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Returning 35 results for 'solid of reduces dangers verdan'.
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Monsters
Mythic Odysseys of Theros
"} poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way
even realize they've been attacked by shorestalkers, chalking disappearances and deaths up to the innumerable dangers of the sea.
Clever, far-ranging people of the sea, tritons live rich lives unknown
Otyugh
Legacy
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Monsters
Basic Rules (2014)
, reducing its hit point maximum by 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Bite"} on a failure. The disease is cured on a success. The target dies if the disease reduces its hit
grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on
Monsters
Infernal Machine Rebuild
. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle. Melee Weapon Attack: +8;{"diceNotation
target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5);{"diceNotation
Monsters
Planescape: Adventures in the Multiverse
Tunneler. The eyestalk can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.Multiattack. The eyestalk uses Eradication Gaze, if available, and makes
);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Eradication Gaze", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces a creature to 0 hit points, its body becomes a
Beholder
Legacy
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Monsters
Monster Manual (2014)
or take 45 (10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Disintegration Ray","rollDamageType":"force"} force damage. If this damage reduces the creature to 0 hit points, its body
":"10d10","rollType":"damage","rollAction":"Death Ray","rollDamageType":"necrotic"} necrotic damage. The target dies if the ray reduces it to 0 hit points.
The beholder can take 3 legendary actions
Monsters
Mythic Odysseys of Theros
","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world. Planar adventures offer unprecedented dangers and wonders. Adventurers walk on streets made of solid fire, or test their mettle on a battlefield where the fallen are resurrected with each dawn.
Monsters
Eberron: Rising from the Last War
successful one. If this damage reduces a creature to 0 hit points, it dies and transforms into a spectator under Belashyrra’s control and acts immediately after Belashyrra in the initiative order
initiative ties), Belashyrra can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:
An eye opens on a solid surface within 60 feet of
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn
, Strahd can pass through solid walls, doors, ceilings, and floors as if they weren’t there.
Strahd targets any number of doors and windows that he can see, causing each one to either open or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the maze is hammered into all other residents of the village from the time they’re old enough to appreciate its dangers, and they shun it diligently. Seen from above—either by a flying character or
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the maze is hammered into all other residents of the village from the time they’re old enough to appreciate its dangers, and they shun it diligently. Seen from above — either by a flying character or
a century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
Tentacle. Melee
until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured
grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, chalking disappearances and deaths up to the innumerable dangers of the sea. Triton Shorestalker
Medium humanoid (triton), neutral evil
Armor Class 13
Hit Points 32 (5d8 + 10)
Speed 30 ft
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
information about the castle’s inhabitants, treasures, or dangers other than to say that the castle doesn’t receive many guests. The illusory vampire converses with the characters for no more than 3
rises up and roars through the hall, putting out all open flames. The characters hear the screech of ancient hinges and the solid thud of many heavy doors slamming shut, one after another, into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the
creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plane where it died. Almost nothing of the wraith’s former existence is preserved; in this new form, it exists only to annihilate other life. Bereft of Body. A wraith can move through solid creatures
a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a
dies if the ray reduces it to 0 hit points. Legendary Actions
The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
trap’s elements. Many of these traps have multiple elements, requiring a lot of work to shut down every part of the trap. Usually, a successful check reduces a trap element’s effectiveness even if it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you trouble? Well, let’s just say they’ll be no trouble to me.
— Viari
Corporate Espionage In the world of Acquisitions Incorporated, dangers are as likely to be contractual as physical. Avoiding a
into.
8 The solid-gold hammer holy symbol of that one rude blacksmith who refused to fix your sword.
9 A full potion bottle from the temple of Oghma, marked “Drink in case of emergency.” So
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dangers—unknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
, this magic has somehow activated early, causing a student the characters know to levitate unexpectedly, stranding them 50 feet in the air, out of reach of any solid objects. The student can’t move from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his once-splendid tomb, the ghost lingers here to warn honorable travelers of its dangers. If the characters don’t attack, the ghost reveals the following information, then fades away: Escaping the
clouded eyes shuffle about the room.
This burial room was looted during Cynidicea’s fall. In the years following, trespassers fell prey to the dangers of the tomb complex. They rose again as five
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
triggering creature is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent in value
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
creature is affected by Flesh to Stone (spell save DC 15). Instead of transforming into stone, it slowly turns into solid delerium crystal. If it is wholly transformed into delerium, its body is equivalent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the skies and occasionally found trapped in webs. Within 1 mile of Arasta’s lair, webs fill all 10-foot cubes of open space, so long as the webs can be anchored between two solid masses (such as
the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
lit by blue continual flame spells cast on seashells and other objects embedded in the walls. Walls and Doors. The shrine’s walls and doors are made of solid stone. Except for the door in area C1, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form of a giant crystal heart hidden inside Castle Ravenloft. Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it
), Strahd can take one of the following lair action options, or forgo using any of them in that round: Until initiative count 20 of the next round, Strahd can pass through solid walls, doors, ceilings, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
*
1 cubic foot/30 pounds of gear
Barrel
40 gallons liquid, 4 cubic feet solid
Basket
2 cubic feet/40 pounds of gear
Bottle
1 ½ pints liquid
Bucket
3 gallons liquid, 1/2 cubic foot
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
doors to access the rotating sanctum (area P14) pull open. If the sanctum hasn’t been rotated into position (see areas P9 and area P13), the doors are blocked by solid stone. Otherwise, they open
sanctity of the crypt was broken long ago. Dangers. There is a hydra and some sort of elemental in the pool to the south, a dangerous golem to the northwest, and some dwarf skeletons and ghosts to the north
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
make a DC 22 Wisdom saving throw, taking 49 (9d10) psychic damage on a failed save, or half as much damage on a successful one. If this damage reduces a creature to 0 hit points, it dies and
20 (losing initiative ties), Belashyrra can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row: An eye opens on a solid surface within 60 feet of