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Returning 35 results for 'silver of roll darkness vision'.
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silver of role darkness visions
Monsters
Monster Manual
Multiattack. The githyanki makes three Silver Sword attacks. It can replace one attack with a use of Spellcasting to cast Telekinesis if available.
Silver Sword. Melee Attack Roll: +6;{"diceNotation
":"1d20+6", "rollType":"to hit", "rollAction":"Silver Sword"}, reach 5 ft. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Silver Sword", "rollDamageType":"Slashing
Monsters
Monster Manual
Resistances. See Living Shadow.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in Dim Light or Darkness
. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Monsters
Monster Manual
Crush. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"crush"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"crush
", "rollDamageType":"Bludgeoning"} Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers
Monsters
Monster Manual
Resistances. See Living Shadow.
Living Shadow. While in Dim Light or Darkness, the dragon has Resistance to damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in
sunlight, the dragon has Disadvantage on ability checks and attack rolls.Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Monsters
Monster Manual
Resistances. See Living Shadow.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in Dim Light or Darkness
. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Monsters
Monster Manual
Tests.Draining Swipe. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Draining Swipe"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
", "rollAction":"Draining Swipe", "rollDamageType":"Necrotic"} Necrotic damage, and the target’s Strength score decreases by 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe
Monsters
Monster Manual
’s Sickening Vapors for 24 hours.Claw. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6 + 2", "rollType
":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage plus 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Necrotic"} Necrotic damage.PoisonCold, Fire, LightningShadow Stealth. While in Dim Light or Darkness, the manes takes the Hide action.
Monsters
Monster Manual
Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Umbral Claw"}, reach 5 ft. Hit: 16 (3d8 + 3);{"diceNotation":"3d8+3", "rollType":"damage", "rollAction":"Umbral Claw
", "rollDamageType":"Psychic"} Psychic damage.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, ThunderRadiantShadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.
Monsters
Monster Manual
. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Foreleg"}, reach 10 ft. Hit
: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Foreleg", "rollDamageType":"Piercing"} Piercing damage.
Poison Burst. Ranged Attack Roll: +6;{"diceNotation":"1d20+6
Monsters
Monster Manual
with a use of Spellcasting.
Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"}, reach 10 ft. Hit: 10 (1d12 + 4);{"diceNotation":"1d12+4", "rollType":"damage
.
Nightmare Ray. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Nightmare Ray"}, range 60 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction
Monsters
Monster Manual
makes one Bite attack and one Shadow Strike attack.
Bite. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4
"} Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Shadow Strike. Melee Attack Roll
Monsters
Monster Manual
Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll
. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word StunPoisonCold, Fire, Lightning
Monsters
Monster Manual
Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4", "rollType":"damage", "rollAction":"Claws", "rollDamageType
ends.
Mercurial Trident. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mercurial Trident"}, reach 5 ft. or range 20/60 ft. Hit: 8 (1d8 + 4
Monsters
Monster Manual
Multiattack. The gnoll makes two Abyssal Strike attacks.
Abyssal Strike. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Abyssal Strike"}, reach 5 ft. or
":"1d6", "rollType":"recharge", "rollAction":"Hunger of Yeenoghu"}. The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute
Spells
Player’s Handbook
number of Fey Blade attacks equal to half this spell’s level (round down).
Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level
:
Fuming. The spirit has Advantage on the next attack roll it makes before the end of this turn.
Mirthful. Wisdom Saving Throw: DC equals your spell save DC, one creature the spirit can see within
Spells
Player’s Handbook
Darkness doesn’t impede the spirit’s Darkvision.
Magic Resistance. The spirit has Advantage on saving throws against spells and other magical eff ects.
Actions
Multiattack. The spirit
makes a number of attacks equal to half this spell’s level (round down).
