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Returning 35 results for 'shadow of rose detect vecna'.
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Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
Monsters
Vecna: Eve of Ruin
spells, using Intelligence as the spellcasting ability (spell save DC 22, +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: Detect Magic
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
Monsters
Acquisitions Incorporated
start of its turn.
Detect. The deep crow makes a Wisdom (Perception) check.
Shadow Caw (Costs 2 Actions). The ancient deep crow uses Shadow Caw.
Wing Attack (Costs 2 Actions). The ancient deep crow
Magic Resistance. The ancient deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the ancient deep crow can take the
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys
classes
Sword Coast Adventurer's Guide
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
Monsters
Waterdeep: Dungeon of the Mad Mage
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Classes
Sword Coast Adventurer's Guide
of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Monsters
Ghosts of Saltmarsh
: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Talons","rollDamageType":"slashing"} slashing damage.
Warp Shadow. The peryton chooses up to three creatures within 60 feet of
on this saving throw is immune to this peryton’s Warp Shadow for 24 hours.The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Inquisitor of the Mind Fire
Legacy
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monsters
Van Richten’s Guide to Ravenloft
, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion
1/day each: mass suggestion, modify memory
Inquisitor’s Command (Recharge 5–6);{"diceNotation":"1d6","rollType
ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of
Inquisitor of the Sword
Legacy
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monsters
Van Richten’s Guide to Ravenloft
following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: detect magic, detect thoughts, dispel magic, sending
1/day each: dimension door, fly
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Monsters
Princes of the Apocalypse
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Monsters
Eberron: Rising from the Last War
). Mordakhesh can innately cast the following spells, requiring no material components:
At will: chromatic orb (see “Actions” below), detect thoughts, disguise self
1/day each: banishing smite
fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
Magic Items
Vecna: Eve of Ruin
After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
, the Dark Powers of the Domain of Dread lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once friends, until Madam Eva began bargaining with the
Magic Items
Vecna: Eve of Ruin
annihilation.
Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a
any of the spells in the Rod Pieces table. You can also use an action to cast Detect Evil and Good from the rod without using any charges.
Ultimate Law. If you are not of a lawful alignment, you
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
apparition has the statistics of a specter.
Strahd targets one Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.
Monsters
Guildmasters’ Guide to Ravnica
: message
3/day each: charm person, hold person, mirror image, sleep
1/day each: gaseous form, major image
Shadow Stealth. While in dim light or darkness, the vampire can take the Hide action as a bonus
. They rarely trust their own agents, though, and often follow their cell members to make sure those members carry out missions as ordered. The most suspicious vampires might even siphon thoughts from their subordinates to detect any hint of betrayal.Necrotic
Inquisitor of the Tome
Legacy
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monsters
Van Richten’s Guide to Ravenloft
(Psionics). The inquisitor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, dispel magic
corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults
Halfling
Legacy
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Species
Basic Rules (2014)
the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverwinter’s New King Craig J Spearing Vecna plans to turn Lord Neverember into a death knight who will subjugate the city’s population When the characters cross the threshold in area E2b, they
appear in an unreality where Vecna commands control over the city of Neverwinter in Faerûn. In this unreality, Vecna turned Lord Neverember into a loyal death knight and iron-fisted tyrant. Neverember
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Siege of Lekar 9 Treacherous Blood 10 Eyes of the Darklord 10 The Shadowborn Sword 11 Tower of Traitors 11 Vault of the Elder 12 Scrolls of the Dead 14 Shadow of the Black Rose 16 Secrets of Avernus
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flaw: “I’m scared of everything, including my own shadow, and weep with despair when things don’t go my way.” A character possessed by the ghost of Rose or Thorn won’t willingly leave Death House or the
the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll that you also recognize. The Durst children, Rose and Thorn, were
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cut. The rippling curtain of shadow that stretches between the two statues extends from floor to ceiling and radiates a strong aura of necromantic magic under the scrutiny of a detect magic spell. The
, facing one another. Each statue depicts a faceless robed woman holding a silver thread taut between her outstretched hands.
Shadow Curtain. A thin, translucent curtain of shadow stretches between the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
named Miska the Wolf-Spider. Together, the two can defeat Vecna. Kas is attuned to the crown throughout this adventure. Crown of Lies Wondrous Item, Artifact (Requires Attunement) After betraying and
nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Sithicus Domain of the Soul’s Shadow
Darklord: Lord Loren Soth
Genre: Dark fantasy
Hallmarks: Cataclysmic fire, malicious shadows, tormented memories, twisted fantasy
Mist Talismans: Black
rose, burnt armor, scrap of black fabric, three thorns
Aligned Tarokka Card: Paladin
Opposed Tarokka Card: Innocent
Pam Wishbow Whatever Sithicus was or could have been, it will never be
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
to the castle’s strange magic. The region is ruled by Ebbasheyth, Azalin’s Shadow Dragon ally who maintains a lair in Castle Avernus. Adventures in Lychgate likely relate to the mystery of Azalin’s
jar or other magical treasure. 2 The corpse of an ally whose body rose as a zombie and wandered into the Mists. 3 A Darklord’s treasure held in Avernus. 4 Details of Azalin’s fate. 5 Duplicates of Azalin, an ally, or themselves. 6 A passage to the King’s Tear.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
managed to slay the creature, but not before it took one of them down. On the floor of this chamber is a dead mind flayer. Its insides are filled with sand and pebbles. Detect magic reveals residual magic
using both abjuration and conjuration schools. If the characters possess this knowledge, a successful DC 20 Intelligence (Arcana or Investigation) check allows them to ascertain that either “the wind” rose up and killed the illithid, or an air elemental or something similar was responsible.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accepted and in secret wilderness and underground hideaways where it isn’t. Its followers seek “knowledge and conversation with the shadow,” believing true wisdom is found in darkness and loss, both
literally and spiritually. Its adherents most often follow the Way of Shadow, as described in the Monastic Tradition class feature in the Player’s Handbook. The Hin Fist A halfling monastic order from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and