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Returning 35 results for 'slot of impact based'.
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Spells
Player’s Handbook
impact, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Spells
Player’s Handbook
action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell
Force damage.
Bonus Actions
Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit’s chosen mood
Monsters
Waterdeep: Dungeon of the Mad Mage
shield, Otiluke's resilient sphere, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind
blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin and mage armor spells on itself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
Holy Water (flask)
Legacy
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Equipment
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Monsters
Tomb of Annihilation
slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3 slots): hold monster, telekinesis
6th level (1 slot): true seeing
7th level (1 slot): fire storm
Dragon Wings. As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true
times per day, using each of the following versions of the power once. One version permanently creates enough objects made of soft, plant-based material — including manufactured objects such as cloth
Freezing Sphere
Legacy
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Spells
Basic Rules (2014)
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water
it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if
Monsters
Icewind Dale: Rime of the Frostmaiden
): arcane eye, blightVampiric Touch (3rd-Level Spell; Requires a Spell Slot). Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Vampiric Touch"} to hit, reach 5 ft., one
damage dealt. If Vellynne casts this spell using a spell slot of 4th level or higher, the necrotic damage increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Vampiric Touch"} for each
Otiluke's Freezing Sphere
Legacy
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Spells
Player’s Handbook (2014)
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water
it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1
Ensnaring Strike
Legacy
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Spells
Player’s Handbook (2014)
The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or
against your spell save DC. On a success, the target is freed.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Magic Items
Acquisitions Incorporated
occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate. Over a period of 1 minute, you can study a creature killed by
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
feats
Dragonlance: Shadow of the Dragon Queen
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Feats
Dragonlance: Shadow of the Dragon Queen
A god chose you to carry a spark of their power.
You learn one cantrip of your choice from the cleric spell list and one 1st-level spell based on the alignment of your character, as specified in the
cleric spell
Neutral
Choose one 1st-level druid spell
You can cast the chosen 1st-level spell and the augury spell without a spell slot, and you must finish a long rest before you can
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
feats
Dragonlance: Shadow of the Dragon Queen
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
feats
Dragonlance: Shadow of the Dragon Queen
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
feats
Dragonlance: Shadow of the Dragon Queen
, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table
a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.
Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes 10d6 cold damage. On a successful save, it takes half as much damage. If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes
shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes
Summon Fey
Legacy
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Spells
Tasha’s Cauldron of Everything
slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Fey Spirit
Small fey
Armor Class 12 + the level of the spell (natural armor)
Hit
’s level piercing damage + 1d6 force damage.
Bonus Actions
Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large
Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
with Replicate Magic Item and that uses charges. You expend a level 1+ spell slot and recharge the item. The number of charges the item regains is equal to the level of spell slot expended. Drain Magic
Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
modifier by 1, so increase the following numbers by 1: the Int. or Wis. saving throw bonus; Int. or Wis. based skill bonuses; and the bonuses to hit and to saving throw DCs with spells.
Spellcasting. The
caster gains one 4th-level spell slot and learns one new 4th-level spell: banishment (healer) or polymorph (mage).
9th 45 (10d8) Spellcasting. The spellcaster gains one 4th-level and one 5th
Animate Objects
Legacy
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Spells
Basic Rules (2014)
bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as a
normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creature’s capabilities. A character’s Proficiency Bonus
increases as the character gains levels (described in chapter 2). A monster’s Proficiency Bonus is based on its Challenge Rating (see the rules glossary). The Proficiency Bonus table shows how the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Robert E. Howard and Fritz Leiber? Your choice can have a impact on the flavor of your campaign.
Heroic Fantasy Heroic fantasy is the baseline assumed by the D&D rules. The Player’s Handbook describes
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane Characters As you develop a Thrane character, consider the following details: The Impact of Faith. If you want to reflect a close bond to the Silver Flame, you could gain a few divine spells
Thrane could take the acolyte background to reflect a strong connection to the church or the soldier background based on service with the templars. Church or Crown? Do you support the theocracy, or would
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creature’s capabilities. A character’s Proficiency Bonus
increases as the character gains levels (described in “Creating a Character”). A monster’s Proficiency Bonus is based on its Challenge Rating (see the Rules Glossary). The Proficiency Bonus table shows