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Returning 35 results for 'striving of race driving various'.
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Backgrounds
Mythic Odysseys of Theros
While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. Those who
ancestors.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose a lineage. If you choose a lineage, you might have once been a member of another race
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
coloration — from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Most centaurs style their hair and their tails in a similar way. Selesnya centaurs favor long, flowing
Tiefling
Legacy
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Species
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing Your Origin At 1st level, you choose various aspects of your character, including ability scores, race, class, and background. Together these elements help paint a picture of your
character’s origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
Annam the All-Father and his children. It also discusses various “interlopers” that vie for the worship of giants in Annam’s absence. “Social Structures” explores various models of giant societies and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your group’s adventures. Chapter 3 sparkles with new magical options, including
spells, magical spellbooks, artifacts, and magic-infused tattoos—available for both player characters and monsters to use. Chapter 4 holds various rules that a DM may incorporate into a campaign, including
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Personality The description of a race might suggest various things about the behavior and personality of that people’s archetypal adventurers. You may ignore those suggestions, whether they’re about
character.
Your race is considered to be a Custom Lineage for any game feature that requires a certain race, such as elf or dwarf.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aasimar In Eberron, aasimar aren’t a race as such. Rather, each aasimar is a unique individual touched by a celestial power. An aasimar bound to the Silver Flame has a couatl as an angelic guide
, driving it to protect the innocent from supernatural evil. An archon from Shavarath could exhort its aasimar to fight tyranny and injustice in the name of Dol Arrah, while an angel from Syrania might
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
spelljamming as well as statistics and illustrations for various spelljamming vessels. The chapter also includes a few spells and magic items that are popular among astral voyagers. Chapter 3 describes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans’ Deities The breadth and variety of the human race in Faerûn is never more evident than in the diverse collection of deities that humans worship. The Faerûnian pantheon (detailed in chapter 1
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Lorehold College is devoted to the study of history, broadly understood to include the various aspects of culture, behavior, and social relationships that shape historical
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aboard ship. The half-orc Krell Grohlg still practices his worship of Lolth at a shrine inside the ship and is aided in his defense of the vessel by various kinds of spiders, swarms of vermin, and other
monstrosities. The climax of the adventure is a race against time as the octopus returns for a final onslaught, with decks flooding, the ship sinking, and characters scrambling through the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the earth. Elves are associated with the principles and magic of nature, growth, and stability. Striving to live in harmony with both nature and the community of Ravnica, they are drawn to guilds that
, wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
of framing the core division in the college’s philosophy: is growth or decay the driving force in nature? The philosophy of the root (growth) focuses on life and its irrepressible drive to thrive. This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Groups Representatives of various organizations have their own reasons for exploring the Mists and might be encountered in multiple domains. Church of Ezra Pious souls in various domains pray
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
languages and cultures also explains the scripts used to write various languages. For example, the Orc language is written using the Goblin script (rather than Dwarvish, as stated in the Player’s Handbook
all fiends. Infernal is sometimes called “Khyber’s Speech,” while Celestial is “the tongue of Siberys.” With the DM’s approval, you can exchange a language granted by your race for a different language
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Player’s Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, fundamentally good-hearted and striving to help others where she can. Artemis is lawful evil, unconcerned with the value of sentient life but at least professional in his approach to murder.
As an
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
opposition in the various elemental temples and the retribution of the offended cults, the characters succeed in rescuing some of the Mirabar delegates and driving out some or all of the cults from
their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
passing through the city. The drow give it a wide berth. Bregan D’aerthe Mercenaries Bregan D’aerthe was instrumental in driving the demons out of Menzoberranzan. Since the incursion, Bregan D’aerthe
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around the base of the giant fungal tower. The revelers are a motley collection of humanoids and various other creatures, all sporting tumors, cankers, and putrid patches of flesh all over their bodies
safety. Any attack that successfully deals damage to Zuggtmoy damages her gown, driving the demon queen into a rage to attack the intruders.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
nonbelievers. 3 Seeks to transform their body into a vessel or gate for the subject of their belief. 4 Now appears as a bloodthirsty amalgamation of various forest creatures. 5 Uncontrollably utters
deity, driving them to ever bloodier sacrifices. Folk Horror Adventures In folk horror tales, characters often discover that their beliefs aren’t as universally held as they assumed—and provide no
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, entertainers, or storytellers for use in their courts. Egotistical Hierarchs. All marids claim a title of nobility, and the race is awash in shahs, sultans, muftis, and khedives. Most of these titles are
mere pretense on the part of the self-important marids. Marids treat all others — including other genies — as inferiors of various grades, ranging from poor cousins to petty annoyances. They tolerate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
called “failure points,” which are used to represent the race against the Six and determine which side finds the headquarters first. The resolution of that search is described in the “On Board The
provide cover, potentially allowing the characters to make a stealthy approach. Various booms and scaffolding can also grant access to the larger ships, from which the characters can work their way to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in such a place. Oracular Conflux Adventures d12 Adventure Goal
1 Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elemental’s
are used for various forms of soothsaying and predictions, including animal sacrifice and the reading of entrails. Off the divination chamber is the observatory, which houses a telescope, an astrolabe
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These
guild’s. Size. Your size is Medium, within the normal range of your humanoid base race. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it