segments of wall have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
zombies 17 1d6 scarecrows 18 1d8 Strahd zombies (see appendix D) 19 1 will-o’-wisp 20 1 revenant Use the descriptions that follow to help run each random encounter. The table entries are presented in
camouflaged, they have advantage on Dexterity (Stealth) checks made to hide. Characters whose passive Wisdom (Perception) scores are higher than the berserker’s Dexterity (Stealth) check can spot the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space on the ground within 5 feet of her. The blizzard’s wind keeps her from flying, so the characters’ best hope of survival is to run away and lose themselves in the storm. If this encounter
the encounter and compare the result to the passive (Wisdom) Perception scores of the party. Any character whose score equals or exceeds the crag cats’ check result is not surprised when the cats
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
priest, while retaining his alignment, damage immunities, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores. This transformation ends if he is reduced to 0 hit points or uses a bonus