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backgrounds
Ability Scores: Dexterity, Constitution, Wisdom
Feat: A Dark Gift feat of your choice (see “Feats” later in this chapter; Mist Walker is recommended)
Skill Proficiencies: Survival and
as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hive abandon their lair and search for a new one. When a suitable location is found, the largest kruthik in the hive undergoes a metamorphosis, forming a cocoon around itself and emerging several weeks
floor with their sharp legs.
In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a
Monsters
The Book of Many Things
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Whisperer. A purple star whose guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its
feats
Dark Gift Feat (Prerequisite: Ravenloft Campaign)
Something unnatural is always watching you, taking the form of scurrying vermin and other eerie creatures. You gain the following features
. You can also cast these spells using spell slots you have of the appropriate level.
Heightened Suspicion. Whenever you take the Search action, you can roll 1d4 and add the number rolled to any
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
Monsters
Bigby Presents: Glory of the Giants
Constitution saving throw; on a failed save, the creature has the poisoned condition until the end of its next turn.Some fomorians search for the arcane glory their kind possessed before their banishment
into the Underdark. They forge magical pacts with entities of the dark—perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give these
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with them. Aside from the secretive dusk elves of Vallaki (see chapter 5), the only nonhumans most Barovians are familiar with are the adventurers that Strahd has lured to his dark realm. Barovians
thus react to nonhuman characters the same way most humans in the real world would react to elf, dwarf, or half-orc adventurers suddenly walking the streets. Most such outsiders are scorned, feared, or shunned.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
friends and family rejected them? Did the Darklord think this was warranted or an unreasonable judgment? How did they react? When and how did these acts attract the attention of the Dark Powers? How did the Dark Powers use these acts to craft the perfect prison domain for the Darklord?
was harmed, how the Dark Powers encouraged them, and the price the Darklord paid. Describe why they chose to commit these evil acts, including their ideals, flaws, and bonds. Consider these questions
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord’s Past Every Darklord has committed irredeemable acts that attract the attention of the Dark Powers. Yet Darklords are still individuals who, at one point, had a home, childhood, and family
1 Does the Darklord feel that they have any hope of redemption? Do they want it? 2 How did the Darklord react when challenged? 3 What ideal or philosophy governs the Darklord’s greater actions? 4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Slop Cave The floor of this dark, 60-foot-high cavern is covered in a thick layer of viscous purple worm saliva. Consequently, the floor is difficult terrain. As they enter, adventurers notice
chance they attract the attention of 1d4 giant spiders from area 11. The spiders scuttle along the walls and ceiling, avoiding the gooey floor. Treasure If the adventurers take 10 minutes to search through the goo, they can retrieve a total of twenty 50 gp gems.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Plots Adventures in dark fantasy domains involve unlikely or reluctant heroes (or rival villains) striking back against the evil at work in the land. This might involve taking on a world
-ruining conspiracy or the street-level depravity affecting a single slum. Dark Fantasy Plots d8 Plot
1 Track down a beholder-shaped flesh golem and learn why it’s targeting specific
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
60 feet tall. Light The lair is shrouded in Darkness. Area descriptions assume characters can see in the dark or have a light source. Tracking The wyrmling’s tracks are distinctive; as a Search action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
form and related powers through their deeds or a curse. Maybe they even gained supernatural abilities via a pact with the Dark Powers or upon arriving in their domain. Consider whether or not your
Darklord’s monstrousness. The Dark Gifts in chapter 1 serve as examples of the sorts of forms and powers a Darklord might possess. In any case, consider how this transformation embodies the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
venture into the unexplored jungle in search of the fabled City of Golden Masks. A sword-and-sorcery campaign emulates some of the classic works of fantasy fiction, a tradition that goes back to the
roots of the game. Here you’ll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, he was a sadist who believed righteousness was on his side. When his torturous punishments finally drove the prison’s inmates to rise up, the bloody riot that ensued drew the attentions of the Dark
Powers. During the uprising, Misroi was drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Misroi’s prison, alligator-filled
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Library Vault Map 4.9 shows a library vault maintained by the Order of the Emerald Claw. The order collects dark materials and forbidden magic and holds them for safekeeping in these heavily defended
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
Dragongleam, is enchanted with 10 charges of a daylight spell for use in twilight or dark forest underbrush. The command phrase is “Tiamat’s eyes shine,” written in Draconic runes on the spear’s cross guard.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dark Powers. During the uprising, Anton drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Anton’s prison, alligator-filled swamps
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
commotion if the trap is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
standing against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet. A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10
Dragongleam, is enchanted with 10 charges of a daylight spell for use in twilight or dark forest underbrush. The command phrase is “Tiamat’s eyes shine,” written in Draconic runes on the spear’s cross guard.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mist Wanderer Mikael Javaid Ability Scores: Dexterity, Constitution, Wisdom
Feat: A Dark Gift feat of your choice (see “Feats” later in this chapter; Mist Walker is recommended)
Skill
Mists as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
is set off. Treasure A search of the room takes 10 minutes and turns up 38 gp, 152 sp, and 704 cp sorted into eighty-eight stacks of exactly eight copper coins each. Dozens of dragon-themed talismans
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
-foot-deep pit, making the path forward dangerous. Beyond the pit, the cave is dark and silent, and the floor glistens with dampness.
The characters can examine the entry of this cave to learn more
about who passed through here and what might await them inside. Searching the Area. No D20 Test is needed to learn that this entrance has not been traveled much recently. If a character takes the Search
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
roof of the serpent’s mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpent’s head is 200 feet long and corkscrews gently down
into the mountain, ending before an unlit oval chamber. Characters who have a light source or can see in the dark can discern the room’s features: The tunnel ends at a domed oval room thirty feet deep
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Har’Akir Domain of the Ancient Dead
Darklord: Ankhtepot
Genre: Dark fantasy
Hallmarks: Ancient tombs, desert perils, lost gods, mummies
Mist Talismans: Canopic jar, lapis lazuli scarab
and immortal pharaoh. The deathless ruler cares nothing for his domain or mortal concerns. Rather, he relentlessly sends servants in search of his one desire: his ka, the missing piece of his fractured
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, leaving the vampire to rage, rebuild his forces, and continue his search for the Sword of Kas (detailed in the Dungeon Master’s Guide), which he considers his key to victory. At least once, the Dark Powers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
approximately six hundred feet wide, nine hundred feet long, and sixty feet high. Characters who ascend the hill to search the top discover a number of large black rocks dumped there. (The rocks will
been reshaped to stone by dark magic. (These are the remains of worshipers from area 14.) Entrance Portals The three openings across the north side of the hill lead to areas 1 to 3. With a successful DC
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Domain Doomed by Magic Darklord: Hazlik Genres: Dark fantasy and disaster horror Hallmarks: Amoral spellcasters, magic-ravaged environment, magical experiments, wild magic Mist Talismans: Eye
strange experiments prowl openly. He watches as ravenous worms from deep within the poisoned land crawl to the surface in search of food. And he watches every new magical innovation, eager to claim it and add the discovery to his list of glorious achievements.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Grand Cemetery Before the characters search for Grand Duke Ravengard in Elturel’s cemetery, they should advance to 6th level. As the characters approach the cemetery, read the boxed text below to
Zariel, used the dark energy of the Companion to raise the city’s dead as his minions. At the same time, a magical effect in the ossuary level beneath the cemetery’s chapel gave demons access to an