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Returning 35 results for 'shot of result divine vine'.
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Spells
Player’s Handbook
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Monsters
Tomb of Annihilation
False Appearance. While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine.
Regeneration. The creeper regains 10 hit points at the start of its turn. If the
","rollAction":"Touch","rollDamageType":"psychic"} psychic damage. If the target is a humanoid that drops to 0 hit points as a result of this damage, it dies and is implanted with a yellow musk creeper bulb
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
feats
Origin Feat
You are able to live underwater. This may be a natural feature of your character if you’re playing a Malenti or an Elf from Valraea, or it could be the result of arcane
transmutation or a divine blessing. Whatever the origin of this gift, you gain the following benefits.
Amphibious. You can breathe underwater. If you possess the Limited Amphibiousness trait in addition to this
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
know for sure.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent
Monsters
Mythic Odysseys of Theros
to alter the natural course of destruction, neither will they make another nymph's home part of any calamity they encourage. As a result, part of what makes an alseid's field or a dryad's grove seem
mortal's associates find familiar tools and a heap of ashes.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly transforms into a meenlock at full health and under the DM
’s control. Only a wish spell or divine intervention can restore a transformed creature to its former state.Shadow Teleport (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Magic Items
Mythic Odysseys of Theros
perform great deeds, put an end to foul creatures, or cast down the arrogant.
Bow of the Wild. This divine weapon includes a shortbow and a quiver with four arrows, each tied to one of the four seasons
arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
Monsters
Fizban's Treasury of Dragons
decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow
of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a gauntlet imbued with divine power rests in a
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
Magic Items
Tasha’s Cauldron of Everything
result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions
(XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yellow Musk Creeper A yellow musk creeper is an unholy vine whose flowers resemble an orchid’s. Bright yellow with splashes of purple, these flowers expel a musk that attracts prey. A yellow musk
from an ordinary flowering vine.
Regeneration. The creeper regains 10 hit points at the start of its turn. If the creeper takes fire, necrotic, or radiant damage, this trait doesn’t function at the
classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power.
The majority of monks don’t shun their neighbors, making frequent visits to
accomplish outside the monastery? Are you eager to return to your home?
As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
ideologies. Roll on or choose a result from the Priest Roles table to inspire different sorts of priests. Priest Roles 1d10 The Priest Is... 1 An ascetic who keeps wicked spirits at bay. 2 An
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities. While not gods themselves, they possess divine influence and powers related to their divine parents. Some empyreans are near-demigods with fantastic might and the power to reshape mortal
lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
, these titans directly attack coastal cities or whole armadas. Kraken onslaughts persist until their wrath is sated, their divine patrons are appeased, or their egos are placated by valuable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Phenax’s Divine Schemes Phenax’s activities can have a wide-ranging impact on both the pantheon and the mortal world. The Phenax’s Divine Schemes table offers examples of the ways in which Phenax’s
duplicity might have a mythic impact, catching adventurers in the middle of divine squabbles. Phenax’s Divine Schemes d4 Scheme
1 Phenax finds an artifact capable of imprisoning Athreos and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranos’s wrath. Keranos’s Divine Schemes Keranos doesn’t interact much with the rest of
the pantheon, preferring to brood and dispense epiphanies in solitude. He is, however, easily roused to anger and goes to extremes to satisfy real or perceived slights. The Keranos’s Divine Schemes
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, nothing short of a Wish spell or divine intervention can undo the effect. Water taken from the River Styx loses its potency after 24 hours, becoming a harmless, foul-tasting liquid. Arcanaloths, night
(4d10) at levels 5–10, 55 (10d10) at levels 11–16, and 99 (18d10) at levels 17–20. Vicious Vine Nuisance Hazard (Levels 1–4) Vicious vines are animated by magic. They often cling to doorways, archways
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into existence as the result of divine action, as the expression of abstract ideals, or as manifestations of the strength of shared belief. As mortals continue to tell their tales of creatures that
the creature to serve as an emissary.
2 The creature formed as the side effect of some other divine action.
3 The creature escaped from the Underworld.
4 The creature took shape
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully real as a result of mortal belief in their power. As stories were told, sacrifices made, and devotion given over ages, the gods formed and gained lives just as real as the mortals who dreamed them
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hints when thematically appropriate. For best effect, limit these moments to no more than once per part of the adventure. Divine Connections. Divine casters who call upon their powers may briefly feel a
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
participate in preludes that don’t focus on them; they just won’t gain a divine connection as a result of participating in the “Broken Silence” prelude or a relationship to the Mages of High Sorcery in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
creature against that instance of the damage. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
collections of emeralds and beryls as a result, punctuated by amber, red rubies, tiger’s eyes, bismuth, and the like. They likewise covet finely crafted items and works of art depicting unspoiled nature
pride in their handiwork—so much so that intruders damaging the delicate arrangements of flower and vine that surround a treasure cache might come under attack before even touching any of the hoard’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors. Warrior Roles 1d10 The Warrior Is... 1 A bodyguard who protects a noble. 2 A
cavalry officer with an unusual steed. 3 A crusader who fights for a divine cause. 4 A duelist who claims to be unbeatable. 5 A gate guard who asks nonsensical questions. 6 A grizzled veteran who trains
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through a series of plazas. Map 13.3: yongjingView Player Version Hall of Divine Wisdom Each morning, the Gate of Ascendance is thrown open, and petitioners seeking the ear of the emperor crowd onto
the plaza in front of the palace known as the Hall of Divine Wisdom. Ministers interview each petitioner—and swiftly reject requests too trivial to warrant the emperor’s involvement. The plaza is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
as a result. A dead god looks like a gigantic, nondescript stone statue that bears little resemblance to the divine entity it once was. Githyanki, mind flayers, psurlons, and other natives of the
locations typically take the form of floating islands or cities of fantastic proportions. Astral travelers might visit these dominions as they would any other ports of call, though a dominion’s divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.
Planetar Quests 1d6 The Planetar Entreats a Mortal Hero To
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it