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Returning 35 results for 'strike of intense better'.
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strike of intend better
Magic Items
Dungeon Master’s Guide
hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried.
The weapon has the following additional properties.
Clap of Thunder. As a Magic action, you can strike
Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take 3d8 Thunder damage.
Earthquake. As a Magic action, you can strike the weapon
Monsters
Candlekeep Mysteries
Unarmored Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Force Strike"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Force Strike
Monsters
Strixhaven: A Curriculum of Chaos
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
interacts with the world can change the world. They impress upon their students to use magic as a tool to shape the overall experience of reality, and in turn make the world a better place.
Quandrix
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Waterdeep: Dungeon of the Mad Mage
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).
Bite
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
not incapacitated. Any creature within 30 feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Backgrounds
Guildmasters’ Guide to Ravnica
friends, message
1st
command, ensnaring strike
2nd
arcane lock, calm emotions, hold person
3rd
clairvoyance, counterspell
4th
compulsion, divination
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of thunderous energy. Each creature in the Cone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Earthquake. As a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact
additional properties. Clap of Thunder. As a Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of thunderous energy. Each creature in the Cone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Earthquake. As a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact
additional properties. Clap of Thunder. As a Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of
Monsters
Fizban's Treasury of Dragons
up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the cold wind to get the better of them. Auril’s winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
against one another as competition for resources becomes increasingly intense. The alliance of Ten-Towns won’t hold if the mounting tribalism continues to threaten the common good.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion who acts as an agent of a god among other people helps increase those people’s devotion to the god. And if a hero should happen to strike down the agents of a rival god along the way, all the better. The Vanquisher, and the Hunter
(CHUCK LUKACS)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Ruined Dhakaani Fort as the basis for a fort that has been reclaimed by the Heirs, which would be in better repair and guarded by competent troops. Dhakaani Fort Adventures The Dhakaani Fort Adventures
taken prisoner and held in the fort’s dungeons. 5 Steal the fort commander’s notes on troop movements in the surrounding areas. 6 Lead a strike force against the fort to drive out or destroy the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots. Goblins obey those who accomplish the wildest plans. Such
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Fist patrols strike out into the jungle to “pacify” territory and claim lost treasures. The Flaming Fist has already plundered the ruins of Mezro. Now the mercenaries and their wealthy backers in
Baldur’s Gate would like nothing better than to do the same to Omu, but they’ve had no luck locating the lost city. The Flaming Fist’s researchers are convinced the city lies south of Lake Luo but east of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Respect quandary Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
plead with the characters to spare the villain’s life, to prove that they are better than the villain. A weak NPC might beg for a chance to win favor from the characters by undertaking a dangerous but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakith’s will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
siblings have been exiled, or perhaps the character’s adventures have proven them a more suitable candidate for the throne. The character is subjected to an intense training regimen to make them
better qualified for rulership, and the player selects the Skill Expert feat for their character. Eventually the ruler dies or steps down, and when the character reaches level 11, the character ascends to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are, what’s motivating these attacks, and where they plan to strike next. If characters recover valuables that were stolen from the town, he would like them returned, but he does his best to arrange a
heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, what’s motivating these attacks, and where they plan to strike next. If characters recover valuables that were stolen from the town, he would like them returned, but he does his best to arrange a
heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
1. Office of the Artificer This entrance opens up to a large stone chamber. At the far end, an intense-looking man stands behind a large stone table covered in a dense layer of plans, drawings, and
have already been at large within the tomb and caused trouble, Moghadam might decide he’s better off being rid of them. In that event, he might offer to trade the components in exchange for the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground
or an Unarmed Strike—and deal damage to the target, you gain a +2 bonus to the damage. Strength Advantage. You have Advantage on Strength checks and Strength saving throws. No Concentration or Spells
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study. Why did the
strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their
3 Protection from Evil and Good, Shield of Faith 5 Aid, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
acquainted with the sorts of taverns and inns the characters might be found in. When the characters are brought to Aubreck (a male human noble), they quickly note that he has seen better days. His
raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a better idea of what they’re up against, they have a better chance to succeed. Stage 3 Third Council of Waterdeep. At the third meeting of the Council of Waterdeep, the characters take lead roles in
the Sword Coast for the final battle against the Cult of the Dragon. Severin is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
githzerai makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon
that her warmongering would soon make her a tyrant no better than the mind flayers.
Githzerai Zerth Skilled githzerai monks that best exemplify the teachings and principles of Zerthimon are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
. The more obscure the historical references I can include in everyday conversation, the better. 2 By searching for these lost artifacts, I hope to find who I really am along the way. 3 I can barely go
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters to go to Gracklstugh to acquire better equipment, and out of a desire to return to his people. He also intends to murder the characters one by one along the way, believing them to be divine
their former home. Once they feel safer, they’re likely to strike out on their own, just as they were before the drow captured them. ON THEIR OWN
In the event that none of the prisoners who manage to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros Legion, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack. Minotaurs tend to vent their outrage through violence, but they aren’t
to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can