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Returning 35 results for 'sibling of rules darkness variants'.
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Inquisitor of the Sword
Legacy
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monsters
Van Richten’s Guide to Ravenloft
, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priest of osybus;priests of Osybus. When Strahd fell into darkness
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
Magic Resistance. The amnizu has advantage on saving throws against spells and other magical
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Inquisitor of the Mind Fire
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters
members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the amnizu’s darkvision.
Magic Resistance. The amnizu has advantage on saving throws against spells and other magical
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
backgrounds
Curse of Strahd: Character Options
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
.
4
Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
5
An oni took your sibling one
Inquisitor of the Tome
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Does all magical Darkness block Darkvision? Magical Darkness blocks Darkvision only if the rules text for a particular instance of Darkness says it does. For example, the Darkness spell specifies
that Darkvision can’t see through it. That obstruction is a feature of the spell, not a feature of magical Darkness in general.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the Rules Glossary) when trying to see
Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light. Darkness
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wisdom (Perception) checks that rely on sight. A Heavily Obscured area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the Blinded condition (see the rules glossary) when
Darkness. Special Senses Some creatures have special senses that help them perceive things in certain situations. The rules glossary defines the following special senses: Blindsight Darkvision Tremorsense Truesight
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ring into the heart of Xaryxis will destroy the star and everything within one hundred million miles of it! That which survives will be plunged into darkness!”
Andavier orders the audience to evacuate
at least Xeleth has his ring of shooting stars. Twelve astral elf honor guards (see Boo’s Astral Menagerie for their stat blocks) stand ready to defend whichever sibling was named emperor in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Yeonido According to the oldest tales, the Dokkaebi Mountains rose above a world shrouded in mist. All lands were bleak and terrifying in those days, cloaked in endless darkness. Those who
name has since been stricken from all records, but she was the sister of a king. Jealousy grew in her heart, and she raised her hand against her sibling. For this crime, she was struck down by Mireu, and a sickly monster appeared in her place.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
something horrible clutch at your soul, whereupon you fled in terror. 5 An oni took your sibling one cold, dark night, and you were unable to stop it. 6 You were cursed with lycanthropy and later
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
blocks darkvision only if the rules text for a particular instance of darkness says it does. For example, the darkness spell specifies that it produces a magical darkness that obstructs darkvision. That obstruction is a feature of the spell, not of magical darkness in general.
hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed? The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.
5 An oni took your sibling one cold, dark night, and you were unable to stop it.
6 You were
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
,
when towers rise from rubble
and reach into the sky,
then shall embers spring to life
in the darkness,
and five shall rise
to cause a dragon’s fall.
—THE DRACONIC PROPHECY
This
vehicle rules for your Eberron campaign. You don’t need that book to use this one, but these books work best in tandem, and you’ll find frequent references to Eberron: Rising from the Last War throughout this book.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pseudodragon as a sibling.
2 A blue dragon wyrmling frequently wanders off to a nearby city, where the residents treat the wyrmling as royalty.
3 A clan of druids has taken in an orphaned blue dragon
into the dragons’ territory.
6 The accidental death of a blue dragon wyrmling has caused a sibling to seek revenge.
Young Blue Dragon Connections d6 Connected Creatures
1 A young
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
darkness. Unless characters are aided by magic, such as the cowrie shell necklaces from Atiba-Pa, they can’t swim for a full 8 hours per day. After each hour of swimming, a character must succeed on a
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
assault the six lamps lighting the area, plunging it into darkness. The ravens then turn their attention to you.
Rowan Holloway Three Wereravens fly into the cemetery and extinguish the six lanterns
correct graves from a distance with a successful DC 12 Perception check, but they must still move to the grave to rescue the victim. Darkness Effects. When the lanterns are extinguished, the entire area
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Started To begin, read the following boxed text aloud:
A tunnel made of hard-packed earth leads into darkness. The cave echoes with high-pitched bickering overtopped by a loud, bestial squeal
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
descriptions assume the characters have a light source or other means of seeing in Darkness. Looking Back?
Starting right at the entrance to the cave gets to the action more quickly, which many players enjoy
Basic Rules under “Equipment.”
Could we find out more about the Caves of Chaos?
The caves are near the keep, and dangerous creatures are known to dwell there. No one the characters could have talked
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Shar The Mistress of the Night, the Dark Lady, Our Lady of Loss The dark twin of Selûne, Shar is the goddess of darkness, both in its physical form and as it exists in the minds and souls of mortals
followers have caused many places to outlaw her worship and thus driven most of her priests into secrecy, but such prohibitions only heighten the priests’ umbrage at authorities and make the faithful a focal point for rebellion and revenge against whoever rules.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
advocates are inevitable in the long term. So although Thassa frequently disagrees with the other gods, she doesn’t fear them. Heliod considers Thassa his favorite sibling, despite her unwillingness to agree
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Eerie Token. As a bonus action, you can harmlessly remove a
irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Rules text block
Lighter than in print
lb. Ammunition (range 80/320), two-handed Sling 1 sp* 1d4 bludgeoning - Ammunition (range 30/120) The Mage was grappled, but in darkness used darkvision to draw a shortsword and a wand of fireballs to
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
the Law. Magic is respected but regulated; public casting without cause, or magical coercion, is a serious crime. Rules vs. Laws. Greyhawk’s written laws are detailed, but enforcement depends heavily
on the district and the Watch, which follow their own set of rules; petty crimes are often fined or ignored in the Old City, while New City officials uphold order more strictly. Criminal Tolerance. As