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Returning 35 results for 'strikes of rest deals vecna'.
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Magic Items
Dungeon Master’s Guide
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
Spells
Player’s Handbook
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike
Magic Items
Dungeon Master’s Guide
with a weapon held by it deals an extra 2d8 Cold damage on a hit.
Spellcasting. The hand has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Hand of Vecna
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
within 1 mile of the lair.
Looming Shadows. Shadows within 1 mile of the lair seem to move as if alive. Any creature (excluding the vampire and its allies) that finishes a Short Rest while within 1
Magic Items
Dungeon Master’s Guide
of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each
minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.
96-99
Feats
Forgotten Realms: Heroes of Faerûn
reduce to 0 Hit Points can't become Undead.
Powerful Radiance. When you make a damage roll that deals Radiant damage, you can instead use the highest number possible for each damage die. Once you use this benefit, you can't do so again until you finish a Long Rest.
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Eternal Rest. Creatures you
Feats
Astarion's Book of Hungers
roll that deals Necrotic damage, you can cause one creature taking that damage to have the Poisoned condition until the start of your next turn. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Feats
Astarion's Book of Hungers
damage roll that deals Radiant damage, you can cause one Huge or smaller creature taking the damage to have the Prone condition. Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.
Monsters
Astarion's Book of Hungers
.
Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the
sap the body and mind. Creatures (excluding the vampire and its allies) that finish a Short or Long Rest while within 1 mile of the lair make a DC 15 Wisdom saving throw. On a failed save, a creature
Fire Elemental Myrmidon
Legacy
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Monsters
Princes of the Apocalypse
":"Fiery Strikes"}. The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Fiery Strikes","rollDamageType":"fire"} fire damage.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Fiery Strikes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Water Elemental Myrmidon
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Monsters
Princes of the Apocalypse
Strikes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Freezing Strikes"}. The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10);{"diceNotation":"1d10
","rollType":"damage","rollAction":"Freezing Strikes","rollDamageType":"cold"} cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon’s next turn.PoisonAcid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Bigby Presents: Glory of the Giants
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fiery Strikes","rollDamageType":"fire"} fire damage.Elemental myrmidons are Elementals conjured and bound by magic into
","rollDamageType":"force"} force damage.
Fiery Strikes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fiery Strikes"}. The myrmidon uses Multiattack. Each attack that hits
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Freezing Strikes"}. The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Freezing Strikes","rollDamageType":"cold
":"damage","rollAction":"Trident","rollDamageType":"force"} force damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
Equipment
This heavy, two-handed melee weapon deals 2d6 slashing damage on a hit. When you hit with this weapon, you can deal an extra 3d8 necrotic damage. Once you deal this extra necrotic damage, you can’t do so again until you finish a short or long rest.
Sword of Kas
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Magic Items
Dungeon Master’s Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Monsters
Tales from the Yawning Portal
Amphibious. The kraken can breathe air and water.
Siege Monster. The kraken deals double damage to objects and structures.Multiattack. The kraken makes three tentacle attacks. One of them can be
object held or creature grappled by the kraken's tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6
Monsters
Princes of the Apocalypse
Action Surge (Recharges after a Short or Long Rest). Drannin takes an additional action on his turn.
Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in
the attack).
Dwarven Resilience. Drannin has advantage on saving throws against poison.
Indomitable (Recharges after a Short or Long Rest). Drannin can reroll a saving throw that he fails. He must use
Monsters
Waterdeep: Dragon Heist
Unarmed Strikes. Hlam's unarmed strikes are magical.
Unarmored Defense. While Hlam is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Hlam attacks three times
);{"diceNotation":"10d10","rollType":"damage","rollAction":"Quivering Palm","rollDamageType":"necrotic"} necrotic damage.
Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.Deflect
Monsters
Princes of the Apocalypse
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end
of the guard’s next turn. While wreathed in flame, the weapon deals an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Flaming Weapon","rollDamageType":"fire"} fire damage
Monsters
Curse of Strahd
succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.Multiattack. The blight makes one
for sap and is so saturated with blood that it doesn’t catch fire easily.
Vicious Carnivore. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Siege Monster. The hammerer deals double damage to objects and structures.Multiattack. The hammerer makes one Claw attack and one Hammer attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
duergar are forced into the fusion by Underdark tyrants.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Monsters
Storm King's Thunder
Possession (Recharges after a Short or Long Rest). The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At
the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
Spells
Acquisitions Incorporated
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather’s magic with this improved version of the
a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead
Magic Items
Spelljammer: Adventures in Space
The reigar who creates this piece of jewelry chooses its form: bracelet, brooch, diadem, or necklace. While the reigar wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force
statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Equipment
creature in the tank:
Bone Spikes. Bony protrusions sprout from the creature’s skin. The creature gains a +1 bonus to the attack and damage rolls of unarmed strikes and natural weapon attacks
manifest a power. Once they become invisible in this way, they can’t do so again until they finish a long rest.
Redundant Organs. The creature gains an extra heart, liver, spleen, or other
Orc Red Fang of Shargaas
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Monsters
Volo's Guide to Monsters
Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with
. Hit: 10 (3d4 + 3);{"diceNotation":"3d4+3","rollType":"damage","rollAction":"Dart","rollDamageType":"piercing"} piercing damage.
Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.
Monsters
Tales from the Yawning Portal
Short or Long Rest). The spy magically turns invisible until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the spy wears or carries is invisible with it.
Poison
shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While enlarged, the spy is Large
Monsters
Waterdeep: Dragon Heist
Rest). Durnan can reroll a saving throw that he fails. He must use the new roll.
Spell Turning. While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that
target is an object, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan
Duergar Soulblade
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Monsters
Out of the Abyss
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along
Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The
Monsters
Baldur’s Gate: Descent into Avernus
after a Short or Long Rest). As a bonus action, Torogar can enter a rage that lasts for 1 minute. The rage ends early if Torogar is knocked unconscious or if his turn ends and he hasn't attacked a
hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws.
He deals an extra 3 damage when he
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
Monsters
Storm King's Thunder
feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. Slarkrethel deals double damage to objects and structures.
Legendary Resistance (3/Day). If Slarkrethel fails
direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fling","rollDamageType":"bludgeoning