You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample Elementals
CR | Creature Name |
---|---|
1/4 | Steam Mephit |
1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
2 | Azer, Gargoyle |
5 | Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn |
6 | Invisible Stalker |
* - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
Also available as the Minions of Chaos invocation for Warlocks!
Am I missing something? The spells says CR 5 or lower but invisible stalker, CR6, is on the attached chart of examples?
Nevermind. Higher Levels. Note to self: Coffee first, then comments.
It's for of you cast it at lvl 6 spell
Does it work like conjure minor elemental where you can summon a certain amount of steam mephits to equal CR 5 and same with all lower than CR 5? Like could you summon 10 dust mephits.
Conjure AN elemental. 1 elemental
I’m debating whether to take this or counterspell as a bard for magical secrets.
not in this case. Upcasting gets you a higher challenge summon. No real benefit for summoning something lower than full strength unless you want specific abilities.
So... if you cast it at 9th level, then what? Where are the CR9 elementals?
Princes of the Apocalypse has some CR7 elemental myrmidons. Mordenkainen's Tome has a CR9 Frost Salamander elemental.
Another idea: If you have a Planar Bound Air Elemental (i.e. no concentration requirement), you can cast Enlarge on it to make it a Huge creature (traps more foes in its Whirlwind) and give it advantage on Strength checks (grapple + fly 90 ft + drop for 9d6).
A couple of cool ideas:
"1) Invisible Tank: Mage Armor isn't just for wizards. It turns out that if you cast Mage Armor on a summoned Air Elemental, it hits AC 18, better than an Earth Elemental--and it still does just as much damage as an Earth Elemental too and is waaay more mobile (e.g. can do grapple + fly + drop). Consider this as a way to use up first-level spell slots efficiently."
"2) Poor Man's Foresight: if you have a Planar Bound Earth Elemental (so, no concentration requirement), you can cast Darkness on a rock and give it to the earth elemental. Since it has Tremorsense, it will get advantage to hit any non-flying foes (unless they have a way to see through Darkness), and they will in turn have disadvantage to attack it."
Source: https://www.enworld.org/threads/spell-combos-under-concentration-economy.427645/
Nobody's gonna mention Chwinga from ToA? I'd look it up if you don't know what that is.
do you get XP if you kill em ?
how do you know the number you have to beat if you fail concentration?
DC is 10 or half the damage dealt to the concentrating caster. Whichever is the higher value is the CON save DC. Failing this save breaks the concentration.
Casting word is:
Invokium Primordius
If I drop concentration on the elemental, does the DM now gain control of the elemental? Or would you roll a dX to see who it attacks as you have no control?
I feel like I am missing something when I read the spell's description. When you still have control over the elemental, can you dismiss it, or is there no way to dismiss it?
i think the elemental spirt is released and the elemental turns to the element its made of