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Returning 35 results for 'slot of rises deafened vine'.
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Spells
Player’s Handbook
attack against a creature within 30 feet of the vine.
Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. The vine lasts for the duration.
Make a melee spell attack against a creature within 30 feet of
Spells
Player’s Handbook
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Spells
Player’s Handbook
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns
, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Spells
Player’s Handbook
Deafened conditions, and they can’t cast spells with a Verbal component.
When the storm appears, each creature in it makes a Constitution saving throw, taking 2d10 Radiant damage and 2d10 Thunder
creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The Radiant and Thunder damage increase by 1d10 for each spell slot level above 5.
Spells
Forgotten Realms: Heroes of Faerûn
its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d6 Thunder damage and has the Deafened condition until the start of your next turn. On a successful
Resistance to Thunder damage, and ranged attack rolls against you are made with Disadvantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Monsters
Astarion's Book of Hungers
"} Piercing damage plus 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Necrotic"} Necrotic damage and the creature loses its highest-level available spell slot
this damage and then buried rises the following sunset as a Vampire Spawn under the vampire’s control.
Spellcasting. The vampire casts one of the following spells, using Intelligence as the
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
Monsters
Baldur’s Gate: Descent into Avernus
creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly
","rollDamageType":"thunder"} thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held
Blindness/Deafness
Legacy
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Spells
Basic Rules (2014)
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the
duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Monsters
Tomb of Annihilation
(1 slot): telekinesisMultiattack. The wight makes two longsword attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to
feats
spell and can cast it without Material components. Additionally, you always have the Augury spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest
a failed save, you have the Deafened condition until the end of your next turn. While Deafened, you have Disadvantage on ability checks and attack rolls.
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
Madam Eva
Legacy
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monsters
Curse of Strahd
): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
, regenerate
8th level (1 slot): earthquakeDagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation
monsters
"} Poison damage. A Humanoid reduced to 0 Hit Points by this damage rises 24 hours later as a Vine Blight under Ivana’s control unless the Humanoid is restored to life or its body is destroyed
Androsphinx
Legacy
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Monsters
Basic Rules (2014)
, zone of truth
3rd level (3 slots): dispel magic, tongues
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, greater restoration
6th level (1 slot): heroes
Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns
Dissonant Whispers
Legacy
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Spells
Player’s Handbook (2014)
or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
At Higher Levels. When you cast
this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Monsters
Waterdeep: Dungeon of the Mad Mage
successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after Umbraxakar in the initiative count. The shadow is under
that point must make a DC 15 Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Thunderclap","rollDamageType":"thunder"} thunder damage and be deafened
monsters
, the groans and whispers of the dead fill the Mists surrounding Mordent. Creatures in the Mists have the Deafened condition.
Ears Everywhere. While in his domain, Lord Godefroy can cast Sending
targets.
Spectral Serfs. A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy’s control, unless the Humanoid is restored to life.
If Wilfred dies, these effects end immediately.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
Conjure Elemental
Legacy
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Spells
Basic Rules (2014)
appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0
you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vine. Using a Higher-Level Spell Slot. The number of creatures the vine can grapple increases by one for each spell slot level above 4.
Grasping Vine Level 4 Conjuration (Druid, Ranger) Casting Time: Bonus Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a vine that sprouts from a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Damage Resistances cold, fire
Condition Immunities blinded, deafened, exhaustion, prone
Senses blindsight 30 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Constricting Vine. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2
Vine Blight Brian Valeza Left to Right: Vine Blight, Tree Blight, and Needle Blight Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Crystalline Vine The vine growing in the center of the settlement sprouted after an astral seed fell from the sky, crashed into the bakery, and buried itself in the ground. The vine is 50 feet wide
at its base, rises 1,000 feet into the air, and is still growing. It is made of an iridescent mineral that is impervious to the characters’ spells and weapons. A character who makes a successful DC 10
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vine Blight Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their
foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)
Actions
Claws. Melee Weapon Attack: +3
, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1/8 (25 XP)
False Appearance. While the blight remains
Monsters
Waterdeep: Dungeon of the Mad Mage
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
itself on a success. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On
a success, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.