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Returning 35 results for 'services see'.
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Monsters
Waterdeep: Dragon Heist
","rollAction":"Rapier","rollDamageType":"piercing"} piercing damage.Parry. Yalah adds 2 to her AC against one melee attack that would hit her. To do so, Yalah must see the attacker and be wielding a melee
weapon.The lady of House Gralhund is no fool. She has a keen mind and the wisdom to discern friend from foe. She also has a husband who worships her (see “Orond Gralhund”) and a house that has the
races
Eberron: Rising from the Last War
forces, House Deneith brokers the services of a wide range of soldiers, including Valenar war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional
bodyguards for those who can afford their services. House Deneith is also renowned for its Sentinel Marshals, agents who hold the authority to pursue criminals and enforce the law across the length of
Monsters
Spelljammer: Adventures in Space
business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and information. Mercanes are best known, however
, for procuring and selling magic items, including artifacts and spelljamming helm;spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied
Monsters
The Wild Beyond the Witchlight
Special Equipment. Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.Multiattack. Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue. Melee Weapon Attack
","rollDamageType":"piercing"} piercing damage.Warduke’s services as a remorseless killer-for-hire can be easily bought. The evil swordsman serves Kelek as a cohort and adventuring companion from
Monsters
Mordenkainen's Fiendish Folio Volume 1
turns. All creatures that can see the blindheim have disadvantage on attack rolls while in the area of bright light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity trait that
can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light.Bite. Melee weapon attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit
Magic Items
Baldur’s Gate: Descent into Avernus
hellfire weapon or an infernal war machine’s furnace (see "Soul Fuel").
Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Hellish Currency
services rendered.
Soul coins are created by Mammon and his greater devils on Minauros, the third layer of the Nine Hells, in a vast chamber where the captured souls of evil mortals are bound into the coins
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.Multiattack. The
or Fey that performed the rituals, while others acquire the services of freed wood woads that find renewed purpose in serving a kindred guardian.Bludgeoning, PiercingFire
Monsters
Spelljammer: Adventures in Space
success.
Possession (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Possession"}. One Humanoid that the apparition can see within 5 feet of itself must succeed on a DC 14
spectral copy of itself across a vast distance with the help of a deity or another powerful celestial entity. The apparition lasts only as long as its services are needed to complete the task at hand
Spells
Acquisitions Incorporated
that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
races
Eberron: Rising from the Last War
Welcome, welcome! So good to see you again. Let me get your drink—blackroot tal with honey, yes? And then you have to listen to this story I’ve heard about the strange things going on
familiar menu and providing similar services. But many Ghallanda heirs take pride in creating their own unique businesses. There are also many independent restaurants, inns, and taverns licensed by
Monsters
Icewind Dale: Rime of the Frostmaiden
Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
(at will): chill touch (see “Actions” below), light, mage hand, message, prestidigitation
1st level (4 slots): comprehend languages, detect magic, ray of sickness, Tasha's hideous
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting Services Magewrights and adepts can be found in every district of Sharn, selling their services. Standard prices are summarized on the Magewright Casting Fees table. Magewright Casting
cast higher-level spells are rare, typically found only in the dragonmarked houses or the wizard circles; the cost and availability of such services varies based on the caster. LIFESTYLE AND STANDARDS OF
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite forces, House Deneith brokers the services of a wide range of soldiers, including Valenar
war bands and the goblins of Droaam. Beyond the battlefield, the Defender’s Guild provides exceptional bodyguards for those who can afford their services. House Deneith is also renowned for its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an ally, a patron, or even an enemy as the adventure unfolds. When the adventurers hire an NPC for long-term work, add the cost of that NPC’s services to the characters’ lifestyle expenses. See the “Additional Expenses” section of chapter 6, "Between Adventures," for more information.
Hirelings Adventurers can pay NPCs to provide services in a variety of circumstances. Information on hirelings appears in chapter 5, "Equipment" of the Player’s Handbook. Hireling NPCs rarely become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Services Any and every service is for sale in the Cage. Courier services staffed by mephits, imps, and lantern archons (see Morte’s Planar Parade) carry messages across planar boundaries. Brave
classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
But the lure of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bryn Shander in a Nutshell Speaker Duvessa Shane Friendliness ❄❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Foaming Mugs”. Population. 1,200. Leaders. Speaker Duvessa Shane (lawful good human noble
prosperity on the vast, snowy tundra. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivalries. None.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sage Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see “Feats”)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s Supplies
Equipment
, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Good Mead in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄❄ Available Quest. “The Mead Must Flow”. Population. 100. Leader. None. Speaker Kendrick Rielsbarrow was killed by a verbeeg, leaving the
antler handle added, upright and centered on a white field, representing the town’s mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
presents a very simple arrangement stipulating that patrons must pay for everything consumed and all services used before they leave. Mahadi employs many servants, each of them under the effect of a geas
chamber where they may lounge on pillows, cushions, and divans as they place orders for extravagant dishes from across the planes of existence and enjoy a variety of spa services that range from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
entire district—Sunrise—designed for the servants of the nobles. The services and lodging in Sunrise accommodate those with poor or modest lifestyles, as opposed to the higher-priced goods found elsewhere
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thrane Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is also common in Thrane. Everbright lanterns light the streets while
system of nobility remains in place, but ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. A small fraction of the population would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Dineval in a Nutshell Friendliness ❄❄ Services ❄ Comfort ❄ Available Quest. “Black Swords”. Population. 100. Leader. Speaker Crannoc Siever (lawful neutral human commoner) speaks for the
beneath the tower, representing the town’s vigilance, harbor, and proud fishing tradition. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Konig, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a
warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fingers.
Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods and services to the trading of ideas and
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis (see chapter 4) allow passage between worlds. The Eldeen Reaches are a logical origin for a
character with ties to the fey. Druidic magic is a vital tool in the Eldeen Reaches. Residents use animal messengers to carry communications between villages, and beasts perform vital services
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Easthaven in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄ Available Quest. “Toil and Trouble”. Population. 750. Leaders. Speaker Danneth Waylen (chaotic good human commoner), respected for his
they meet is a thin white tower. The brown field represents the Eastway, the tower represents the town, and the blue field is Lac Dinneshere. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dougan’s Hole in a Nutshell Friendliness ❄ Services ❄ Comfort ❄ Available Quest. “Holed Up”. Population. 50. Leader. Speaker Edgra Durmoot (neutral human scout), a plainspoken trapper getting on in
mystery, while the fish represent the bounty of Redwaters. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rival. Good Mead.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
ivory horn, representing the town’s scrimshaw trade. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Bremen, Targos, Termalaine.