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Returning 35 results for 'scroll of rites detail various'.
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Magic Items
Dungeon Master’s Guide
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it
Healing
69–75
Rowboat (12 feet long)
76–83
Spell Scroll containing one spell of level 1, 2, or 3 (your choice)
84–90
2 Mastiff;Mastiffs
91–96
Window (2
Magic Items
Icewind Dale: Rime of the Frostmaiden
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Robe of Useful Items
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it
60-68
Potion of healing (4)
69-75
Rowboat (12 feet long)
76-83
Spell scroll containing one spell of 1st to 3rd level
84-90
Mastiff (2)
91-96
Window (2 feet by 4 feet, up to 2
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Backgrounds
Baldur’s Gate: Descent into Avernus
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
well as run them. Various sections in chapter 3 can also help you detail obstacles and dangers in an exploration encounter: see “Chases,” “Curses and Magical Contagions,” “Doors,” “Environmental Effects,” “Hazards,” “Poison,” and “Traps” in particular.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Message for a Mage If a character has a scroll to deliver to Wyhan, the Mage of High Sorcery (see the “Eye in the Sky” section in chapter 2), they can find her at Wyhan’s Apothecary. If no characters
tables displaying good-luck charms, odd animal bones, and vials advertising various remedies. At the rear of the shop, a human woman with raven hair and a dark dress with feathered, winglike sleeves
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
turn to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in the sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the
. It shows them in exactly the positions they’re all holding, rendered in perfect detail. Hamukai in His Sarcophagus
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appendix B. Chapter 2, “The Lands of Barovia,” provides an overview of the realm and includes special rules for it and its people, including the mysterious Vistani. Chapters 3–15 detail areas that
appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. The following sections detail the various creature types likely to be encountered in the Outlands. Use the tables in these sections to inspire encounters and whole adventures in the Outlands. Planar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
31. Calendar Stone The calendar, a great wheel of stone, is carved from limestone. In the center of the calendar is a symbol of the sun surrounded with various sigils depicting seasons of the year
the wall behind it then swing to one side on a set of hinges. Treasure. The sacrificial knife on the table is a +1 dagger. The jade statue is worth 200 gp and weighs 9 pounds. In the tail of the stuffed cat is a scroll of protection (feline beasts and feline lycanthropes).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potent wards. Whatever its contents, a scroll is a roll of paper, sometimes attached to wooden rods, and typically kept safe in a tube of ivory, jade, leather, metal, or wood. A scroll is a consumable
magic item. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. When its magic has been invoked, the scroll can’t be used again. Its words
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
various arcane subjects, focusing on evocation magic and planar travel. Three of the texts are valuable (100 gp each). They are titled Tenebrous and the True Path to Lichdom, Musings of a Planar
cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rumors in Red Larch Red Larch is described in detail in chapter 2. Characters who take the time to talk to locals might gain a lead or learn something useful. The best places to hear the latest
kegs of beer and various trinkets. If the characters mention the Amnian merchant to Thorsk, they can get directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest on the floor and on shelves. There is also an ornate scroll tube on the shelf. The room is fairly clean, but the air is humid and greasy. A large tub of dirty water stands in the corner, surrounded
fried meat. Characters can find little of value here except three large butcher knives (treat as daggers). The scroll tube on the spice shelf contains a scroll of simple recipes (flatbread, fish stew
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
Monster Manual for statistics) 52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60–68 Potion of healing (4) 69–75 Rowboat (12 feet long) 76–83 Spell scroll
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Robe of Useful Items Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches
–59 Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself 60–68 4 Potions of Healing 69–75 Rowboat (12 feet long) 76–83 Spell Scroll containing one spell of level 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
69–75 Rowboat (12 feet long)
76–83 Spell scroll containing one spell of 1st to 3rd level
84–90 2 mastiffs (see the Monster Manual for statistics)
91–96 Window (2 feet by 4 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Robe of Useful Items Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches
–59 Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself 60–68 4 Potions of Healing 69–75 Rowboat (12 feet long) 76–83 Spell Scroll containing one spell of level 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
within Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again.
3
.
5 Affiliate. You worked with the conspirators but weren’t a member — a detail that only matters to you.
6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
compartment holds a wooden scroll tube carved with images of centipedes, inside which is a spell scroll of speak with animals. 18d. Vacant Apartment This apartment consists of a spacious bedroom and an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Mandorcai’s Mansion. You and others sought the tools and rites to prod the power within, to draw it out and make it yours. But what lies within the mansion refuses to ever serve again. 3 Too long has the
member — a detail that only matters to you. 6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate that awaits you. Conspiracy Consequences Determine the challenge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Tenets The teachings of the Heralds of the Comet are revealed only in part to aspirants and in more detail to initiates. Only the group’s leaders know the full doctrine. Fundamental Tenets The cult’s
imperfect things (by definition) don’t last forever. The only true perfection is the Void, and the only future is the Void. Feeding the All-Consuming Star. The rites of the Heralds of the Comet, including
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the table describe the various contracts and the means by which they can be destroyed and voided. Contract Forms d6 Contract Form
1 Baby dolls
2 Damned wretch
3 Infernal scroll
all damage that isn’t dealt by the devil or the character who made the deal. If the wretch dies, the contract is void. Infernal Scroll. The devil produces a vellum scroll with the deal written on it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the village where they grew up or a city that attracted them from points beyond. Or perhaps they begin the campaign in the dungeons of an evil baron’s castle where they’ve been locked up for various
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
revelations
2 An orrery showing the world’s place in the solar system—with one gemstone planet too many
3 A scroll covered with surrealist imagery, entitled Voyage through the Land of Dreams
4 A black dragon skull with a crack down the middle and gems fixed in its eye sockets; a plaque along the bottom reads, “So too shall ye be”
5 A metal wheel with various holy symbols
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Trinkets d6 Trinket 1 An unopened letter from your first teacher 2 A broken wand made of black, red, or white wood 3 A scroll bearing an incomprehensible formula 4 A purposeless device covered in
colored stones that can fold into various enigmatic shapes 5 A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery 6 A lens through which you can see Krynn’s invisible black moon, Nuitari