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Returning 35 results for 'shadow of rise delicate violent'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
have a draegloth of its own.
Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult
classes
Forgotten Realms: Heroes of Faerûn
such as the Shadow Thieves of Amn or the Xanathar Guild in Waterdeep might call on a Scion of the Three to undertake an especially violent contract.
monsters
Humanoids in a 30-foot Emanation originating from the priest rise as Skeleton;Skeletons under the priest’s control. Additionally, at the end of each of the priest’s turns, each non-Undead
Tattoo (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Soul Tattoo"}. The priest magically animates a soul tattoo on its body that becomes a Shadow in an unoccupied space
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it
. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
along the river’s length, ferrying travelers between realms for a few lodestars. Stilt houses rise from the river’s flooded banks, marshy expanses widened by countless tributaries and surges from other
planes. The River Ma’at is a delicate aquatic ecosystem molded by the wondrous creatures that inhabit it. Wild unicorns drink from sparkling streams, sea hags plot in dank river caves, and the river splits into branching sections of rapids near the dens of sleeping hydras.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shadow over Phandalin The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time
around the obelisk shards absorbed some latent Netherese magic and are suffering strange maladies. Three of these people—Sister Garaele, Ander, and Halia Thornton—have become angry, violent, and very much not themselves. A fourth, the tiefling Wheel-of-Fortune, is on the verge of a similar transformation.
Species
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
suspicion of their kin drove them from Aerenal to Khorvaire, and the house splintered during the Last War, giving rise to House Thuranni. The two houses of shadow control the business of espionage
Elves and Dragonmarks The Mark of Shadow first appeared among the elves of the Phiarlan line, and the house quickly turned the mark’s powers of shadow and illusion into an economic dynasty. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evil. Just as some terrible fates might cause a tormented individual to rise as an undead creature, so might supernatural evil and violent emotions manifest more generally as one or more haunted traps
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rise as shades obedient to the shadow dragon’s will. Shadow dragons typically dwell in the Underdark, particularly in areas with connections to the Shadowfell or other tenebrous realms. In some cases
Shadow Dragons Dragon Corrupted by Darkness Habitat: Planar (Shadowfell), Underdark; Treasure: Any Justin Gerard A shadow dragon lurks among haunted ruins, attended by shadows raised by its life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Lost Court This serene valley lies in the shadow of Mount Arak. By day, its woods throng with fat, happy animals. By night, the ground turns to mud and brambles from which the transformed victims
of deadly magic rise. A sanctuary from the terrible night beckons on the shore of Lake Lenore—the sturdy walls and warm hearth of the Nobody’s Inn. The fey and their servants avoid the inn and its skeletal innkeeper, Bryonna, at all costs.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Half-Orcs of the Shadow Marches Where the people of the Five Nations know little of your kind, in the swamps of the Shadow Marches half-orcs are celebrated. Human refugees settled in the Shadow
strength of the orc and the cunning of the human. The rise of House Tharashk has brought prosperity to the Marches. Many of the Marcher clans work for the house in some capacity, and you could be an
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Religion Baldurians are permitted to worship whatever deities they wish, so long as they refrain from violent acts and practices that disrupt trade. While multiple temples rise within the city walls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Disembodied, Life-Drinking Shade Habitat: Planar (Shadowfell), Underdark, Urban; Treasure: None Michael Broussard Shadows are incorporeal Undead that feed on life. They resent the living for
the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
an army of assassins and Undead shadows.
8 Night after night, innocent folk are drained of their life’s energy and rise as shadows. A shadow dragon living in the area is suspected of the foul
Shadow Dragon Adventures The Shadow Dragon Adventure Hooks table offers suggestions for stories and adventures involving shadow dragons. Shadow Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
–5 Bregan D’aerthe spy 6–10 Cult of “Y” 11–15 Drow foot patrol 16–20 Scroll from Narbondel’s Shadow Bregan D’aerthe Spy See “Duthcloim” for more information. Cult of “Y” Eastmyr has become a haven
of Demons talking to them, telling them that they will rise from the dregs of drow society to greatness once the nobility is cast down. The characters encounter a group of 1d4 + 4 drow cultists
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging
precariously by a hinge and the other door missing. Beyond this open gate, in the shadow of a great mountain to the east, lies a ruined settlement. All is quiet.
