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Returning 35 results for 'senses of ranges defend voices'.
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Magic Items
Dungeon Master’s Guide
;4
−4
WIS
10
+0
+0
CHA
3
−4
−4
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
Figurine of Wondrous Power (Golden
to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
The figurine has a 10 percent chance each time you use it to
Monsters
Planescape: Adventures in the Multiverse
balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of Aurumach Rilmani;aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam
living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces.Psychic
Monsters
Mythic Odysseys of Theros
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
monsters
, and their adoration gradually soothes the violent, magical outbursts that follow her failures.
Lorinda’s walking tower of bones, the Gurgyl, ranges across Tepest. Those who seek her here find a
Mother can take a Magic action and pray to her. When they do so, Lorinda can perceive through the creature’s senses as well as her own until the end of the creature’s next turn. When
Species
Eberron: Rising from the Last War
Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.
—Harric d’Deneith, Sentinel Marshal
The Mark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or
Monsters
Bigby Presents: Glory of the Giants
’ property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
Monsters
Planescape: Adventures in the Multiverse
delight in tormenting those weaker than themselves. Due to their sharp senses and vicious streaks, farastus sometimes work as hunters that track down those who escape Carceri.
Demodands
Demodands
jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped there.
Demodands that manage to leave Carceri know they
Monsters
Planescape: Adventures in the Multiverse
radiance shines from within their mouths, punctuating their deep, resonant voices.
A warden archon knows when a creature uses a portal the archon is tasked to guard, and it moves swiftly to interrogate
pursues relentlessly.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their home from fiendish incursions and
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happening. If a loud noise occurs, such as the clangor of combat or raised voices, 1d6 + 1 bullywugs converge on the source. These bullywugs crave gossip, not violence, and are indifferent toward strangers
. They will defend themselves and Downfall if they deem it necessary or politically advantageous. Bullywugs of the Soggy Court speak Bullywug, Common, and Sylvan. Use the Bullywug Names table and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Sentinel Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.
—Harric d’Deneith, Sentinel Marshal
The Mark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or the ballroom, someone who carries the Mark of Sentinel is prepared for danger.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Sentinel “Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.”
— Harric d’Deneith, Sentinel
Marshal
The Mark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or the ballroom, someone who carries the Mark of Sentinel is prepared for danger.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
+4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Nightgaunt Faceless Fearmonger from the Far Realm Habitat: Mountain, Underdark; Treasure: Implements, Individual Inscrutable, gargoyle-like fiends, nightgaunts soar over subterranean mountain ranges
Senses Blindsight 60 ft.; Passive Perception 13
Languages Understands Deep Speech but can’t speak
CR 8 (XP 3,900; PB +3)
Traits
Flyby. The nightgaunt doesn’t provoke an Opportunity Attack when it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merfolk Skirmisher Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface. Andrea Piparo
Merfolk Skirmisher Medium Elemental, Neutral
AC 11 Initiative
Wis 14 +2 +2
Cha 12 +1 +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses
. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The broom doesn’t
classes
Basic Rules (2014)
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
Class Features
As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
perceive its surroundings out to a limited range. You can choose its senses or roll on the Sentient Item’s Senses table. Special Purpose. You can give a sentient item an objective it pursues, perhaps to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-oriented clockworks — and at shorter ranges, burst with explosive force. Oaken Bolter
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12
adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Dex +4
Skills Athletics +3, Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1
Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Roleplaying the Spirits A trickster god can use the host character’s senses and speak to the host’s mind. The character retains his or her alignment and can think independently. However, if the
character has a flaw that runs counter to the trickster god’s flaw, the character’s flaw is suppressed until the trickster god’s spirit leaves the character’s body. You can roleplay the voices of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
AC 12 Initiative −1 (9)
HP 19 (3d8 + 6)
Speed 20 ft.
Ability
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Constricting Vine. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Archer Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5
Senses passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
marketplace can reproduce the cacophony of hawking vendors, barking dogs, bleating sheep, and the cries of street urchins. When mimicking voices, they can only repeat words and phrases they have heard, not
(+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Speaker Dragon speakers are charismatic and persuasive orators who serve as a dragon’s ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain
charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic, and any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The speaker
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +9
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
)
INT
9 (–1)
WIS
12 (+1)
CHA
6 (–2)
Skills Deception +2, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Gnoll
Challenge 3 (700 XP)
Keen Smell
. The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Rampage. When the leucrotta