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Returning 35 results for 'some of received dark vision'.
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some of receive draw visions
some of received draw visions
some of receive dawn visions
some of receive days visions
some of receive dark version
Spells
Player’s Handbook
area appears dark and foggy, preventing vision (including Darkvision) through it.
Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its
Monsters
Icewind Dale: Rime of the Frostmaiden
have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans bred to be such vessels. They have no
Monsters
Eberron: Rising from the Last War
the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream can volunteer to serve as a quori vessel. But the Inspired of Sarlona are humans
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
Monsters
Eberron: Rising from the Last War
that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid
are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the
Monsters
Eberron: Rising from the Last War
and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid who can dream
throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark
monsters
Powers.
To rid themselves of this curse, Osybus’s former devotees turned to the same Dark Powers with whom their master had communed. They received a mission: Provide a mighty noble to serve as
possibly prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis. As his power grew, he shared his secrets with disciples who wished to defy
Monsters
Eberron: Rising from the Last War
All-Around Vision. The quori can't be surprised while it isn't incapacitated.
Incorporeal Movement. The quori can move through other creatures and objects as if they were difficult terrain. It takes
after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations
Private Sanctum
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
warded area.
The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
Sensors created by divination spells can't appear inside the protected area or
Mordenkainen's Private Sanctum
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
warded area.
The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
Sensors created by divination spells can't appear inside the protected area or
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
Monsters
Eberron: Rising from the Last War
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Winter’s Dark Bite in the Upside Down The sword that the characters might have received from Sir Tristan, Winter’s Dark Bite, is made of metal mined from the Upside Down, so it gets even stronger when it’s used here. While in the Upside Down, Winter’s Dark Bite acts like a +4 greatsword.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background The Dark Lady — a nickname for Nurvureem often whispered in shuddering fear — received a delegation of elemental cultists months ago. They came seeking the Dark Lady’s aid. Nurvureem not
Dark Lady. Although based on a faulty premise, this side trek is hardly a waste of time for the characters. If they play their cards right, they can obtain a historical perspective on Elemental Evil that only Nurvureem can provide.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the vision has the same dark dream whenever he or she takes a long rest. In the dream, the character is standing in the city during its fall and sees a skeletal figure walking alone through the dead
) bludgeoning damage on a failed save, or no damage on a successful one. There is no safe path from the top of the waterfall to the city below. Vision of Acererak The first character to look out
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Golems Three of the creatures that have received Valin’s organs—Okuzor, Xemru Thaal, and Zeren Zoradius—have been transformed into canopic golems by the dark rituals the oracle learned from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darcalus Rex During her annual midnight submergence in the deepest of Nevuchar Springs’s miraculous baths, Cardinna Artazas—the community’s thrice-reincarnated elder mystic—received an apocalyptic
vision from the spirit of the pools. Throughout history, the waters had cryptically spoken to members of the Eternal Order. Now Cardinna interpreted their message as a personal mission to prevent the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
, and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
A woman’s deep, dark laugh echoes in your mind as the drow wizard
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. During the day, the sun fills the upper deck and main deck with bright light and the lower deck with dim light. Sunlight doesn’t reach into the hold, and the whole wreck is dark at night. See “Vision” in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Colossus, dark passages, strange sigils
Any of these dreams might end with a vision of the Mists parting and the characters’ home or a similarly tantalizing location appearing beyond.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
golden sarcophagus decorated with horned rabbits. A dark shaft opens in the ceiling directly above the barge.
This view is a magical window into the past. Whoever looks through the jackal’s jaws sees
a vision of I’jin’s tomb (area 35) as it was just before the last person entered it. After a few moments, the vision reveals a person entering the chamber. A slab of wall suddenly grinds upward to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
futures, and with proper preparation, a seeker could go on a vision quest within it. Some students of the arcane contend that the Dark Powers took a bit of that fog and twisted it to create the mists of Barovia, and that perhaps Strahd’s domain is just a dark memory in the Whispering Wall.
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
and dwell there. However, they probably did not learn all of its secrets! Most of the staff employed at the Wayside Inn are cultists of Talos who follow the dark teachings of Fheralai Stormsworn, a
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bound within the tome known as The Scrivener’s Tale. When the characters run afoul of the book’s magic, they must find a way to defeat the archfey before they succumb to her power. Candlekeep received
characters must travel to Baldur’s Gate to learn the origin of this potentially deadly mark, then retrace Machil Rillyn’s steps to a ruined library called the Haven of the Red Quill. All the while, the archfey bound to the book assails their minds, begging to be freed from her dark prison.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. “I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me” could cause significant problems when the character nurses a grudge against a god. A tragic
flaw can also be supernatural in nature. A hermit who harbors “dark, bloodthirsty thoughts that my isolation and meditation failed to quell” might have a sinister connection to the vicious god Mogis
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toadstool rose,
From chaos dark, her love She shows.
Wish! Yearn! Laugh!
The Lady will be wed!
Crave! Hunger! Dance!
Her joyous spores will spread!
Youth is gone, beauty rots,
Araumycos and
carry its corpse, moving it like a puppet to play out the part of priest. At this point of the ceremony, any onlookers experience a vision. The tableau of the mock wedding is replaced by a vision of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dementlieu Domain of Decadent Delusion
Darklord: Saidra d’Honaire
Genres: Dark fantasy and psychological horror
Hallmarks: Masquerades, decadent aristocracy, social decay, illusions, impostor
to ash by her magic. Saidra’s terror also grips the city’s desperate. Her murderous, unmasked form—the Red Death—stalks the benighted streets, preying on any who tarnish her preposterous vision of a perfect society.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
size is Small. Speed. Your base walking speed is 25 feet. Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
security the spell provides, choosing any of the following properties: Sound can’t pass through the barrier at the edge of the warded area. The barrier of the warded area appears dark and foggy
, preventing vision (including Darkvision) through it. Sensors created by Divination spells can’t appear inside the protected area or pass through the barrier at its perimeter. Creatures in the area can’t be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. The characters find themselves in a maze that emits magical darkness that can’t be dispelled. No vision can penetrate this darkness, and only the goblin’s lantern can illuminate it. Igor’s lantern
emits light in a 5-foot radius, but only so long as the goblin holds it. The lantern goes dark if any other creature takes custody of it.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See “Vision” in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
of dark gray basalt—volcanic rock originating from Sharruth’s undersea tomb. The walls provide hand- and footholds, so climbing the walls doesn’t require an ability check. Fumes. Toxic volcanic fumes