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Returning 35 results for 'seeing of records dangerous verdan'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
Gnome
Legacy
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Species
Basic Rules (2014)
, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Seeing
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Orc
Legacy
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Species
Volo's Guide to Monsters
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Seeing the World Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to
adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Seeing the World Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to
adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
clandestine tours into the caverns by those who want other dangerous relics destroyed. See “Franchise Tasks and Downtime” in chapter 2 for more information on those new activities.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
of which adventurers might be called upon to retrieve. Many of these temples hold dangerous phenomena (such as gates to the Underworld), which might have been their undoing. Monsters and brigands often
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercy of the fire giants and dangerous beasts along the coast. The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars
to predict disasters before they strike. Centuries of records and myths are etched into the observatory’s walls. The oldest Watchers claim all the information necessary to predict and prevent the Ashrise is recorded here.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
the potential for good or evil in equal measure. He is truly undecided, and will weigh all options for action against the cult. Concession. Ileuthra believes that the dragon masks are too dangerous
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
knowledge, but the dragon is cagey on that point. Seeing good and bad in equal measure among the lesser races, Ileuthra recognizes that helping the humanoids is less a case of deciding whether they are worthy
the potential for good or evil in equal measure. He is truly undecided, and will weigh all options for action against the cult. Concession. Ileuthra believes that the dragon masks are too dangerous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
to serve their insatiable greed. Takers record financial agreements in the Hall of Records and revel in seizing properties at bargain-basement prices when owners default on payments. The Fated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
subconsciously, they throw themselves into dangerous situations, not caring whether they survive or perhaps even hoping they don’t. In effect, they’re looking for another chance, seeing their current life or perceived future as unbearable and hoping to stop the clock on this mortal body and start afresh.
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
descriptions assume the characters have a light source or other means of seeing in Darkness. Looking Back?
Starting right at the entrance to the cave gets to the action more quickly, which many players enjoy
Basic Rules under “Equipment.”
Could we find out more about the Caves of Chaos?
The caves are near the keep, and dangerous creatures are known to dwell there. No one the characters could have talked
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn, Aurora deals in magic items, exotic finds from Xen’drik, and other wonders. Platinum Heights, Upper Central City Archive This enormous edifice holds the historical and legal records of Sharn and
Sharn’s most dangerous criminals. Ambassador Towers, Middle Central The Panaceum The largest House Jorasco enclave in Sharn provides high-priced healing services to all who can pay for them. Dragon Towers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
under their iron hooves, gorgons exhale gouts of noxious gas. Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one
purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
movement difficult and dangerous. The ground inclines at least 45 degrees almost everywhere. In places, steep cliffs and deep canyons present more challenging obstacles. Hazards include volcanic fissures
the Tower Arcane in search of some great secret from yugoloths’ ancient history. The tower, a sinister structure adorned with blades and spikes and guarded by arcanaloths, stands somewhere on Chamada. It is rumored to hold yugoloths’ history and the records of their contracts.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alanik Ray and Arthur Sedgwick Known as the Great Detective, Alanik Ray possesses an unrivaled deductive mind. The century-old elf has a knack for seeing through falsehoods, a talent aided by decades
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
anywhere near civilization, NPCs the party meets in the wilderness deliver the news.
A caravaner tells the characters of seeing silent pilgrims on their way to the settlement in question. She
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
hundreds of deployments to the most dangerous situations across the founding civilizations and beyond. He is a master of the Dayawlongon martial art of eskrima and favors a pair of shortswords in combat
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hundreds of deployments to the most dangerous situations across the founding civilizations and beyond. He is a master of the Dayawlongon martial art of eskrima and favors a pair of shortswords in combat
innocent.” Ideal. “I was born to save those who cannot save themselves.” Bond. “The Shieldbearers are my family and the Citadel my home.” Flaw. “I cannot stop seeing the faces of those I’ve lost.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
have a written language adapted from that of the dwarves, but they aren’t a literate culture and rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re
should be captured so they can stand trial and potentially be sent to Neverwinter for imprisonment. Dangerous Trail Harbin posts official notices on a board beside the door of the townmaster’s hall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
her belt. If asked, she lends the characters the lantern but is hesitant to lend the gem. A character can convince her to lend them the Gem of Seeing by succeeding on a DC 18 Charisma (Persuasion
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
with. Who knew a bakery could be so dangerous? 2 Revenge will come for the sadistic Nysene Eomane eventually. You thought you’d have a hand in it — you exacted your plan perfectly. But your snare
Thinster’s table or died under his inexpert knife. For them, you put an end to Thinster’s practice for good. 4 The first step to healing is admitting you have a problem. The second is seeing your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dealt with. Who knew a bakery could be so dangerous?
2 Revenge will come for the sadistic Nysene Eomane eventually. You thought you’d have a hand in it — you exacted your plan perfectly. But
second is seeing your abusive dealer bleeding out on the floor. Jopalin, of the teahouse of the same name, had it coming, and you haven’t felt the moonflower itch since.
5 You were only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
cultures, ethnicities, and races. Only in the most cosmopolitan areas does such casual acceptance extend to evil humanoid races — such as goblinoids, orcs, and drow — to say nothing of even more dangerous
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
also clashes with other gods associated with order and progress, seeing their defiance of the natural order as a dangerous affront. Ephara’s ravenous colonization, Iroas’s passion for overcoming
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
creatures living in tight family units deep in the forest. Seeing their homeland under attack inspired them to leave the woods and join the rest of Eldraine in its defense. Since the end of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are kind to animals, considering such acts as wordless prayers. Those who must kill a dangerous natural animal or cut down trees often pray to Nylea for forgiveness, sometimes leaving food for other
Arasta into a terrible monster to prove that the goddess’s love was based on beauty, not true kinship. Seeing the unfamiliar creature, Nylea was horrified and drove her away. Shattered, Arasta
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
couple of miles from Etizalan, and the journey has already proven more dangerous than expected. For their safety, her group must abandon its mission. Once the characters and Ameyali reach Etizalan, she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangerous construction site and asks them to leave if they seem to simply be sightseeing. If the characters openly carry weapons, she’s hopeful that they’ve been hired by the magistrates to investigate the
frustrated with the city’s magistrates, believing they’re failing to protect her people. Dangerous animals live in the nearby forests, particularly tigers, and she has guards to keep such threats at
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
led to their deaths. Others are fully aware — and often hostile and dangerous. Ogrémoch’s Bane Ogrémoch’s Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
amazement on seeing the murals, since the works prove that their legends about a city that was destroyed by a dragon are true. Shamir says that he knows of a cursed place in the desert that looks like