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Returning 35 results for 'shadow of ranges discern veins'.
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Monsters
Strixhaven: A Curriculum of Chaos
magical potions and talismans, in addition to their spellcasting studies. Their magic ranges from necrotic shadows and withering bursts of poison to flourishing bursts of plant life.
Witherbloom Scholars
decay and the other dealing with growth.PoisonVociferous Form (1/Day). The pledgemage transforms into an avatar of plants and shadow. While in this form, the pledgemage adds its Wisdom modifier to its AC
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Stalked by a Shadow When Piyarz seized the Tower of the Heavens in his coup, he interrogated Shalfey’s scribes to discern where the elder sage sent his tower hands. Eventually the ruthless sage
characters decided to rest after facing the memory web, Sion interrupts their repose.
Sion is accompanied by a hound and an oversized raven, both made of pure shadow (both creatures use the shadow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Halflings
’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
colors of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim
darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Earth Walk. You can move across difficult terrain without expending extra movement if you are using your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
full of life. If they leave an offering, the chwinga timidly presents itself to them. If not, the chwinga’s natural curiosity forces it to shadow the characters and spy on them. The scent of honey
chwinga accompanies the party, any vegepygmies that encounter the group flee as soon as they discern the chwinga’s presence. The chwinga’s affinity for the natural world keeps it from following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that surrounds the field is 250 feet in diameter and ranges from 5 to 10 feet high. Any creature that climbs over the black boulders has a 10 percent chance of being struck by lightning, taking 44 (8d10
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
serve the demon overlord Sul Khatesh in exchange for secrets of magic. In the Mror Holds, dwarf clans bargain with Dyrrn the Corruptor to gain symbionts and sinister gifts. The Shadow Marches contain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
used as a staging area for House Freth’s raids into troglodyte territory. Six drow loyal to House Freth (four females and two males) and four shadow demons lurk here. The drow and their demon allies are
psychic damage. A character who sees the roper take damage can repeat the Intelligence (Investigation) check to discern that it’s an illusion. 9d. Stalagmites This 20-foot-high cavern contains a forest of stalagmites and nothing else.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature. The glowing golden hue of Haungharassk’s shell is augmented by veins of real gold. That gold can be stripped from the shell, but only if the snail is dead (see “Treasure” below). Killing the
Haungharassk around by feeding it plants, fungi, or algae. A successful DC 10 Intelligence (Nature) check enables a character to discern what the giant snail likes to eat. The patch of glowing fungus magically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Holidays There’s always a celebration happening or about to happen in Sharn, whether it’s a parade in a single district or a festival that ranges across the entire city. Here are a few special
promised a truly epic festival. Long Shadows (26–28 Vult) It’s said that the power of the Shadow, the sinister deity of the Dark Six, is at its height during these three nights. Careful people spend this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: Aasimar Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, flawless skin, and
it were dim light. You can’t discern color in darkness, only shades of gray. Celestial Resistance. You have resistance to necrotic damage and radiant damage. Celestial Legacy. You know the light
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Celestial
the fallen — a group of aasimar whose inner light has been replaced by shadow. Ability Score Increase. Your Strength score increases by 1. Necrotic Shroud. Starting at 3rd level, you can use your action
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bregan D’aerthe If one or more characters are drow, Jarlaxle Baenre has his lieutenants, three drow gunslingers, shadow these potential new recruits while keeping a safe distance. Fel’rekt Lafeen and
offers them their first mission. Jarlaxle is a consummate actor who never lets down his guard. Even if the characters discern his true identity, he never admits to being anything other than what he
Equipment
with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in the
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in the
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
less-predictable scouts and spies more.
— Volo
Iron Shadows A few hobgoblins have mastered a system of unarmed combat called the Path of the Iron Shadow. Its practitioners are known as Iron Shadows
. They serve as a secret police force and a spy network in hobgoblin society. Statistics for a typical hobgoblin Iron Shadow can be found in chapter 3. The Iron Shadows recruit from all ranks of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
deity. Religious Order Contact d6 Contact 1 Shadow Tongue. A mysterious speaker for your order advises your next steps but fears being discovered by a powerful rival faith. 2 Inspired Creator. A
to further your god’s reach. That obligation ranges from proselytizing or performing religious services to meting out divine punishments or recovering lost relics. Beyond that, the needs of your
Equipment
120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random creatures in the
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
corpses with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23–24
The Shadow;Shadows of 1d6 random
creatures in the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
shield. Standing in front of the shield is an old man in plain garments, carrying a lit candlestick. As he turns to face the door, you see that his shadow on the far wall doesn’t match his form, but
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
workers load a corpse into the coffin, which ferries it to a chute in the east wall. The workers are hostile toward those who impede their work. The characters must discern their quarry from the litany of
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Working alone or in small cells, they gather information throughout Faerûn, discern the political dynamics within each region, and help the weak, the poor, and the oppressed, acting openly only as a
, and aiding in the defense of settlements. The Zhentarim The Zhentarim, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connects Xardorok’s fortress to vast caverns and subterranean lakes under the Spine of the World. Exploration of the Underdark is beyond the scope of this adventure. X17. Duergar Mines Rich veins of
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoy’s Arrival The characters can inquire about Zuggtmoy or the events in
following vision. The smell of blood fills your nostrils as you wander a maze of Underdark tunnels, moving with purpose as your giant hooves crush stones underfoot. Faerzress light reveals that your shadow is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Garret’s expedition, but characters can discern the likeliest route the climbers took. This route is marked on map 1.17, and characters who follow it experience the following sequence of encounters. If Boy
higher than in area F2, and it has an uneven ceiling that ranges in height from 10 to 20 feet. The floor drops off sharply to the south, forming a 10-foot-high ledge that overlooks the entrance to a