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Returning 35 results for 'spell of intensity bathe'.
Other Suggestions:
spell of ingenuity battle
spell of ingenuity both
spell of intensity both
spell of intensity bite
spell of intensity breathe
Spells
Player’s Handbook
saving throw, taking 6d12 Radiant damage on a failed save or half as much damage on a successful one.
Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also
move the Cylinder up to 30 feet.
Whenever the Cylinder moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in
Monsters
Spelljammer: Adventures in Space
on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15-foot cone
the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Spellcasting. Flapjack casts one of the following spells, requiring no material components and using Intelligence
Flumph
Legacy
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Monsters
Monster Manual (2014)
"} acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15
creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage on a successful one.
Spellcasting (Psionics). The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):
At
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
Monsters
Waterdeep: Dungeon of the Mad Mage
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic
destroyed.
Light Intensity. Any creature that starts its turn within 10 feet of the illuminated golem and can see the golem must succeed on a DC 17 Wisdom saving throw or be blinded until the start of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.Stone guards are elite troops deployed in small numbers to bolster war bands of
some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they&rsquo
Searing Smite
Legacy
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Spells
Player’s Handbook (2014)
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target
and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted, the mount is invisible as well. The invisibility ends
if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
Monsters
Mordenkainen Presents: Monsters of the Multiverse
components and using Charisma as the spellcasting ability (spell save DC 17):
At will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, polymorph, suggestionAs part of their quest
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Curse of Strahd
spell.
Spellcasting. Baba Lysaga is a 16th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
monsters
minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to staunch the wound, doing so by succeeding on a DC 15 Wisdom (Medicine
again until the start of her next turn.Chakuna is Valachan’s deadliest hunter, a youthful werepanther with the intensity and calm of a veteran executioner. Few can elude her cold cunning, deadly
Spells
Elemental Evil Player's Companion
You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you
the cube, continually blowing in a horizontal direction you designate. You choose the intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery
as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
circular. (The pools shown on map 1 are not to scale.) A detect magic spell reveals a faint aura of abjuration magic around each pool. The tortles of the island like to bathe and relax in the mud pools
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Sounds. The hiss and rumble of flowing lava can be heard throughout the node.
Elemental Heat The map indicates three zones of heat intensity. The low intensity zone is uncomfortably hot but doesn’t
intensity zone, the DC for avoiding exhaustion starts at 10.
Map 5.5: The Weeping Colossus View Player Version
Random Encounters For every 30 minutes the characters spend inside the Weeping
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns
until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or half as much damage on a successful one. Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet. Whenever the Cylinder
moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or half as much damage on a successful one. Until the spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30 feet. Whenever the Cylinder
moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizards The First Hilt parried a clumsy axe swing and caught the rhythm of the wizard’s spell. It was one with which he was well familiar. Using his free hand, the bladesinger mirrored his opponent’s
bladesinger quenched the spell.
— Keith Francis Strohm, Bladesinger
Scholars and practitioners of what they call “the Art” (see chapter 1 for details), wizards are the most disciplined spellcasters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones
difficult terrain made of earth or stone without expending extra movement. Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room, is sealed with an Arcane Lock spell that requires a successful DC 30 Dexterity (Sleight of Hand) check using thieves’ tools to open. Lighting Continual Flame spells cast on sconces bathe most
areas in bright light. Only area S8 is unlit. Safe from Prying Eyes Everyone in the sanctum is under the effect of a Nondetection spell while they remain inside the structure. Walls Alustriel magically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
surrounding the tower creates light wind and occasional rain in a 5-mile radius. Every day, there is a 10 percent chance the storm spikes in intensity to become a full thunderstorm with strong winds and
creature can also cast call lightning at will (spell save DC 17), targeting any point the creature can see under the perpetual storm regardless of range. Summoned Aid. As an action, a creature in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can
intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that enter or leave the cube or pass through it have disadvantage on their attack rolls. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can
intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that enter or leave the cube or pass through it have disadvantage on their attack rolls. If
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Vision and Light The most fundamental tasks of adventuring — noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few — rely heavily on a
surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vision and Light The most fundamental tasks of adventuring--noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few--rely heavily on a
darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Darkness creates a heavily obscured area. Characters face
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful. Anathemas consider themselves demigods on the path
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, polymorph, suggestion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
imprisoned by the slain dragon’s spirit, preventing the creature from being raised from the dead.
In general, ending the curse on a dragon’s hoard is not as simple as casting a single spell
. Magic can offer temporary respite, though. A remove curse spell cast on any affected character suppresses the effect of the curse for 1 hour, while a greater restoration spell suppresses the curse until
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic. Mother Night has also imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly
of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection spell.
Spellcasting. Baba Lysaga is a 16th-level spellcaster. Her spellcasting ability is