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Returning 15 results for 'solid of ranges devourer verdan'.
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Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Dwarf
Legacy
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pool is frozen solid. Tekeli-li. If Tekeli-li is here, the gnoll vampire (see appendix C) is in mist form, hiding in the steam. The characters can sense the vampire only if they have magic that can
warm, a pool’s surface freezes over in 1 hour. After 24 hours, the pool is frozen solid. H25. Empty Side Caves Although these caves are empty, one or both of them might contain a psychic haunting (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
narrow tunnel leading east toward areas H16 and H22. A cave to the southwest has an uneven ceiling that ranges in height from 15 to 30 feet. A wraith named Drakareth haunts this cave, northwest of
nothing of value. The scratch marks in the ice were made by kobold vampire spawn who sought to feed on the corpse but quickly tired of digging through the solid ice.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
higher than in area F2, and it has an uneven ceiling that ranges in height from 10 to 20 feet. The floor drops off sharply to the south, forming a 10-foot-high ledge that overlooks the entrance to a
fur-lined hood.
The figure seated in the snow is Astrix, a tiefling wizard. She is dead—frozen solid with her teeth clenched and her eyes staring at the blue boots sticking out of the snow. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Freth. The mind flayer is getting ready to implant an intellect devourer in Zaibon’s skull, then use him to undermine the drow plot and foment war between the drow houses. (Were Zaibon less useful, the
mind flayer would have extracted his brain and turned it into an intellect devourer instead.) Zaibon knows nothing of the fate that awaits him. Mind Flayer. If the characters haven’t already dealt
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
20 (losing initiative ties), Belashyrra can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row: An eye opens on a solid surface within 60 feet of
regurgitates an intellect devourer (see its entry in the Monster Manual) in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
shark. The wrecks form solid ground, but in most places they are difficult terrain, slick with rain where they aren’t full of holes and splintered wood. Any character who attempts a complex maneuver, or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
underneath the altar. The ground in both locations is frozen solid year-round. Without the aid of magic, it takes 5 hours for one character to dig up the relic hidden in the ground by the giant stone raven
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Devourer of Thoughts. An elder brain sustains itself by consuming the brains of other creatures. When the mind flayer servants that guard and tend to an elder brain don’t bring its meals directly to it
can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
peacefully and succeeds on a DC 15 Charisma (Persuasion) check, Vuuthramis overcomes her reticence. Otherwise, she darts away, only to return later. Capricious River. The river ranges from 10 to 20 feet in
the walls are solid; an opening in the western wall leads into a maze of hedgerow corridors.
This shifting hedge maze surrounds the means to enter the Palace of Spires: a magic sundial. Maze. Each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Devourer of Wealth. Gold dragons can eat
and fog within its lair as solid as stone, forming structures and other objects as it wishes. If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.