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Returning 35 results for 'source of role delving verbal'.
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Monsters
Tomb of Annihilation
plant, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn’t impair the
unharmed.
Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components:
At will: druidcraft, guidance, pass without trace, resistance
Monsters
Acquisitions Incorporated
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
and destroy those responsible.
As a guardian of the wild, Walnut has long held an antipathy toward civilization and anything urban. However, understanding that civilization was the source of the evil
Monsters
Spelljammer: Adventures in Space
takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while it is magically protected in
appears in the shelter’s space, but is otherwise unharmed.
Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components and using Charisma as the
Species
Eberron: Rising from the Last War
beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics served in every nation’s army during the war.
The guild runs
. House Jorasco is also the source of potions of healing. While many criticize Jorasco’s demands for payment, the house maintains that it’s not about greed; it’s about ensuring the
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) components. If you can't provide one or more of a spell's components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren't the source of
Components A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Components A spell’s components are physical requirements the spellcaster must meet to cast the spell. Each spell’s description indicates whether it requires Verbal (V), Somatic (S), or Material (M
) components. If the spellcaster can’t provide one or more of a spell’s components, the spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell. Each spell’s description indicates whether it requires Verbal (V), Somatic (S), or Material (M) components. If the spellcaster can’t provide one or more of a spell’s components, the
spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
. This character is usually similar to an Investigator, but typically has an unusual background or expert knowledge. The relationship between a Consultant and the rest of the party can be a source of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
can be useful to think about the source of your faith. Were you brought up in your religion, or did you come to it later in life? Are you primarily devoted to the principles of your religion, or have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Music is the fruit of the divine tree that vibrates with the Words of Creation. But the question I ask you is, can a bard go to the root of this tree? Can one tap into the source of that power
along as oral history, to survive even when no written record remains. It is also the bard’s role to chronicle smaller and more contemporary events — the stories of today’s heroes, including their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
, you can have some players take on the role of two characters so the group has at least four characters. A player with two characters should treat one of them as their main character and the other as a sidekick, there to help out but probably not engaging in a lot of dialogue.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, sabotage, theft, and deception. Schemes are hidden beneath layers of other schemes, making the intention behind them nearly impossible to discover. The guildmasters are often the source of these plots
guilds or advance their own agendas. Whether delving into the dungeons of the undercity, pursuing assassins through the bustling streets, negotiating accords among the rich and powerful, or sniffing out
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. Arcane Origins d6 Origin 1 Your power arises from your family’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
healers. The leader of the guild, Baron Ulara d’Jorasco, is much beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics
service, they will treat you with mundane techniques. House Jorasco is also the source of potions of healing. While many criticize Jorasco’s demands for payment, the house maintains that it’s not about
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) components. If you can’t provide one or more of a spell’s components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves aren’t the source of
Components A spell’s components are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
otherwise. The boxed text for those locations assumes that the characters have darkvision or a light source. Rubble. Areas of crumbling rock and gravel are difficult terrain (see “Difficult Terrain” in the
other locations that have many places to explore. Therefore, not every location needs a map.
When the players arrive at a location marked on a map, you can either rely on a verbal description to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
familiars, since they are viewed as symbols of wisdom and sound judgment. Sphinxes and archons are the rare nonhumanoids that play a significant role in the leadership and operation of the guild. Azorius
, divination 5th level (1 slot): dominate person Azorius Creatures Challenge Creature Source 0 Homunculus MM 0 Owl MM 1/4 Giant owl MM 1/2 Soldier GGR 1/2 Warhorse MM 1 Giant eagle MM 2 Griffon MM 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character’s backstory or a DM looking for an intriguing place to set an adventure. Chapter 3 focuses on Sharn, the City of Towers. Sharn is one of the wonders of Khorvaire, and a source of endless
includes magic items and other treasures for an Eberron campaign. It also explores the vital role of dragonshards. Chapter 6 presents new monsters and NPCs drawn from the world of Eberron. From mighty
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Villains It’s easy for servants of Heliod—and even the god himself—to take on a villainous role in the world. Heliod’s followers easily become obsessed with upholding justice at the price of
creatures such as those on the Heliod’s Monsters table. Heliod’s Monsters Challenge Creature Source
1/8 Noble MM
2 Centaur MM
2 Griffon MM
2 Pegasus MM
3 Fleecemane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the charlatan, entertainer, or urchin background, often excel in this role. BRELAND LEDGER
Lies on trial! karrn Spy faces justice
In a courthouse surrounded by agents of the King’s Citadel and
the Last War, stands accused of stealing state secrets, sabotage, and one count of murder—though an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the King’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
civilization and anything urban. However, understanding that civilization was the source of the evil that destroyed her people, she makes the city her home now. She embraces her role as the “C” Team’s
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
unique mind-set. Possessed of higher intelligence than most other races, a gnome can be an important source of knowledge, and can devise solutions for many problems an adventuring party encounters. A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
determine the path of the Prophecy, and player characters may be pawns in this great game. As one of the heroes of the age, you surely have a role in the Draconic Prophecy. Will you be a tool of one of these ancient forces, or will you master the game and determine your own destiny?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
into Eberron, but that doesn’t mean that there needs to be a kenku nation or that kenku have played a significant role in history; it may be that a dozen kenku were thrown out of the Faerie Court of
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s Villains Thassa can take on a villainous role as much through indifference as through malice. Thassa takes revenge on those who wrong her, and she doesn’t particularly care who else is
servants. Thassa’s Monsters Challenge Creature Source
1/2 Hippocamp MOoT
1 Siren (harpy)* MM
2 Naiad MOoT
2 Triton shorestalker MOoT
5 Water elemental MM
8
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonshards Dragonshards are crystals imbued with raw mystical energy. They are the fuel that drives the magical economy, playing a vital role in the creation of magic items and the performance of
shard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golding veins gleaming within. Siberys
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
’ wrath.
4 The head of a prominent family (noble) continues to exert abusive control over their adult children, citing their role as matriarch or patriarch to justify it.
5 A local leader
Monsters table presents a few foes likely to serve the god’s will. Karametra’s Monsters Challenge Creature Source
0 Awakened shrub MM
1 Alseid MOoT
1 Dryad MM
2 Awakened
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonshards Dragonshards aren’t magic items themselves but are crystals imbued with magical energy. They play a vital role in the creation of magic items and the performance of certain rituals in
dragonshard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golden veins gleaming within. These
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space
following spells, requiring no material or verbal components and using Charisma as the spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell
is forced out and appears in the shelter’s former space, but is otherwise unharmed.
Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components:
At will: druidcraft, guidance, pass without trace, resistance
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
source of negative energy in Eberron, and largely serves the same role as the Shadowfell in the core cosmology. Risia: The Plain of Ice. The counterpart of Fernia, Risia embodies water, winter, and all
celestials and fiends that embody these ideas. Irian: The Eternal Dawn. A plane of light and hope, Irian is the source of positive energy in Eberron. Kythri: The Churning Chaos. The plane of chaos and change
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guide—a guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
all divine power. Faction Attire. Defiers wear geometric, starry fabrics that hint at their astral ties. They adorn their outfits with silver chains and broken holy symbols. Role in Sigil. The Athar
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
world than it does with the giants themselves. These adventures might be disaster stories, where characters might help bystanders escape. The source of the disaster might be a conflict between two giants