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Returning 35 results for 'settings of reclusive dark violent'.
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setting of recluse dark violence
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setting of recluse dark violent
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Settings Sinister individuals leave their marks upon dark fantasy domains, whether as oppressive architecture, unavoidable propaganda, or scars upon an exploited environment
. Alternatively, the setting might exhibit the effects of a disaster—perhaps an event that gave rise to brutal powers. Such scars appear both upon the setting and upon its inhabitants. Dark Fantasy Settings d8
Species
Player’s Handbook
the magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Oath of Vengeance
Legacy
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Classes
Player’s Handbook (2014)
, when a thieves’ guild grows too violent and powerful, when a dragon rampages through the countryside — at times like these, paladins arise and swear an Oath of Vengeance to set right
that which has gone wrong. To these paladins — sometimes called avengers or dark knights — their own purity is not as important as delivering justice.
TENETS OF VENGEANCE
The tenets of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
similar to settings that appear in your Darklord’s past, or take inspiration from the Settings tables in the “Genres of Horror” section later in this chapter. Combine Locations and Visceral Details
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair, and bat-like wings are furled against his powerful
violent delusions that make no sense to anyone else.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Mythic Odysseys of Theros
","rollDamageType":"piercing"} piercing damage for every 5 feet it moves on those spikes.Theros’s reclusive medusas often delight in collecting and expanding their galleries of petrified victims
worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, Greyhawk, Dragonlance, and Mystara don’t stray very far from those assumptions. Settings such as Dark Sun, Eberron, Ravenloft, Spelljammer, and Planescape venture further away from that baseline. As you create your own world, it’s up to you to decide where on the spectrum you want your world to fall.
The Big Picture This book, the Player’s Handbook, and the Monster Manual present the default assumptions for how the worlds of D&D work. Among the established settings of D&D, the Forgotten Realms
Goliath
Legacy
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
desperate or reluctant heroes resisting evil. Even in the grimmest settings, desperation and hope fan the flames of resistance. Adventure Hooks Plots in dark fantasy adventures range from street-level
distills souls into a powerful wish-granting elixir. 10 An expanding labyrinth has just swallowed another neighborhood. Adventure Settings Evil is entrenched in dark fantasy domains, reflected by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Torments For Darklords in dark fantasy settings, power is at the root of their suffering. Perhaps their rise to dominance led them to sacrifice what mattered to them most, or they
secretly seek to be rid of their might but fear being without it. Dark Fantasy Torments d8 Torment
1 The Darklord’s regime is fraught with spies and saboteurs, increasing the Darklord’s paranoia
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
. The water’s edge on the map represents the lip of the shelf, which descends to a dark plain twelve hundred feet below.
Coral Reef. The rocky cliff side depicts the contours of a coral reef that
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
reserved or unassuming until they reveal their true nature. Any intriguing figure with a dark secret can serve as a gothic horror villain. Villain Identities Gothic villains are most effective when
Villains 1d10 The Villain Is … 1 A reclusive noble who uses their vampiric reputation to terrorize their vassals. 2 A vain socialite who made a bargain with a fell power to retain their youth. 3 A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dark powers of Dal Quor have their own plans on Eberron. Through the force known as the Dreaming Dark, these monsters manipulate the folk of Khorvaire to eliminate kalashtar whenever possible. Many
kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light but some among the kalashtar seek out the agents of the Dreaming Dark and oppose their plans, or protect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the dark
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
cavernous gut of a dead, multi-eyed behemoth
4 An inn in the valley, its insides dark and smoke-drowned
5 An asylum, abandoned save for vermin
6 A cave system, slick and comprised
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
roots of the game. Here you’ll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
civilization, and wizards are the classic villains of these settings. Magic items are therefore rare and often dangerous. Certain Dungeons & Dragons novels follow in the footsteps of classic sword-and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Villains Villains in gothic horror tales are subtle or unassuming until they reveal their true nature. Any intriguing figure with a dark secret can serve as a gothic horror villain, and
gothic villains are most effective when they are slowly revealed as shockingly cruel, immoral, or the antithesis of goodness. Gothic Horror Villains d10 Villain
1 A reclusive noble who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abandoned. The best-known worlds in the multiverse are the ones that have been published as official campaign settings for the D&D game over the years — Greyhawk, Blackmoor, Dragonlance, the Forgotten
Realms, Mystara, Birthright, Dark Sun, and Eberron, among others. Each of these worlds boasts its own cast of heroic adventurers and scheming villains, its own ancient ruins and forgotten artifacts, its
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
temples, with clergy and daily rituals, are in the Upper City, which precludes commoners from worshiping after dark, when only residents are allowed to remain in the Upper City. Since most commoners work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your needs, which has the added benefit of challenging your players’ expectations. The D&D Settings table describes several established campaign settings. D&D Settings Setting Description Dark Sun
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
after accepting the dark gift. The beneficiary slays another humanoid that loves or reveres him or her, then drinks the dead humanoid’s blood within 1 hour of slaying it. The beneficiary dies a violent
dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
or endeavoring to mount a rescue themselves. Alternatively, adventures might have an investigative feel, requiring the heroes to uncover the dark secret that lies beneath the mundane. Adventure Hooks
infestation uses the townsfolk as incubators for giant insects. 10 Something is stealing the tongues of the city guards. Adventure Settings Body horror can occur anywhere, from mundane settings to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
serve as the prisons of Darklords, villainous beings trapped and tormented by the Dark Powers. The specifics of each domain exist to ironically twist its Darklord’s desires, capturing them and their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chapter 2. Not all domains need to be elaborately detailed settings. As the domains in this section demonstrate, creating a simple concept for a Darklord and the horrors surrounding them can be a
Ravenloft table to randomly determine where the Dark Powers have guided the party. Domains marked with an asterisk are described earlier in this chapter. Domains of Ravenloft d100 Domain
01–04
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Plane, corrupted and laid waste to civilizations, and erected city-size monuments to its mighty predecessors. Such distortion and defilement didn’t go unnoticed by the Dark Powers. Multiple times the
violent minds linked to its own. These disparate nightmares became the foundation of its prison: a surreal island hidden amid the Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
, and dark clouds overhead threaten a violent storm.
Show the players the illustration of their ship at sea. As lightning flashes across the sky, a monster hauls itself up onto the deck!
Show the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
a demonic force to combat a greater evil. 3 The townspeople protect a violent hag, whom they call “grandmother.” 4 After an estate party, the residents adopt the characters, refusing to let them
loses their shadow to the looming woods. Adventure Settings Folk horror stories often take place in isolated or rural areas, but they could be set anywhere insular communities thrive or traditions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
), and the structure can be accessed there no matter where else it appears. The house travels at the whims of the Dark Powers and might appear and linger for days or years before vanishing. When the House
violent storm discovers that the Mists surround the house in all directions. The Mists affect those who enter them as described in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord’s Past Every Darklord has committed irredeemable acts that attract the attention of the Dark Powers. Yet Darklords are still individuals who, at one point, had a home, childhood, and family
was the first depraved act the Darklord committed? 8 Whose respect did the Darklord crave? 9 Who hurt the Darklord? 10 Who loved the Darklord? Dark Catalyst Negative emotions can twist one’s ideals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have