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Returning 35 results for 'some cave location'.
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some cast location
some cause locations
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
the creature.
As servants of Lolth, chitines love spiders. They rear spiders and similar arachnids, such as cave fisher;cave fishers. Chitine colonies erect shrines to Lolth that serve as beacons
Monsters
Mordenkainen's Fiendish Folio Volume 1
within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check
only to replicate in others the emotions that created them.
Nettlesome Pranksters. Mites prefer to live underground, seeking out dungeons and cave warrens where they dig a network of hidden burrows
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
presence and location.
If the dragon dies, the tracks fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days, but the other effects fade immediately.Fire
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action
Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location.
If the dragon dies, the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival A stream leads the characters to a pool fed by a waterfall that tumbles down the mountainside. Describe Gnomengarde’s location to the players as follows: You follow a stream uphill to the
islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bloody Treasure In the hills south of the Larch Path is a cave known to Red Larchers as Tricklerock Cave. Albaeri Mellikho (Red Larch, area 18) and Elak Dornan (Red Larch, area 12) point the
characters to this location. In a ravine, an exposed rock face is split by a vertical crevice about three feet wide and fifteen feet high. Water trickles from the opening and spills into a nearby bog. In the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, don’t
add monsters, such as Giant Fire Beetles, to the cave to make this scenario longer and more difficult, or you can reduce the number of Kobold Warriors to make it easier and shorter.
Getting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Leilon Point is a small community of farmers and fishers, originally formed centuries ago to supply the town of Leilon with food. When Leilon fell, the village remained, but it has
recently increased its production to support the rebuilding of the town. One tenday ago, a band of sahuagin scouts made Salt Cave beneath Leilion Point their base of operations for performing raids on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Lykortha Expanse Characters can use the notes in Xanthoria to locate the Lykortha Expanse and the forest surrounding it. This natural cave complex was created by eons of erosion and hosts a wide
array of lichen, molds, and fungi—an ideal location for Xanthoria’s research. Though she worked to make it suitable for habitation, it has fallen into an unhealthy state and reflects the druid’s deepening corruption.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of
Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
location. His directions are as follows: “Follow the Sword Coast south for two nights and a day until you find a spire made of coral. Stand at the base of this spire and look inland, and you will see
the mouth of a flooded cave. This cave contains Zikran’s laboratory and sanctum.”
To follow Gazre-Azam’s instructions, the characters must travel along the cliffs and beaches of the Sword Coast. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 3: The Spider’s Web Once the characters have dealt with Iarno “Glasstaff” Albrek, they’ll likely want to find Wave Echo Cave and confront the Spider. So far, the characters haven’t learned
the cave’s location, but they have several leads that point to the wilderness outside Phandalin. The characters may also complete any quests they received from townspeople in Phandalin. The characters
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Ceilings. Most of the caves and
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into the air. Patches of sunlight kiss the forest floor, and the sweet melody of birdsong echoes all around.
Their guide leads the characters to Nib’s Cave, the location of which is shown on the map
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
3. Sea Hag Coven In this cave, strategically separated from the rest of the complex, a coven of three sea hags carry out their own gruesome plans in alongside those of their anchorite allies
. Accessing the Cave In order to access this cave, a creature must swim through a submerged tunnel teeming with scary-looking fish. The fish have strange glowing eyes and large teeth, but they are just normal
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
. Otherwise, they are conjuring a storm. CAVE DESCRIPTIONS
Three caves are set beneath the hilltop, each serving as the lair of an anchorite of Talos. The caves are dug out of the earth, with each cave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
doing well. 26. Special Visitors’ Cave This location is warmed somewhat by volcanic activity and lit by dim reddish light. In it are a fire giant messenger and his fire giant servant (as a hill giant
combat here and rush to aid his comrade (and vice versa). 2. Guardroom Ice Cave One frost giant waits here on standby guard. On the floor of the cave are a pile of sleeping skins and two bags. The guard
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
fundamental truths, making it the perfect location for the ritual. The combined power of Vecna’s magic and the collected secrets reaches critical mass at the end of the ritual, triggering an explosion of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Claugiyliamatar, nicknamed Old Gnawbone, has laired in a cave in Kryptgarden Forest for nearly two centuries. The dragon’s long-term presence makes the cave a place of primal magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
things during one hour of play, where each “thing” might be any of the following: Explore a location such as a chamber in a castle or a cave Converse with an intelligent creature Reach consensus on a
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Jewel. The Grand Jewel is Karsus’s seat of power, from which his Arcane Acropolis shines with magical light. Inner Ring. The Inner Ring is the university district of Eileanar, as well as the location of
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
. It can take one of the following forms: A small cave, roughly 20 feet square, with one or more gated or barricaded exits A walled compound, up to 20 feet square, within a much larger cavern A island with boats or rafts A hard-to-reach ledge, pinnacle, or promontory accessed by ladders and/or ropes
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
might be unaware they’ve left one plane of existence and entered another. For example, if one stumbles upon a fey crossing in a cave, a similar cave might lie on the other side of that fey crossing, as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters useful information. The characters’ choices affect where they ultimately face Kas, but regardless, the characters must weaken the vampire enough to banish him with their Chime of Exile. While doing so, they discover Vecna’s location in the Cave of Shattered Reflection.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret site’s location. If so, then perhaps within
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
being carried into a cave by a group of goblins, small people who are often embodiments of recklessness and ruin.
You are now at the mouth of that cave. Several small footprints show that goblins have
walked in and out of this entrance recently. All clues point you into the darkness of this cave.
What do you do?
The Adventure Hook
An adventure hook is the challenge, opportunity, situation
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Zorn, an adventurer with a strange request. The quest post asked someone to go to the Kobold Cave, one of the mysterious and dangerous Caves of Chaos, and retrieve a valuable heirloom that Zorn
Pieces to the person or group who brings the dagger to Zorn at the Traveler’s Inn when she returns from her trip.
Now you stand in front of the Kobold Cave, ready to retrieve the dagger and get the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on this location. Treasure Mobar’s cave is unfurnished except for a moldy old wooden chest sitting on a natural shelf 10 feet off the floor in the room’s southwest corner. The chest is unlocked and
14. Werebat Boss Precious little light reaches this large cave, which is set aside for the werebat boss, a particularly sinister goblin named Mobar. He prefers to remain in hybrid form — his most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can end the gas’s effect on itself by finishing a short rest in a location with clean air. A lesser restoration spell or similar magic also ends the effect on a creature. 20a. Halaster’s Watching! The
characters encounter one of Halaster’s scrying eyes (see “Halaster’s Lair”) in this otherwise empty cave. The scrying sensor watches them until they leave, then disappears. 20b. Poisoned Miners Three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
7. Geysers and Chains The door opens onto a stone platform in a large natural cave. Opposite the entrance in the distance is another stone platform. Between them, a series of wooden disks is
suspended from the ceiling by massive steel chains. The cave floor seems to be covered by a pool of boiling mud.
The ceiling is 50 feet above the level of the platforms. The cave floor is 50 feet below
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Harpers to resume their search. The characters might instead choose to ask Agatha about something else—for example, the location of Cragmaw Castle, the location of Wave Echo Cave, the identity of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
instead choose to ask Agatha about something else—for example, the location of Cragmaw Castle, the location of Wave Echo Cave, the identity of the Black Spider, or Hamun Kost’s question about Old Owl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
during an encounter, the vampire turns to mist and withdraws to a safe location in the dungeon. Even when the vampire is not immediately present, its cackling laughter echoes through the caves
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines