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Returning 35 results for 'some of rest devil vicious'.
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Spined Devil
Legacy
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Monsters
Monster Manual (2014)
.
Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance. The devil has advantage on saving throws against spells and other
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Flyby. The devil doesn’t provoke an opportunity attack when it flies out of an enemy’s reach
Chain Devil
Legacy
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Monsters
Basic Rules (2014)
Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
Bard
Legacy
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Monsters
Volo's Guide to Monsters
spell attacks). It has the following bard spells prepared:
Cantrips (at will): friends, mage hand, vicious mockery
1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
2nd level
(3 slots): invisibility, shatter
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6;{"diceNotation":"1d6","rollType":"roll
Ice Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
. The frigid air dissipates when the rest of the wall vanishes.
Summon Devil (1/Day). The devil chooses what to summon and attempts a magical summoning.
An ice devil has a 60 percent;{"diceNotation
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
Ice Devil
Legacy
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Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
damage.
Wall of Ice (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Wall of Ice"}. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet
Warlock of the Archfey
Legacy
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Monsters
Volo's Guide to Monsters
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock
spells:
Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
1st–5th level (3 5th-level slots): blink, charm person, dimension door
Ice Devil (Spear Variant)
Legacy
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Monsters
Monster Manual (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil makes
","rollAction":"Wall of Ice"}. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or
Neogi Master
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Monsters
Volo's Guide to Monsters
finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion
, prestidigitation, vicious mockery
1st–4th level (2 4th-level slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant
Spider Climb. The
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils and minotaur slaves he
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
Monsters
Spelljammer: Adventures in Space
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
hulks and used them to build sleek, spidery ships capable of traversing the multiverse.Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
creature she sees when she awakens after a long rest. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects
Bugbear
Legacy
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
Monsters
Acquisitions Incorporated
":"Spellcasting"} to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells:
Cantrips (at will): chill touch, eldritch
blast, mending, prestidigitation, thorn whip, vicious mockery
1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatterMultiattack. K'thriss makes two attacks with his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
multiverse.Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical
after a Short or Long Rest). The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature’s deepest fears
feats
of its next turn. On a successful save, a creature is unaffected, and it is immune to this ability for 24 hours.
Devil’s Favor. You can call on your infernal patron to aid you. When you make a
D20 Test, you can add a +2 bonus to the roll. Once you use this benefit, you can’t do so again until you finish a Long Rest.
Diabolic Empowerment. You always have the Magic Weapon spell
feats
General Feat (Prerequisite: Level 4+, Infernal Pact Feat)
You gain the following benefits.
Ability Score Increase. Increase your Constitution or Charisma score by 1, to a maximum of 20.
Devil
it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, you cast this spell as its level 2 version, and it deals Fire damage instead of Cold damage. You
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
feats
learn the Minor Illusion and Vicious Mockery cantrips. Choose either the Disguise Self or Charm Person spell. You always have that spell prepared. You can cast the spell once without a spell slot
, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast this spell using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
classes
Basic Rules (2014)
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
(d6)
2
4
2
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—
—
—
—
—
—
—
2nd
+2
Jack of All Trades, Song of Rest (d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roll.Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. A limited form of telepathy enables a balhannoth to
safe location to rest, such as a temple, a home, or somewhere else.
Supernatural Lure. Creatures within 1 mile of the balhannoth’s lair experience the sensation of being close to whatever they
Monsters
Bigby Presents: Glory of the Giants
finishes a short or long rest.
Devil’s Sight. Magical darkness doesn’t impede the fomorian’s darkvision.
Legendary Resistance (3/Day). If the fomorian fails a saving throw, it can choose
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
Your spellcasting ability for this feat’s spells is
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
8 the Conqueror 18 the Chanter 9 Glory Seeker 19 the Indomitable 10 the Victorious 20 the Vicious Devil Personality Traits d6 Trait 1 I always have a scheme to make a profit. 2 Nobody is as
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chain Devil Devil of Pain and Control Habitat: Planar (Nine Hells); Treasure: Implements Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious
encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.
Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
calloused and amoral. Nils Hamm
Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Domain Features Barovia is known for the following features: The Devil Strahd. Few have seen Count von Zarovich, but all know he dwells in Castle Ravenloft, a citadel from which few visitors return
stories of Barovia’s people are full of hidden evils: accursed ruins, portentous ravens, secretive cults, treacherous witches, vicious werewolves, and worse. Isolation and Suspicion. Barovia is a realm of