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Returning 32 results for 'sleep of refer down verdan'.
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Species
Player’s Handbook
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
Xen’drik.
High Elves
High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For
Monsters
Curse of Strahd
with spell attacks). The witch has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha's hideous
Strahd, and his wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd's face.
Pack Rats with Cats. Barovian witches are
Monsters
Mythic Odysseys of Theros
. A demon of Theros doesn’t require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons
Monsters
Mythic Odysseys of Theros
the Underworld. The people of Theros know these fiends as demons.
Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon
” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or
Monsters
Mythic Odysseys of Theros
of Theros doesn't require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
. High Elves High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd’s face. Pack Rats with Cats. Barovian witches are obsessive collectors
the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): ray of sickness, sleep, Tasha’s hideous laughter
2nd level (2 slots): alter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
, with fingers and thumb held together, cover every interior surface. These handprints mimic the symbol of Bane. Amath and her followers assemble here for worship but sleep elsewhere. When the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
barrel out of the secret tunnel in area M12 or scale the theater’s walls using ropes made of korred hair, and the brigganocks use their darkness, faerie fire, silence, and sleep spells to confound
, and Endelyn wants the character to find the horn and bring it to her. (Refer to the Story Tracker for the unicorn horn’s location, though any unicorn’s horn will do.) Endelyn mentions in passing that
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, then place four cards face down on the table, labeling or indicating each card as north, south, east, or west. Allow the party to pick a card corresponding to a direction and flip it over. Refer to
on the far wall is the following: “Fear not your future, for now you must sleep, in Zuggtmoy’s Cradle your body shall steep. Your flesh is a fine banquet of delicate food, your gift to the Lady shall
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
The Secret Lair Below the wainwright’s house lies a secret lair. The room numbers refer to “Map: Secret Lair.” Savannah Houston McIntyre Map: Secret LairView Player Version Area Information The
small fire burns in an open hearth in the corner. A slender wisp of smoke wafts through a hole in the ceiling. There’s a single exit to the south.
The cultists sleep and eat in this room. If the party
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bitterness, gradually transform into fiends, the tormentors of the Underworld. The people of Theros know these fiends as demons. Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep
. FIENDS OF THEROS
On Theros, the term “demon” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
make out a steep, narrow road or track that runs back and forth across the face of the mountainside.
Refer to map 2.1. The characters have several options: follow the path, scout the area, or wait and
days after the characters arrive, and the second group three days after that. These orcs sleep by day and travel by night, so they arrive in the party’s vicinity just before dawn. If the party sets
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit
, drink, or sleep.
Actions
Multiattack. Auril attacks twice with her talons.
Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) cold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
without his other hand resting threateningly on the dagger in his sash. He keeps a semi-tame deinonychus (see appendix D) as a guard animal, which he controls with his magic ring. The pirates refer to
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
prison cells (area R17). The guards refer to this corridor as “the hexagon” because of its shape. R16: Panopticon This hexagonal chamber is a large open space at the center of the prison. Cells line the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mention that his cantankerous father, Davian Martikov, owns the local winery and vineyard, the Wizard of Wines (chapter 12). There’s bad blood between Urwin and his father (whom Urwin and Danika refer
heading to the attic (area N2q) to sleep. This room is for appearances only and contains no valuables. A secret door at the west end of the south wall can be pulled open to reveal the loft beyond (area
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
prison cells (area R17). The guards refer to this corridor as “the hexagon” because of its shape. R16: Panopticon This hexagonal chamber is a large open space at the center of the prison. Cells line the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the canyon wall to the south.
This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
for a monk. If combat occurs, sleeping monks wake up and stand up during their first turn. They can each take a normal second turn. By day, four monks (the ones who drew night shift) sleep here. M4
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
commoner) rents this room. On the nightstand rests a key that unlocks the door to this room. Beneath the bed is a copper chamber pot. Roleplaying Thyval. The merchant hasn’t had a good night’s sleep in
noble named Dartinal Livereth. (Thyval suspects the two are lovers.) Jaymont the Sinner, the guild’s resident spy, is a master of disguise. Thyval can’t sleep because of the squawking birds in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
character in the cave must succeed on a DC 18 Constitution saving throw or fall unconscious. Characters who are immune to any effect that would put them to sleep succeed on the saving throw
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
. Several individuals in gray robes slumber here peacefully despite the flickering torchlight.
Seven cultists sleep in these two chambers. Each cultist wears a hooded gray robe that has a desiccated
chamber (area N15). Zalryr aims to “draw secrets from the depths of the mortal soul.” Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvin’s Fate. Zalryr uncovered
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
structure — which popular stories now refer to as Balduran’s Tomb — has been discovered three more times in the same fashion, each time in a different location, yet so far no one has been able to enter
Fist doesn’t patrol their neighboring bridges too heavily. The commander of Wyrm’s Rock, an old brute named Skorpin Crane, died in his sleep recently. Foul play was ruled out, and Grand Duke Ulder
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
returned, the structure was gone. Since then, the forested structure — which popular stories now refer to as Balduran’s Tomb — has been discovered three more times in the same fashion, each time in a
doesn’t patrol their neighboring bridges too heavily. The commander of Wyrm’s Rock, Skorpin Crane, died in his sleep recently. Foul play was ruled out, and Grand Duke Ulder Ravengard was in the midst of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
his residence a wide berth. Coinage in the Domain of Greyhawk
Within the Free City and its Domain, coinage is often referred to by local colloquial names. NPCs may refer to these terms
riverboat near Nulb. It hums if you listen in the dead of night.” “The apothecary has been selling something he calls, ‘dream spores’ to help people who struggle to sleep. Oddly, some of them have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
and play here. This appears to be a large nursery, with adult lizardfolk and hatchlings distributed throughout the area in small groups. The young play or sleep while the adults chat, drink, and oil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
d20 Encounter
1 1d6
and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepo’s status is in the gutter. He doesn’t react to anything short of loud noise or direct