Bite (Demon Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + the spell
Magic Items
Dungeon Master’s Guide
a spell originating from the chosen point. Roll 1d10 to determine the spell: on a 1–2, Darkness; on a 3–4, Faerie Fire; on a 5–6, Fireball; on a 7–8, Slow; on a 9–10
charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01–20
You cast
Monsters
Stranger Things: Welcome to the Hellfire Club
this attack, a Shadow rises from the corpse 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe"} hours later.Disembodied, Life-Drinking ShadeNecrotic, PoisonAcid, Cold, Fire, Lightning, ThunderRadiantShadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Tests.Draining Swipe. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Draining Swipe"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage
Monsters
Eberron: Forge of the Artificer
. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Gloom Burst"}, reach 5
Charisma as the spellcasting ability (spell save DC 17):
At Will: Dancing Lights, Darkness, Minor IllusionUmbragen drow are the descendants of drow who fled the giants and found refuge
Monsters
Forgotten Realms: Adventures in Faerûn
has Disadvantage on attack rolls.Multiattack. The drow makes two attacks using Shortsword or Drow Hand Crossbow in any combination
Shortsword. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType
);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"Poison"} Poison damage.
Drow Hand Crossbow. Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to
Monsters
Forgotten Realms: Adventures in Faerûn
has Disadvantage on attack rolls.Multiattack. The drow makes three Scourge attacks.
Scourge. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Scourge"}, reach 10 ft
Spider Queen or rule a noble house.Lolth’s Blessing (3/Day). The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Monsters
Forgotten Realms: Adventures in Faerûn
inches long, it re-forms from that piece of chardalyn in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Next of the Seven"} days, regaining all its Hit Points. The new body appears in the
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
feats
Sight. You can see normally in Dim Light and Darkness—both magical and nonmagical—within 60 feet of yourself.
Silver-Tongued. You gain proficiency in the Deception skill.
Monsters
Candlekeep Mysteries
her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
Light Domain
Legacy
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Classes
Player’s Handbook (2014)
with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Light Domain Spells
Cleric Level
Spells
1st
Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and beauty
Inquisitor of the Sword
Legacy
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monsters
Van Richten’s Guide to Ravenloft
inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Silver Longsword. Melee Weapon
Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Silver Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Silver
Monsters
Waterdeep: Dragon Heist
":"healing","rollAction":"Spellfire"} hit points. After Laeral takes this action, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Spellfire"}. On a roll of 1, the silver fire disappears
.
Cast the revivify spell without material components. After Laeral takes this action, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Spellfire"}. On a roll of 1–2, the silver fire
Inquisitor of the Mind Fire
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Multiattack. The inquisitor attacks twice with its Silver Longsword or uses Mind Fire twice.
Silver Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
":"Silver Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Silver Longsword","rollDamageType":"slashing"} slashing damage, or 9 (1d10
Magic Items
Keys from the Golden Vault
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
’s curse causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as
Carrionette
Legacy
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monsters
Van Richten’s Guide to Ravenloft
, the target’s speed is reduced by 10 feet, and it must roll a 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Silver Needle"} and subtract the number rolled from each ability check or
attack roll it makes.
Soul Swap. The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roll.
Attack (2 Actions). The githyanki makes one Silver Greatsword attack.Supreme commanders lead armies, each one commanding ten githyanki ki'thrak;kith'raks, who in turn lead the rest of their
Legendary Resistance (3/Day). If the githyanki fails a saving throw, it can choose to succeed instead.Multiattack. The githyanki makes two Silver Greatsword attacks.
Silver Greatsword. Melee Weapon
Inquisitor of the Tome
Legacy
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monsters
Van Richten’s Guide to Ravenloft
10 feet away.
Silver Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Silver Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation
":"1d8+4","rollType":"damage","rollAction":"Silver Longsword","rollDamageType":"slashing"} slashing damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Silver Longsword
classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
Bring Light to Banish Darkness
The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and
monsters
Silver Needle. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Silver Needle"}, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType
":"damage", "rollAction":"Silver Needle", "rollDamageType":"Necrotic"} Necrotic damage. If the target is a Humanoid not cursed by a carrionette, it is subjected to the following effect. Charisma Saving
Githyanki Supreme Commander
Legacy
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Monsters
Mordenkainen’s Tome of Foes
(self only)
1/day each: Bigby's hand, mass suggestion, plane shift, telekinesisMultiattack. The githyanki makes two greatsword attacks.
Silver Greatsword. Melee Weapon Attack: +12;{"diceNotation
":"1d20+12","rollType":"to hit","rollAction":"Silver Greatsword"} to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7","rollType":"damage","rollAction":"Silver Greatsword