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Returning 35 results for 'seven cold'.
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Monsters
Monster Manual
specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Piercing, Slashing
Spells
Player’s Handbook
.
The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the
through this layer, which is destroyed if it takes at least 25 Cold damage.
2
Orange. Failed Save: 12d6 Acid damage. Successful Save: Half as much damage. Additional Effects: Magical ranged
Wraith
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
Icewind Dale: Rime of the Frostmaiden
The Codicil of White is a tall, thin volume bound in white ermine fur over seasoned boards of white pine and sealed with a clasp and lock of tarnished silver. The book is cold to the touch, and the
fur is worn about the edges from use. The twenty-seven pages within are of vellum painted with silver gilt on the outer edges. The whole is sewn to a leather binding with strips of sinews, making it
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
often accompanied by seven ancient gold dragon;ancient gold dragons who favor disguising themselves as canaries.
In combat, Bahamut’s enemies experience the full force of his justice, while his
Warforged
Legacy
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Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
Prismatic Wall
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass
damage on a successful one. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
2. Orange. The
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 9: Tsolenka Pass Tsolenka Pass is a gravel road that hugs Mount Ghakis, climbing to great heights. The road starts at the Raven River crossroads (chapter 2, area R) and travels seven miles
warm, characters who aren’t dressed for cold weather suffer the effects of extreme cold at night (see “Weather” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The road curved and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S9. Gardens Nestled between rising and plunging cliffs are four rectangular garden plots enclosed by a five-foot-high wall of mortared stones. White rabbits nibble on turnips uprooted by the cold
. Two lifeless scarecrows with stuffed gullets and sackcloth heads hang from wooden crosses pounded into the cold, hard earth. If the characters haven’t cleared out the east wing, add: The abbey’s east
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: The Tear-Stained Idol
stain apparent on the man’s back. Seven openings spaced equally apart on the walls each lead to a small shrine illuminated by glowing crystals embedded in the walls. All but one of the shrines
seven gods of Zussra. The Ereshkigal idol was taken by Stannard Burnell a month ago, but since then the other six have awakened and now wish to have their own champion. Body. The body is a human male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
knocks Krentz out cold but is then beaten unconscious by his companions. Durnan, the proprietor of the Yawning Portal, points toward the door. “Out!” he snarls, and the Xanathar Guild members flee carrying Krentz’s unconscious form.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven. Landmarks. Over the years, Waterdavians have built
)
Saving Throws Con +14
Damage Immunities cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mod Save
INT 11 +0 +0
WIS 15 +2 +2
CHA 16 +3 +3
Skills Perception +6
Resistances Cold, Necrotic, Poison
Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
under the dullahan’s control. The dullahan can control no more than seven heads at a time.
Fiery Skull. Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.
Headless Wail
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Mod Save
INT 11 +0 +0
WIS 15 +2 +2
CHA 16 +3 +3
Skills Perception +6
Resistances Cold, Necrotic, Poison
Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
control. The dullahan can control no more than seven heads at a time.
Fiery Skull. Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.
Headless Wail. Constitution Saving Throw: DC 15, up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
. Successful Save: Half as much damage. Additional Effects: Nonmagical ranged attacks can’t pass through this layer, which is destroyed if it takes at least 25 Cold damage. 2 Orange. Failed Save: 12d6 Acid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+2
Immunities Cold
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 2 (450 XP; PB +2)
Traits
Ice Walk. The dragon can move across and climb icy
. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
starts its turn there, the creature must succeed on a Constitution saving throw or have the Blinded condition for 1 minute. The wall consists of seven layers, each with a different color. When a creature
. Successful Save: Half as much damage. Additional Effects: Nonmagical ranged attacks can’t pass through this layer, which is destroyed if it takes at least 25 Cold damage. 2 Orange. Failed Save: 12d6 Acid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the top of the island, but she died before getting any farther. The Frostmaiden has created beautiful ice sculptures all over the island. One would weep at the very sight of them if it were not so cold
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane
accompanied by seven ancient gold dragons who favor disguising themselves as canaries. In combat, Bahamut’s enemies experience the full force of his justice, while his allies enjoy the full benefit of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The box contains 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each. Sephek Kaltro Sephek Kaltro (see the accompanying stat block) is a well-built man in his thirties. He has an olive
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters mention the Rod of Seven Parts, Windfall artfully dodges the topic. She claims that while the casino has been visited by several high-profile adventurers and scholars, she hasn’t seen anything
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Laeral Silverhand Anamanué Laeral Silverhand was born in the Year of the Cowl (765 DR), the fifth of seven daughters of the goddess Mystra. Each of the Seven Sisters is a powerful and ageless beauty
): banishment, greater invisibility, Otiluke’s resilient sphere
5th level (3 slots): cone of cold, geas, Rary’s telepathic bond
6th level (2 slots): globe of invulnerability, mass suggestion
7th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Theater: Autumn At the end of their previous encounter, the characters are no closer to finding the Stone of Golorr. Jarlaxle is waiting for them at the Seven Masks Theater in the Dock Ward. The
of Waterdeep’s great treasures, and the cast and crew are very protective of her. Now in her seventies and having been married no fewer than seven times, she has a brisk sense of humor and a zest for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Long View Elves have a natural life span of seven centuries or longer. Not surprisingly, this trait affects their attitude and outlook toward every aspect of mortal life. Events from centuries
can appear cold and emotionless in the face of tragedy. They do feel the same pain that others feel, and they do mourn their losses. But they also understand, in a way that other creatures can’t, that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rooms are currently in use. The other seven members of the council are absent, so the warden is free to let visitors use the spare rooms. Council Members. These three members of the Absolution Council
continual flame spells that can be suppressed or returned to normal light levels by uttering a command word (“lights”). The middle side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, or one 4th-level) will stanch the flow of blood, as will a heal spell. If other magic is used against the blood, only the following spells will have any effect: Cone of cold freezes the blood and
. Polymorph changes the blood into seven wights, which attack immediately. Purify food and drink turns all the blood to poison gas. A character caught in the gas must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(9d8 + 27)
Speed 0 ft., fly 60 ft. (hover)
STR
6 (−2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances acid, cold
died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at one time.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
, Stealth +11
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Kalabash’s Chambers Kalabash was one of Halaster’s apprentices, though not one of the original seven. He has been trapped in a pocket dimension for hundreds of years now and is completely insane
. Its stone hearth is cold. Piled atop the tables are alchemical tools and equipment, all of it ancient to the point of being unusable. Disturbing the laboratory in any way alerts the specter in area 2c
Compendium
- Sources->Dungeons & Dragons->Monster Manual
−2
Dex 16 +3 +3
Con 16 +3 +3
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 15 +2 +2
Resistances Acid, Bludgeoning, Cold, Fire, Piercing
within 10 feet of itself that has been dead for no longer than 1 minute. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B
door has been torn from its frame and is nowhere to be seen, though twisted iron hinges offer evidence that the door put up a fight. Standing in alcoves along the outer wall are seven granite tablets
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall’s layers. As it
through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lodges built atop an iceberg in the Sea of Moving Ice. In Svardborg’s temple of Thrym, the giants found seven white dragon eggs. Shortly after the giants seized the eggs, a mated pair of adult white
the docks (near area 3), which is 10 feet high.
Cold Weather. The temperature throughout Svardborg is well below 0 degrees Fahrenheit. The rules for extreme cold and frigid water apply (see the