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Returning 33 results for 'street of race dream verdan'.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
. Some found themselves near dwarven strongholds, others near elven enclaves, and others near the widespread human settlements of Faerûn. Without a cultural identity or memory of their own, the verdan
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
a while?”
Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what&rsquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
singling them out. For instance, a player might be hooked by a passing reference you make to a street urchin and try to strike up a conversation with the youngster. Suddenly, an extra on whom you placed
no importance becomes a central figure in an improvised roleplaying scene. Whenever extras are present, be prepared to come up with names and mannerisms on the fly. In a pinch, you can plunder the race-specific character names found in chapter 2 of the Player’s Handbook.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
family friend 56–63 Home of a healer or midwife 64–65 Carriage, cart, or wagon 66–68 Barn, shed, or other outbuilding 69–70 Cave 71–72 Field 73–74 Forest 75–77 Temple 78 Battlefield 79–80 Alley or street
81–82 Brothel, tavern, or inn 83–84 Castle, keep, tower, or palace 85 Sewer or rubbish heap 86–88 Among people of a different race 89–91 On board a boat or a ship 92–93 In a prison or in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Race to Destruction After the characters despoil the third shrine in the Temple of Elemental Evil, the remaining cult sends a powerful force with a devastation orb from the Fane of the Eye (see
. Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
humanoid (any race), chaotic evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 40 ft., climb 30 ft.
STR
13(+1)
DEX
17(+3)
CON
12(+1)
INT
10(+0)
WIS
8(−1
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. She’s the grande dame of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Onyari’s final moments before the flying city was destroyed. A moment later, a young silver dragon strafes the street ahead, freezing structures and people alike. Consider the following suggestions as you
6 (1d12) necrotic damage or gain 1 level of exhaustion that lingers until the test ends. Dream Logic. Like a dream, the test doesn’t need to make sense or be consistent from moment to moment. It’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street — a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
century ago, children passing through the alley still sing a song: “Hop for the hollows, hop for the dead, hop on the flagstones, hop on their heads.” As you stroll down Warrior’s Way or the Street
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Elf
RYAN BARGER
The elves of Ravnica are as much at home in the markets of Ivy Lane and the inns of Oak Street as their kin on other worlds are in ancient forests and fey castles. They scale the
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
spellcaster makes a good sidekick for a fighter or rogue. During a festival below one of the walking statues of Waterdeep,
young friends dream of embarking on adventures together.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Street, which runs roughly parallel to the Noble’s Wall, sees the heaviest traffic. At night, the district turns to more tawdry pillars of vice and avarice, where the wise go armed if they go at all
out. Geld’s Maps. Starting Point indicated by Cleric Lena. Points to Cargo Street Clue, and Onella’s. Onella’s Palms. Leads to solving the line for the Temple of Pholtus. Temple of Photlus. Leads to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
home, sit on the edges of their seats, dream of far-off shores, choke up with emotion, or smile from ear to ear. Some of the most often-told tales concern the origin of a halfling clan’s name. Generally
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj. Ominous Dream The character has seen the earth prophet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
winning a dinosaur race, stopping a rampaging carnivore, or completing an expedition that made significant discoveries). The exception is Wakanga O’tamu, who welcomes any adventurers traveling in the
numerous than the urchins and pickpockets. Street performers and tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Everything
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
innately cast the following spells, requiring no components:
At will: charm person
3/day each: detect thoughts, disguise self, suggestion
1/day: dominate person, dream
Actions
Multiattack
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
vedalken are lawmages.
Lawmage
Medium humanoid (any race), lawful neutral
Armor Class 15 (breastplate)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attacks originating from outside the capsule. ALTERDEEP
Unconscious creatures in psipods experience the equivalent of a shared dream as they appear with all their carried possessions in Waterdeep
convince Extremiton to let them back into the real world.
Unconscious Humanoids Eight of the humanoids in the psipods are commoners of mixed race, alignment, and ethnicity. Their names are Daundarak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters must obey orders them to go to the adventure location. 10 An NPC the characters respect asks them to go to the adventure location. 11 One night, the characters all dream about entering the
a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves through feats of strength and ferocity in war are considered worthy of being true worshipers. Gruumsh singles out these individuals by bestowing upon each one a powerful dream or vision that
bursting the orcs apart. If it was not for the followers of Luthic, it is possible that the race of orcs would be no more than small bands of warrior-nomads, scratching out a meager existence, rather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
aura of divination magic around the mirror. Speaking the word “Xoblob” within 10 feet of the mirror causes its reflective surface to become a scrying sensor, showing the Old Xoblob Shop and the street
Trolltide scare. X20. Dream Nullifier This side chamber contains the following features: A 6-foot-diameter bowl made of crystal lattice pulsates with multicolored light as it floats 10 feet off the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
unknown, as is Corellon, yet elves called “dark” exist in this world. These are elves whom others believe have betrayed their people, but to the eye, they bear none of the physical hallmarks of drow. I wonder if, with so mutable a race as elves, that state is permanent.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Metallic Dragons Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world. Noble Curiosity. Metallic dragons covet
initiative count 20 on the next round. One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the