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Returning 35 results for 'some of region desire visitors'.
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Spells
Player’s Handbook
the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
Equipment
to the particular elements, minerals, and energies present in the waters around that particular region. For those adventurers with a penchant for fibbery or a desire for easy money, a master can taste
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has taken
-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:
Water flows pure within 3 miles of a ki
Monsters
Mordenkainen Presents: Monsters of the Multiverse
transformation lasts until the balhannoth dies or takes this lair action again.
Regional Effects
A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence
desire most. The sensation grows stronger the closer the creatures come to the balhannoth’s lair.
If the balhannoth dies, these effects end immediately.
Balhannoth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
the balhannoth attacks the target.
Regional Effects
A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or more of the
following effects:
Creatures within 1 mile of the balhannoth’s lair experience a sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to
Monsters
Tales from the Yawning Portal
an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.
Lair Actions
When fighting inside its lair
different one.
Regional Effects
The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects:
Underground surfaces within
Orcus
Legacy
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Monsters
Out of the Abyss
Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Monsters
Planescape: Adventures in the Multiverse
their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The challenge rating of an ancient time
attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time dragon’s lair is altered by
Aboleth
Legacy
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Monsters
Basic Rules (2014)
most of its existence underwater, surfacing occasionally to treat with visitors or worshipers.
Lair Actions
When fighting inside its lair, an aboleth can invoke the ambient magic to take lair actions
","rollAction":"Conduit of Rage","rollDamageType":"psychic"} psychic damage. The aboleth can’t use this lair action again until it has used a different one.
Regional Effects
The region containing an
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.A Deep Dragon’s Lair
Deep dragons make their lairs in
Graz'zt
Legacy
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Monsters
Out of the Abyss
Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Graz’zt strikes the perfect figure of untamed desire, every plane and curve of his body, every
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her mindless servants and, eventually, into
herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Corrupted Nature. Within 6 miles of the lair, all Wisdom
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
attack against a target that she designates.The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her
lair, instead of on herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Molds and fungi grow on surfaces
Monsters
Planescape: Adventures in the Multiverse
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragon’s insatiable desire for knowledge means it’s likely to have more than one such lair.
The
moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time
Monsters
Fizban's Treasury of Dragons
tunnels that eventually lead to the Underdark.
Hoard Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Regional Effects
A ki-rin’s Celestial nature transforms the region around its lair. Any of the
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Tletepec in a wider world: Through the Radiant Citadel. Visitors from the Radiant Citadel arrive in Tletepec north of
Etizalan and begin their investigation there. You can use the “Tletepec Gazetteer” section at the end of this adventure as a starting point to detail the region. Forgotten Realms. The region of Tletepec
Monsters
Fizban's Treasury of Dragons
threatens shipping and caravans around a major city.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.
Moonstone dragons navigate their
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Monsters
Fizban's Treasury of Dragons
Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These caverns hold the bulk of the dragon’s hoard
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragon’s lair is altered by the dragon’s magic, creating one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh Region The land near Saltmarsh is safe for travelers, as are the roads that cut through the region. Small farms and manor houses dot the area, many maintained by army veterans who were
provides a warm welcome to visitors who come in peace. Once one journeys off the beaten path, however, a variety of threats emerge from the swampy wilderness. Map 1.2 shows Saltmarsh and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
the Volcanic Awakening table every 12 hours or whenever you desire. You can also have two salamanders ambush the party as these volcanic events take place. Volcanic Awakening d4 Connection 1 A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in Limbo. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in
concept on the Outer Planes. A perceptible region of a plane might seem quite small on one visit, and on another trip it can stretch on to what seems like infinity. Adventurers could take a guided tour
Monsters
Fizban's Treasury of Dragons
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
round.
Regional Effects
The region surrounding a legendary moonstone dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Dream Communication
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
only a few visitors at a time. Consider the following suggestions: Eberron. The Tower of the Heavens could be the local name for the Starpeaks Observatory in Northern Aundair, with the Tegefed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ethereal, particularly effects that use force energy such as forcecage and wall of force. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs. The Astral Plane
is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of