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Returning 35 results for 'short of rules decreases voices'.
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Monsters
Monster Manual
":"damage", "rollAction":"Fiendish Blood", "rollDamageType":"Acid"} Acid damage, and the target is cursed until it finishes a Short or Long Rest. While cursed, the target can’t benefit from the
Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.Acid, Cold
Monsters
Monster Manual
within 1 mile of the lair.
Looming Shadows. Shadows within 1 mile of the lair seem to move as if alive. Any creature (excluding the vampire and its allies) that finishes a Short Rest while within 1
", "rollDamageType":"Necrotic"} Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the damage taken, and the vampire regains Hit Points equal to that amount.
Monsters
Astarion's Book of Hungers
(if any). The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by
sap the body and mind. Creatures (excluding the vampire and its allies) that finish a Short or Long Rest while within 1 mile of the lair make a DC 15 Wisdom saving throw. On a failed save, a creature
Monsters
Quests from the Infinite Staircase
throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Rotting Fist
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Duergar Mind Master
Legacy
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Monsters
Mordenkainen’s Tome of Foes
direction of the duergar's choice. Creatures that can't be charmed are immune to this effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along
Magic Items
Icewind Dale: Rime of the Frostmaiden
hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
Monsters
Mordenkainen Presents: Monsters of the Multiverse
:
Hellscape. The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat.
Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Bite", "rollDamageType":"lightning"} lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the
roll a 1, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Magic Items
Infernal Machine Rebuild
Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lum’s time
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you finish a short or long rest. Voices from Beyond d4 Effect
1 You have disadvantage on the next attack roll, ability check, or saving throw you make.
2 You are deafened by the
Gathered Whispers You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
rested at least 1 hour before the interruption, you gain the benefits of a Short Rest. See also “Short Rest.” You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
rested at least 1 hour before the interruption, you gain the benefits of a Short Rest. See also “Short Rest.” You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting Threats abound within the caves. The characters can take only Short Rests within them. To take a Long Rest, they must first exit any cave they’re in. For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Borderlands Quest: Goblin Trouble A short adventure for four to six level 1 characters Borderlands Quest: Goblin Trouble is a Dungeons & Dragons adventure that introduces four to six new players to
the game and teaches you, the Dungeon Master, how to run it for them. This short adventure is meant to last approximately 1-2 hours of play. John Grello Below relevant adventure text, you’ll see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
rattling sound, followed by shouts and groans and a sudden gabble of voices as wagers are paid. If the characters burst into the room, they automatically surprise its occupants. Several worn tables and
drinking heavily, and they are poisoned (see the appendix in the Basic Rules for the effects of being poisoned). The Redbrands immediately recognize characters wearing scarlet cloaks as impostors
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Borderlands Quest: Dagger Danger! A short adventure for level 1 characters Borderlands Quest: Dagger Danger is a Dungeons & Dragons adventure that introduces four or five new players to the game and
teaches you, the Dungeon Master, how to run it for them. This short adventure is meant to take two hours to play. The adventure uses elements from the D&D Starter Set: Heroes of the Borderlands
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting The dangers of the wilds keep travelers on their toes. The characters can take only Short Rests while exploring a wilderness region. To take a Long Rest, characters must visit the keep (see “Keep on the Borderlands”). For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of a day and an 8-hour Long Rest to end it. Regaining Hit Points is one of the main benefits of a rest. The rules glossary provides the rules for Short and Long Rests.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Adventurers can’t spend every hour adventuring. They need rest. Any creature can take hour-long Short Rests in the midst of a day and an 8-hour Long Rest to end it. Regaining Hit Points is one of the main benefits of a rest. The Rules Glossary provides the rules for Short and Long Rests.
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the central spire—the highest point in the local landscape—to
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Echoes spill from the misty cavern beyond, a cacophony of wheezing voices that wrap together like some kind of discordant music. The remaining heads planted in the Garden of Welcome begin to croak and
luminescent lichen and tumescent growths forming chaotic patterns on their decaying flesh, their voices stabbing into your minds, both insane and gleeful in equal parts:
From rocky bed the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections. What Is an Object? For the purpose of the rules, an object is a discrete
, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects. Time-Limited Object Interactions When time is short, such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Healing Hit Points can be restored by magic, such as the Cure Wounds spell or a Potion of Healing, or by a Short or Long Rest (see the rules glossary). When you receive healing, add the restored Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Healing Hit Points can be restored by magic, such as the Cure Wounds spell or a Potion of Healing, or by a Short or Long Rest (see the Rules Glossary). When you receive healing, add the restored Hit