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Returning 20 results for 'sharing of ranges drive verdan'.
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Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
When an ulitharid finds sharing leadership with an elder brain insufferable, it breaks off from the colony
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
mentor?
What do you use your talents, work, or travels to hide? Does insecurity or doubt drive you to excel? Did someone best you in your field of mastery? Does a vice, curse, or rumor color your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
authority. In others, the elder brain perceives the ulitharid as a potential rival, manipulating or quashing the ulitharid’s ambitions accordingly. When an ulitharid finds sharing leadership with an
Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the elder brain regardless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal
direction vital to the Prophecy but disastrous to the region. 6 A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
eaten alive. A behir’s monstrous form resembles a combination of centipede and crocodile. Its scaled hide ranges from ultramarine to deep blue in color, fading to pale blue on its underside. Cavern
dozen miles of a behir’s lair, the behir is compelled to kill the dragon or drive it off. Only if the dragon proves too powerful to fight does a behir back down, seeking out a new lair site a great
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
on such a trivial task. For their part, the elder Companions talk of fulfilling duties and following orders, but to me they seemed too content. A paladin should have drive. They have been granted the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to catch brigands and smugglers, drive monsters from the roads, and prevent raids. The soldiers are initially suspicious of the characters. However, if the characters explain their business in the
march. The soldiers spend each evening sharing stories around the campfire—including one harrowing tale about a vampire named Drelnza who once terrorized the neighboring nation of Perrenland. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
scions of giants’ gods described in chapter 6). An adventure might also challenge characters to drive the giants (and other forces of destruction) away from settled lands. The giant in a scenario like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in a project. However, as an overseer, they are difficult to please, and other franchise employees or casual workers might come to resent their drive for perfection. If Macklin joins the franchise and
to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
in the following ways: Make a DC 14 Charisma (Intimidation or Deception) check to drive them off. Make a DC 13 Charisma (Persuasion) check to convince them to leave. Make a DC 16 Charisma (Persuasion
) check to convince them to assist in the search. On a successful check, they have no qualms sharing the following information with the characters; they can return and burn the rest down later: Hired
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accordingly. Birth of a Colony. When an ulitharid finds sharing leadership with an elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another
can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
herself and her family.
Ambition and Drive. She is constantly exploring new business ventures and expanding her network to pursue more opportunities.
3: River Quarter Watch Station Re-direct to
Cargo Street, in addition to the Broken Fish, or a sign of the Broken Fish, sharing this information makes Laevella frown and grow more serious. She tells the characters exactly where on Old Cargo Street
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
to expand the sewer system beyond the prototype. But then creatures native to the plane of filth came through the gate in the wrong direction. After hiring mercenaries to drive the creatures back, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
peacefully and succeeds on a DC 15 Charisma (Persuasion) check, Vuuthramis overcomes her reticence. Otherwise, she darts away, only to return later. Capricious River. The river ranges from 10 to 20 feet in
sprites and pixies are hostile to any evil creatures they discover and try to drive such foes away. Fairy House. The pixies and sprites live in an abandoned badger burrow in the willow hill. Only Tiny