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Returning 35 results for 'sending of rare disable version'.
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serving of rare durable vision
singing of rare durable vision
standing of rare durable vision
standing of rage durable version
searing of rare durable vision
Monsters
Forgotten Realms: Adventures in Faerûn
ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
Magic Items
Forgotten Realms: Adventures in Faerûn
Incapacitated condition. You can take a Magic action to disable or enable this aura. Any enemy that starts its turn in the aura must succeed on a DC 18 Wisdom saving throw or have the Frightened condition until
Shield
2
Hold Person
1
See Invisibility
1
Summon Dragon (level 9 version)
4
Dragon Transformation. If you swallow the orb, you transform into an adult chromatic dragon under the
Magic Items
Acquisitions Incorporated
more potent, making it a rare magic item. When you give out a business card stored in your portfolio keeper, you can choose to have the card allow its recipient to contact you through your sending
stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action.
Cards of Sending
At rank 3, the power of your portfolio keeper becomes
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
version of the spell consists of rare soporific herbs.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release
can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.
The special component for this version of the spell is a small mithral orb.
Chaining. Heavy
Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
Monsters
The Book of Many Things
Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.Multiattack. Asteria
","rollAction":"Empowering Aegis"}. Asteria summons a spectral version of her shield, which orbits and bolsters one creature of Asteria’s choice that she can see within 60 feet of herself. The
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn
Equipment
in to suffer its effects. On the rare occasions it has been used, people in crammed rooms have jumped out of windows or even killed each other out of abject fear.
Rumors say that the poison has been
rumors say the Ebon Syndicate still uses a milder version during interrogation.
Breath of Beleth (Inhaled). A creature who breathes and is in the same space as an open container of the substance must
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to
Monsters
Fizban's Treasury of Dragons
adventurers, sending parties on quests to assist the spellcaster’s nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material Plane can’t
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Monsters
Fizban's Treasury of Dragons
invade the dreams of adventurers, sending parties on quests to assist the spellcaster’s nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command words needed to operate it. Map 11.1: Van Richten’s Tower (Area V)View Player Version Anyone who sits in the driver’s seat and speaks its command word (“Drovash”) summons a pair of quasi-real
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cards of Sending At rank 3, the power of your portfolio keeper becomes more potent, making it a rare magic item. When you give out a business card stored in your portfolio keeper, you can choose to
a jingle extolling the virtues of your franchise. The Secretarian Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
an action to cast the sending spell from it. The target is any other speaking stone whose location or unique sequence of symbols you know. A creature within 5 feet of the stone hears the message as if
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sending Vecna Back The Chime of Exile is Alustriel’s property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is
weaving, significantly setting back his plot and leaving the lich-god in a weakened state. If the characters wish to take the chime with them, Alustriel assents. Chime of Exile Wondrous Item, Very Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Fear Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates
Missiles, Wand of Orcus, Wand of
Paralysis, Wand of Polymorph Wand of Fireballs Wand, Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend no more
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
organ here is filled with rare scents and lethal poisons. Nursery. Hidden behind a rotating wall is Ivana’s private nursery and study. Here she cultivates new plant species, many of which have supernatural properties or monstrous life. Mike Schley Map 2.4: Misericordia Greenhouse View Player Version
Ivana’s Lair The vast Boritsi estate, Misericordia, hosts fields, greenhouses, and alchemy labs used to create Boritsi-branded perfumes and tinctures. Within the manor, the Darklord cultivates rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Lightning Bolts Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning
bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell
(save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Fireballs Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell
(save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Lightning Bolts Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning
bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Fireballs Wand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1
charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Lightning Bolts Wand, Rare (Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it
. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Scroll of Protection Scroll, Rare Each Scroll of Protection works against creatures of a specific creature type chosen by the DM or determined by rolling on the following table. 1d100 Creature Type
forces the creature to make a DC 15 Charisma saving throw. On a successful save, the creature ceases to be affected by the Emanation. Diana Cearley, Joel Thomas, Conceptopolis Scroll of Protection, Scimitar of Speed, Sending Stones
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crystalline Chronicle Wondrous item, very rare (requires attunement by a wizard) Crystalline Chronicle An etched crystal sphere the size of a grapefruit hums faintly and pulses with irregular flares
following spells: detect thoughts, intellect fortress,* Rary’s telepathic bond, sending, telekinesis, Tasha’s mind whip,* and Tenser’s floating disk (spells with an asterisk appear in this book). It
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand (the hand is Invisible)
1/Day Each: Clairvoyance, Dimension Door, Fireball (level 5 version), Lightning Bolt (level 5 version), Plane Shift
(self only), Sending
Reactions
Shield (2/Day). The mind flayer casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teems with life. Rumors of this land’s rare abundance often escape the domain, enticing traders, herbalists, beast tamers, and seekers of magical reagents to search it out. But visitors must tread lightly
generations of inhabitants. These paths are easily spotted by those who know how to look for them. Every living thing in Valachan generates wily camouflage, venom, spines, tricks, or traps. Nothing here is safe, defenseless, or as it seems.Map 3.14: valachan View Player Version
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
-level version), hold person
1/day each: divination, sending, word of recall
Bonus Actions
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? As with the Tomb of Horrors, this version of the temple takes place in a period of the distant past, and incorporates rare elements of D&D lore. You are, of course, free to use or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Robe of Stars Wondrous Item, Very Rare (Requires Attunement) This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six
stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of