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Returning 35 results for 'sharing of remove defeat verdan'.
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Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only the Dragon Queen’s will.FireDragon Queen’s Favor. Kansaldi or one creature she
Monsters
Mythic Odysseys of Theros
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
monsters
. The target or a creature within 5 feet of it can take an action to remove it from the spear.
Pike. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Pike"}, reach 10
of defeat, exhausting her and forcing her to watch her precision fail in the face of an endless string of emergencies and an undefeatable enemy horde. Drakov is ever being pushed to the edge. Hunger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s Vengeance If Valin’s heart is not destroyed, the mummy lord re-forms 24 hours after her defeat, appearing in the sarcophagus in area T6. If the characters are still in the tomb at that point
. If the characters bring Alessia with them but don’t remove Valin’s heart from her, the vengeful mummy lord tries to recover her heart by the most direct means.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
, which the characters can remove from its corpse. The massive heart is the size of a small trunk and weighs nearly one hundred pounds. Any characters close to it while it is being transported imagine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them to defeat. Rather than presenting him as a foe to be challenged in combat, portray Soth as a terrifying example of the villains in the Dragon Queen’s service—a lurking threat to be avoided. By the
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
until the characters defeat them, after which they’re dead for good. Treasure. Two Potions of Healing were hidden by Groth the Wicked in the trash in this room. Adjusting Encounter Difficulty
This
. For this encounter, make the following changes:
If there are fewer than four characters, remove one Zombie.
If there are more than five characters, add one Zombie.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ashlands. The Theriad recounts the brute’s defeat and the loss of his great axe, Goremaster. Viewing Thyrogog’s defeat as a divine sign, the warlord’s descendants retreated into the Ashlands. Burial
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
; don’t put that card into the deck until the characters defeat one or more creatures from the second deck. At that point, shuffle the goal card into the second deck.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.” Don’t feel bound by an encounter chain. Let the characters’ decisions and actions drive the story. You can change the order in which encounters happen, remove encounters you don’t need, or create new
this time, the characters have a chance to steal the stone from the villain’s lair. If the characters don’t steal the stone in time, the villain sends forces into the vault to defeat Aurinax and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
out another part of your patron’s plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kansaldi’s command and ordered her to claim the Kalaman region in the Dragon Queen’s name. Kansaldi pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only
eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Item’s Communication table. Senses. A sentient item can
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Item’s Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pawns in an ancient game. First and foremost, the dragons of the Chamber are observers, gathering information about new aspects of the Prophecy and sharing it with their elders in Argonnessen. They are
Prophecy and the defeat of the Lords of Dust. The Chamber and the War The lives of humanoids and the welfare of their nations mean little to the ancient dragons. A member of the Chamber who is friendly
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three
no targets to attack in melee within the storm. Aftermath. If the characters defeat the myrmidons and Emmalou is still alive, the salty and experienced survivor of many battles can relay the following
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
matter how immoral—are permissible in the pursuit of victory. The Mists torment her by keeping her ever on the edge of defeat, exhausting her and forcing her to watch her precision fail in the face of
its turns. The target or a creature within 5 feet of it can take an action to remove it from the spear.
Pike. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage.
Artillery Fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication — they might be comatose or possessed. The goal of the adventure is to communicate with the
capability. The goal of the adventure is to remove the psychic lock, which might take the form of a complex trap or maze in the dream. The actual objective of the adventure lies in Dal Quor. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detection and location that conceals him from divination magic and scrying sensors. Ezzat’s pseudodragon is selfish and doesn’t like sharing its master with strangers. The lich lets the pseudodragon
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
potential defeat of a Darklord? Or would you rather keep a Darklord in the background and focus on other stories? Darklord Downfalls. Can a Darklord be defeated, or are they an enduring and recurring threat
also unite the party. Players might be interested in their characters sharing a species or a Dark Gift from chapter 1. A group composed entirely of Reborn or of characters who have the Aberrant Anatomy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Contagions” in chapter 3). The Artifact can’t be removed from the character’s head until a Remove Curse spell is cast on the character. If the characters defeat Melchis and search him, they find a Bag of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feel as if they’re being watched even when they aren’t. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
myconid parade. The creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success. Casting lesser restoration, greater restoration, remove curse, or similar
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
character within 5 feet of Uni can free her with a successful DC 10 Strength (Athletics) check to remove the Net. Destroying the Net (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage) also
trickery is used to fool the bugbear into leaving (for example, if the character claims to be working for Kelek). If the characters defeat eight or more bullywugs, Grump surrenders and begs for mercy. If
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Casting Remove Curse on the monster destroys the skeleton. However, if a character touches the skeleton (while it’s animate or otherwise), its spirit whispers to the character, bidding them to end its
characters defeat the monsters in the tavern and return to Urwin, he pays them and shares that a benevolent relic, the Holy Symbol of Ravenkind, was created at a site like the one hidden under the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
getting truth out of her.
— Volo
Hag Covens To a hag, the thought of sharing her home with other creatures — even other hags — is disgusting. She has nothing but dislike or disdain for anyone other
purpose, such as to defeat a champion of good, to serve as oracles for the delivery of baleful prophecies, or to corrupt a pristine wilderness. In such a case, because the coven strives to bend its magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
follow hollow routines, their existences reduced to shadow plays without weight or substance. Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich
as sentries, though they might also be messengers or laborers. If threatened, groups of these Returned work well together, sharing the unified goals of overcoming their foes and getting back to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
on Reality In its third phase, the demonic virus invades fully and becomes a part of the world. Simply killing the demons in an afflicted area is no longer enough to remove the Abyss’s stain. The size
, a besieged world’s only hope for survival is the expulsion of the demon lord. The lord’s defeat leaves the other demons again leaderless, and they react by warring against each other, which makes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remove a rival to the sovereign’s rule—an ambitious general, fanatical priest, or jealous sibling. 3 Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to
choice among smaller folk and sharing the ancient wisdom of giants with them. Often, these giants are interested in pursuing esoteric studies of their own even as they share what they have learned