Wondrous Item, uncommon
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
- Dagger
- Bullseye lantern (filled and lit)
- Steel mirror
- 10-foot pole
- Hempen rope (50 feet, coiled)
- Sack
In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.
d100 | Patch |
---|---|
01-08 | Bag of 100 gp |
09-15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp |
16-22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |
23-30 | 10 gems worth 100 gp each |
31-44 | Wooden ladder (24 feet long) |
45-51 | A riding horse with saddle bags |
52-59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you |
60-68 | Potion of healing (4) |
69-75 | Rowboat (12 feet long) |
76-83 | Spell scroll containing one spell of 1st to 3rd level |
84-90 | Mastiff (2) |
91-96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach |
97-00 | Portable ram |
Notes: Utility, Outerwear
how much HP does the iron door have?
are the creatures friendly to you?
This can theoretically be bought for between 100 and 600 gold. Multiple patches give you money or expensive items. It could be quite profitable to buy one of these.
I'd think it's up to DM discretion, but as a DM, I wouldn't consider them very "useful" if they aren't at least vaguely friendly.
Do the window patches effectively make holes in solid surfaces you can reach? Surfaces that are at most 2 feet deep anyway.
What requirements would one use to "restock" it? It's too good to just let it go to waste when empty.
Like using a profession to create the patch, using up the desired item to "store" mundane item, and exhaust a spell slot every day for some days, to create a new patch.
ok any magic item that gives creatures makes them friendly unless it says they are not in the description or the DM chooses
Nothing wrong with that ruling, but I think it is just that; a ruling. I don't think that is codified anywhere in the actual rules.
Why does this item have charges? Shouldn't it have "check boxes"?
Ugh I can't figure out how to add patches under 'customize'. Is such a thing even doable? Any walkthrough would be appreciated.
are the patches considered an extra dimentional space
I'm curious if this item would be worn over your armor like a cloak?
I typed up the patches in dot point format and then pasted into the notes section.
I think the Mastiff patch is a bit wrong, but I guess this is D&D
so, adding up all the PHB prices for items and taking them by their probability of occurring, you get - on average - a total of 1,903 gold worth of items...for a product that costs 200 gp to purchase per XGE. Hmm
No idiot is gonna sell you this if they know what it is. NOBODY
I gave this to one of my player's and she didn't get the coin pouch, coffer, window, pit, or door, so when she uses she uses an item, they return to the cloak when done to be used again and the Mastiff's are statues in a pocket til she throws them on the ground. Then they become dogs that are friendly to the party and at sunrise they return to the cloak.
Unless the DM rules otherwise you cannot restock the patches as when it runs out of patches it becomes a normal garment.
unless the DM decides that these could be 'corrupted' in some sense making the item dangerous to use
But I am the DM :) That's why I'm asking