If the characters announce their
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Conclusion After each group has completed the encounter, you or the Event Coordinator should read or paraphrase the following: As the ghastly mass of zombie flesh stills, you see a shadow rise from
owe you a debt of gratitude. I fear our trials might not be over. I witnessed four shadow ravens disappear into the mist. They’re undoubtedly servants of whatever caused the troubles here. There will
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, describe it as follows: A twilit palace emerges dreamlike from the clouds. A great marble tower ringed by delicate spires casts its shadow over the rooftops below. Another tower teeters nearby, torn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
balcony of a castle ten feet above the city square. Four sets of gallows are lined up in the center of the square. The armored figure’s features are shrouded in black shadow. Fitted on the figure’s head
, the mob breaks into a violent frenzy. In this case, the mob distracts the wights so the characters can focus their attention on Lord Neverember. Lord Neverember (use the death knight stat block) is unwilling to part with his crown; he fights the characters to withhold the symbol of his rulership.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spell might not fix a city ruined by an earthquake or a world ravaged by plagues. The disasters in your horror adventures need not be natural. Magical disruptions, temporal shifts, and violent
, monsters, or another threat? Does everyone believe in the danger of the disaster? Has the disaster given rise to extreme behaviors, such as paranoia, cultic beliefs, or cannibalism? Will the world ever be the same again?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deal with these soft creatures. You could be the orphan child of an unusual pairing, forced to find your own way in the world. But the greatest concentration of half-orcs is in the Shadow Marches
, where humans and orcs have coexisted for centuries. With the rise of the dragonmarked House Tharashk, orcs and half-orcs have spread out through the Five Nations and beyond. Overall, the people of the
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than
a delicate relationship with other fervent followers of the Dead Three, such as the powerful cultists presented in this chapter. A Dead Three Scion, also presented in this chapter, might be the mastermind in such a campaign, manipulating Karas and others to topple civilization into wickedness.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Kundarak and House Thuranni dates back to the Shadow Schism. Elar d’Thuranni claimed that the Paelion line of House Phiarlan were traitors engaged in a diabolical plot, and the Thuranni and their allies
uncover the truth and avenge his friend. To this end, he has assigned the Ghorad’din—the “Manticore’s Tail,” the secret assassins of House Kundarak—to dog the heels of Thuranni and its Shadow Network
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shadow of Soth Lord Soth has brought the Cataclysmic flame from beneath Castle Kalaman to the ruins. In chapter 7, characters encounter the fruit of Soth’s efforts to reanimate dead dragons
. It pauses before the figure, who climbs onto the undead terror’s back. Together, they rise into the air and circle the city before flying south and out of sight.
The character with the highest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Frost Giant Giant of the Ice and Snow Habitat: Arctic, Mountain; Treasure: Armaments Robson Michel From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have
, bolstering their allies with chilling war cries. Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Cultist) is worried about the aftereffects of the violent upheaval in Sithicus, and she speaks truthfully about the dangers plaguing the realm. The Event Coordinator or DM can use the following points
cataclysmic breakdown of the domain. This has disturbed ancient spirits, to the detriment of the folk living here. Shadow Spirits. The realm has always been rife with shadowy spirits who wander the land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, allowing Daxos’s body to go back to the mortal world as a Returned. Bereft of memories, he wanders aimlessly.
A Shadowed World. Heliod’s followers maintain that their god gave rise to Erebos by
casting a shadow in the sun’s first light. Followers of Erebos say that this tale is self-refuting. Before there ever was a sun, the entire world stood in shadow, and the shadow was Erebos—elder to Heliod