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Returning 35 results for 'sharing of release dangerous verdan'.
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Species
Lorwyn: First Light
boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Planescape: Adventures in the Multiverse
second-hand descriptions of sensations, especially those they’re unlikely to experience in their home environment. A darkweaver’s captive might delay being consumed by sharing tales of its
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
next move. If I’m not at least one step ahead of foes, I’m a step behind.
4 I loathe my existence, and the only thing that pleases me is sharing my misery.
5 It isn’t that I’m unsympathetic
chances, and neither do I. (Lawful)
2 Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)
3 Cruelty. The only release for my pain is to visit it upon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
release him if they so desire. If Xarann A’Daragon (see area 17d) is with the party, he questions Tazirahc to make sure he didn’t divulge any compromising information. If the characters haven’t met
Xarann yet, Tazirahc is determined to find him once he is released. Tazirahc rewards his liberators by sharing one Undermountain secret with them; draw a card from the Secrets Deck (see appendix C) to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
clandestine tours into the caverns by those who want other dangerous relics destroyed. See “Franchise Tasks and Downtime” in chapter 2 for more information on those new activities.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
support. Every dollar is one step closer to the next level. Game on! Mike Mearls November, 2019 ON FIENDS AND FOLIOS
Since a treacherous, former servant of mine thought it wise to release my collected
many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Godsbreath is bounded by the treacherous waters of Nightwater Cove and the dangerous expanse of the Rattle. The Nightwater Isles The Nightwater Isles rise from the waters of the
live on small family farms joined together in pacts—resource-sharing alliances forged by common interest. Inexplicably, the Ribbon’s soil grows less fertile each year, and no living soul in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the service is meant to be a celebration of Ispin’s life, and people will be encouraged to share over-the-top stories about him—like the inflated tales he was known for sharing. Becklin Uth Viharin
Vogler accept Becklin, as her skill at arms has kept the village safe from bandits and dangerous beasts for years. Personality Trait. “Did you know Vogler was an island before the Cataclysm? Let me
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common. Lorwyn boggarts also have a knack for
and decentralized; their communities are few and likely to be found in isolated or dangerous environments. Aunties in Shadowmoor wander the lands, greeting those they meet with arbitrary tests, boons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
particularly large or dangerous creatures, sharing the meal once a kill is made. A manticore begins its attack with a volley of tail spikes, then lands and uses its claws and bite. When outdoors and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
willing to pay for that sharing, so much the better. Circle of the Land Any organization that wants to make an imprint on the world needs to employ an environmental consultant, ensuring that they’re
infiltrate, extricate, or eradicate with equal verve. Circle of the Shepherd The world is a dangerous place, and the innocent always need champions to keep the figurative and literal wolves at bay. Others in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
environment. A darkweaver’s captive might delay being consumed by sharing tales of its experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pawns in an ancient game. First and foremost, the dragons of the Chamber are observers, gathering information about new aspects of the Prophecy and sharing it with their elders in Argonnessen. They are
also charged with stopping any creature that seeks to use the Prophecy for its own ends. This responsibility sets them against the Lords of Dust, who must manipulate the Prophecy in order to release
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Zorn, an adventurer with a strange request. The quest post asked someone to go to the Kobold Cave, one of the mysterious and dangerous Caves of Chaos, and retrieve a valuable heirloom that Zorn
the wilderness to release safely. Zorn will be back in a few days, so in the meantime she posted a quest for someone to retrieve that dagger.
The dagger is a Zorn family heirloom, according to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
divine squabbles. Kruphix’s Favor Kruphix’s champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
you were born under a bizarre omen, but will not explain what it means.
2 You were secretly instructed in the worship of Kruphix by a parent or a mentor.
3 You uncovered a dangerous secret
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters who employ dangerous magic to be threats. Priests of Osybus Goal: Release Strahd von Zarovich
Adventure Themes: Cult rituals, necromancy, secrets of the Domains of Dread
The Priests of
, vault defense
A network of monastic occultists, the Order of the Guardians hunts and destroys dangerous supernatural objects, cursed items, and stranger anomalies. If the Guardians can’t destroy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and three potions of healing she has to heal wounded characters. She gladly gives the characters any unused potions, sharing her wish that these items will keep the brave travelers safe. While her
couple of miles from Etizalan, and the journey has already proven more dangerous than expected. For their safety, her group must abandon its mission. Once the characters and Ameyali reach Etizalan, she
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
cultures, ethnicities, and races. Only in the most cosmopolitan areas does such casual acceptance extend to evil humanoid races — such as goblinoids, orcs, and drow — to say nothing of even more dangerous
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
freedom, but if the characters can find the key or convince her to give it up any other way, he’ll be just as pleased. Clan Axebreaker tried to arrange her release, but the Absolution Council at Revel’s
overview of Revel’s End, the security features on doors and hatches, and the prison’s high-alert procedure (see below). Varrin also knows the armory has a dangerous guardian, but he doesn’t know the details
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
accessible alley in Sigil 2 The headquarters of a faction, like the Mortuary 3 In a dangerous area, like the Hive or Undersigil 4 An extreme location, like outside Sigil’s ring or in one of the Lady
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
guest’s weapons and gear, then spends the next hour hiding these items throughout the castle.
Otto reserves its polymorph spell for a truly dangerous adversary, turning that enemy into a frog before
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
save, or half as much damage on a successful one. A creature reduced to 0 hit points from this acid damage is completely dissolved. Surgical Precision. Controlling the fluid’s release more carefully
requires the following steps: Dangerous Reaction. A character who succeeds on a DC 10 Wisdom (Medicine) or Intelligence (Nature) check realizes that destroying the membrane entirely would force the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to avoid being surprised. Thickets. The thickets around the clearing are difficult terrain, but they aren’t dangerous—just annoying. They provide three-quarters cover to creatures attacking through
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
sharing lengthy educational anecdotes and parables. Unknown to all but her closest aides, the magister has the innate psionic ability to cast the detect thoughts spell without somatic or material
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
servants join the fray if either they or the myconids are threatened. Otherwise, they remain motionless. If the characters try to communicate with the myconids, they release rapport spores so that everyone
can speak telepathically. The leader of the myconids is an adult named Voosbur, who speaks on behalf of the others. Sharing thoughts with these sentient mushrooms is an odd and strangely intoxicating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more subtle and just as secret alternative headquarters that hides in plain sight at the heart of Luskan. A tiny and unassuming ship named Dangerous Business is always moored at the Open Shore docks
, and is more than it appears. The ship houses a series of magic portals leading to various Dran Enterprises warehouses, ships, marketplaces — and to The Maverick itself. Each of Dangerous Business’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the living, as these aimless killers know only suffering and seek to spread it whenever
the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos, where they serve the vicious will of Tymaret the Murder King (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its choosing. Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can
discard at its whim, consigning their mortal souls to the Abyss. Demon Summoning. Few acts are as dangerous as summoning a demon, and even mages who bargain freely with devils fear the fiends of the Abyss