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Returning 35 results for 'some of retreat don value'.
Other Suggestions:
some of retreats don value
Spells
Player’s Handbook
this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
Magic Items
Tasha’s Cauldron of Everything
a spellcasting focus for your wizard spells, and you know the mage hand, mind sliver, and message cantrips if you don’t already know them.
The crystal has 3 charges, and it regains 1d3 expended
your prepared wizard spells with a different spell in the crystal.
When you cast a wizard spell, you can expend 1 charge to cast the spell without verbal, somatic, or material components of up to 100 gp value.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
there is permanent, so nothing there is real. What happens on the surface doesn’t matter. Promises and bargains made there needn’t be honored. Life and even art hold less value there
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
Backgrounds
Ghosts of Saltmarsh
the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
presence (and that of your companions) a secret.
Suggested Characteristics
In general, smugglers value survival, and then profit, above other things. One could be a part of a larger
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Magic Items
Acquisitions Incorporated
—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
Backgrounds
Guildmasters’ Guide to Ravnica
guild.
5
I was a member of this guild before the Dimir recruited me.
6
I don’t like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
don’t share it.
3
I like to sound mysterious, because wisdom hidden grows deeper with time.
4
I have no patience with people who get in my way.
5
I love hearing about other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with the following effects: For 1 minute, the sound of a klaxon blares throughout the prison, and all continual flame spells in the prison take on a reddish hue. The guards in area R19 don their
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
throughout the prison, and all light created by continual flame spells in the prison takes on a reddish hue. Prison Deployment. The guards in area R19 don their armor, arm themselves, and move to area
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the prison, and all light created by continual flame spells in the prison takes on a reddish hue. Prison Deployment. The guards in area R19 don their armor, arm themselves, and move to area
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
-ti put little value on humanoid lives, even those of their own slaves and cultists. They would poison children to carry out a threat against their parents, or turn one person into a broodguard in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tide, warn them that retreat is a better option, and that this is a fight they aren’t likely to survive without strategy and aid. See the “Battle for Blingdenstone” section for the ways the
Dungeon Master’s Guide) hangs above each door. The chambers the fill the sphere’s interior have been scoured by the ooze creatures, leaving nothing but bare corridors and empty chambers. Even the metalwork has been corroded and eaten away. There is nothing of interest or value within.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
original owner of the assets gives permission, and their value will enable Aubreck to rebuild his business once he redeems them for himself. TROUBLE ALONG THE WAY
The journey to the derelict takes 1d4
characters are divided between two cabins on the lower deck.
The sahuagin fight until six or more of their group are slain. When that occurs, the survivors retreat to the water and flee.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commanding their underlings to cover their retreat. Defense of Triboar After receiving reports of orcs attacking ranches to the southeast, Lord Protector Darathra Shendrel sends the Twelve to
it for 5,000 gp (paid in 500 gp gemstones), though its actual value is three times as much. Treasure Ildmane carries no treasure other than a rod of the Vonindod (see appendix B). Okssort carries a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the thumbs to create an X-shape linked by a line across the bottom. It stands for water’s eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
almost as patient and stoic as the followers of the earth cult. They understand the value of outlasting formidable foes and slowly eroding their defenses. However, they are far more flexible and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Chamber Two bugbears stand guard in this empty room. When confronted by any threat, they retreat along the curved northern tunnel to area 28c, gather reinforcements, and make their stand in area 28b
obelisk to the west, north, and east. They contain a dozen goblin beds made of bundled rugs and torn fabric. (The beds have nothing of value.)
A detect magic spell reveals a faint aura of divination
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locations other than the pyramid and the windmill hold anything of value. Fleeing Mezzoloths. A band of mezzoloths fled their leader in the Briny Maze and came to the Endless Void. They settled on this
Pool. Trapped. They don’t know how to leave the Endless Void and hope to learn a method of escape by observing the floating nodules from the concealment this island provides. Uneasy Retreat. Nellik
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underlings slaughtered, cowardice compels him to retreat to area 7. The others flee to area 8 and team up with any bandits remaining there. A character who inspects the stone fresco and succeeds on a DC 13
elsewhere, four human bandits sleep in their bedrolls. A doppelganger sits on another bedroll, keeping watch.
Treasure. Each bandit carries 1d6 gp in a pouch. The doppelganger has no interest in treasure and carries nothing of value.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bridge. With nowhere to hide, the people in the village lowered the drawbridge and fled north. In the event of an attack, the villagers are supposed to retreat to the keep; with the bridge out, that
of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, there’s nothing particularly valuable to be found here. 14d. Upstairs Hall This
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Geode
5,000 gold
20 lbs +
23
25
1 hour
Delerium Properties
All delerium samples have the following traits regardless of size
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Massive Cluster
Priceless
8,000 lbs +
25
50
7 days
Delerium Properties
All delerium samples have the following traits
creatures in the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
quick to retreat when challenged, but soon return to strike again. They admire the patience and endurance of the Black Earth cult, but despise the Cult of the Eternal Flame. They see the followers of
touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): expeditious retreat, ice knife,* magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Fragment
100 gold
1/2 lbs
17
10
1 minute
Delerium Properties
All delerium samples have the following traits regardless of size
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Shard
500 gold
1 lbs
19
15
5 minutes
Delerium Properties
All delerium samples have the following traits regardless of size
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Chip
10 gold
1/4 lbs
15
5
1 action
Delerium Properties
All delerium samples have the following traits regardless of size
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Crystal
1,000 gold
2 lbs
21
20
30 minutes
Delerium Properties
All delerium samples have the following traits regardless of
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Ultimately, the assault ends with one of three possibilities. If the PCs retreat, they meet Saltmarsh’s human attackers as they launch their offensive. The attack force thanks the characters for their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Creature Encounters Keep the party’s level in mind when fleshing out these encounters, and allow the characters to retreat from or avoid an encounter that is too great a challenge. Escape should come
a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries d20 Discovery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” at the end of chapter 10) is in her drow disguise, buying information of value to the alliance. When she sees the party, she ends her meeting and tries to find out why the characters are here. If
at least 50 gp. If they do, the characters gain advantage on checks made to talk their way past the patrol. Any sign of a large, armed, and potentially hostile group causes the patrol to retreat and