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Returning 35 results for 'sees of image both'.
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Spells
Player’s Handbook
difference isn’t obvious by touch, a creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.
Magic Items
Dungeon Master’s Guide
Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it.
Any creature other than you that sees its
or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate.
In a similar
Hallucinatory Terrain
Legacy
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Spells
Basic Rules (2014)
. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability (spell save DC 15):
At will: guidance, mage hand, minor illusion
1/day each: mage armor, major image, mirage arcane (as an action), Rary's telepathic bondDivide by Zero (2/Day). When
the professor sees another creature within 60 feet of itself casting a spell, the professor can try to nullify the spell’s formation. The creature must succeed on a DC 15 saving throw using the
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally.
In a similar way, you can use an action to speak a second command word and free one
Monsters
Spelljammer: Adventures in Space
must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw
spellcasting ability:
At will: friends, mage hand, prestidigitation
1/day each: mirror image, spider climbSpace clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once
Spells
Xanathar's Guide to Everything
information from the sensor as if you were in its space using your senses.
A creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the tormented humanoid whose soul you caged.
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
had a special icon, you might wear a crude image of the creature somewhere inconspicuous on your clothing to serve as an identifying mark. Or perhaps your order’s icon does not have a physical form
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enchanted to display an image that corresponds to a performer’s standing with Endelyn. What a creature sees in a mirror depends on how Endelyn feels about that creature: If Endelyn is tolerant or unaware of
the onlooker, the image is the performer’s normal appearance. If the onlooker is out of favor with Endelyn, the image is a sickly and haggard version of the creature. If Endelyn is plotting the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for a psychic haunting, in which case roll a d20 and consult the Psychic Haunting table to determine if the area contains a haunting. If one is present, its image or its effect can’t leave the cave
out what’s being said but can hear their name mentioned now and then. The whispers can’t be tracked to a source.
3 Each party member sees their companions’ flesh wither as black worms crawl out
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
existence is a chrysalis state, preparing us for transcendent immortality within the bowels of the Gibbering Mouther. The Lord of Eyes sees all secrets. His gaze elevates the worthy and slays the unbeliever
image of the holy symbol is one common example—a piece of volcanic glass—not something shared by all cults. There are warlocks who draw power from demon overlords and daelkyr cultists who serve mind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate normally. In a similar way, you can use an action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate normally. In a similar way, you can use an action to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
12. Burket’s Guard Post Watching through the arrow slit at the end of the passage is an alert guard named Burket (LE male human veteran). If he sees intruders approaching, he will wait until they are
grasp
1st level (4 slots): magic missile, shield, thunderwave
2nd level (3 slots): mirror image, web
3rd level (3 slots): dispel magic, fear, haste, stinking cloud
If Burket is killed or if
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you were in its space using your senses. A creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the tormented humanoid whose soul you caged.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate. In a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
perfectly matches the motions of the character who created it, always keeping its back to its creator as though it was a projected image 15 feet ahead. If the character who created the shadow
new duplicate of whoever opened the door. There can be only one shadow duplicate at a time. The shadow duplicate has a terrible and deadly aspect. Any creature that looks upon its face sees a horrific
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its
will: friends, mage hand, prestidigitation
1/day each: mirror image, spider climb
Bonus Actions
Phantasmal Form (3/Day). The clown veils itself and everything it is wearing and carrying in an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
revelations with Remallia Haventree (see appendix B) at the earliest opportunity. If Remallia learns the location of the Vault of Dragons, she sees that the information reaches the Lords of Waterdeep by
dragon casts mirror image on itself, turns visible, and addresses the characters telepathically. It demands a share of the hoard (at least 5,000 gp), threatens to tip off the City Watch if the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror’s surface. You and the creature can then communicate. In a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Charisma as the spellcasting ability (spell save DC 20):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap
of the giant’s next turn or until a strong wind disperses it.
Reactions
Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60 feet of itself casting a spell, the giant tries
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
confines of the Black Cabin, where Macreadus can observe the results. Once he sees the device working as intended, his spirit departs to the afterlife. Dying in the Black Cabin If a creature with an
form the spirit takes. It might look like a spectral image of the dead character, or it might be something bizarre like a ghostly crow or a blob of ectoplasmic energy. Regardless of the form it takes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wooden covers and yellow pages held together with copper wire. The image of an hourglass is burned into the front cover of each book, and carved into the wood above it is a smaller symbol that resembles a
, Skabatha, is cursed to forget the first creature she sees when she wakes each morning. In the event of Endelyn’s death, she wants this secret to be known, so Endelyn wrote it on a scrap of invisible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
first arrive, the throne faces the room’s curved back wall, which has rows of pale white crystals embedded in it. These crystals project the flickering, spectral image of the Yawning Portal’s taproom, as
what Extremiton sees when it looks through the eyes of the virtual Durnan in the alternate version of Waterdeep. The view changes abruptly whenever the ulitharid switches characters in the simulation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
brother.”
Xeleth doesn’t deny his sister’s accusation, nor do her words change the present situation. Xedalli sees no better option than to accompany her brother back to Xaryxispace. As the encounter
dropped the ring in the sand. Keep it safe. I’ll be waiting for you in Xaryxispace.”
After giving up her ring, Xedalli moves back into the space occupied by her illusory image and ends her mislead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on the other side of this door, the guard peers through the peephole to see who’s there. If it sees a friendly face, it lifts the crossbar and opens the door. A character can use an action to try to
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See “Actions” below.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ring to stay away from it, saying that something is wrong with it and it doesn’t lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
Blossom ever since. Thunderwing has no sense of direction and no sense of time. Any questions relating to such topics just confuse her. The first character who touches Thunderwing experiences an image