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Returning 35 results for 'swimming'.
Magic Items
Dungeon Masterâs Guide
You have a Swim Speed of 40 feet while wearing this ring
Magic Items
Dungeon Masterâs Guide
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Swimming While youâre swimming, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Swim Speed and use it to swim. At the DMâs option, moving any distance in rough water might require a successful DC 15 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Swimming While youâre swimming, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Swim Speed and use it to swim. At the DMâs option, moving any distance in rough water might require a successful DC 15 Strength (Athletics) check.
Climbing Swimming Crawling
Legacy
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Rules
Each foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you're climbing, swimming, or crawling. You ignore this extra cost if you have a climbing speed and use it to climb
or a swimming speed and use it to swim. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Ring of Swimming Ring, uncommon You have a swimming speed of 40 feet while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Swimming Ring, uncommon You have a swimming speed of 40 feet while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Gloves of Swimming and Climbing Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming donât cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Ring of Swimming Ring, Uncommon You have a Swim Speed of 40 feet while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Swimming Ring, Uncommon You have a Swim Speed of 40 feet while wearing this ring.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gloves of Swimming and Climbing Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming donât cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gloves of Swimming and Climbing Wondrous Item, Uncommon (Requires Attunement) While wearing these gloves, you have a Climb Speed and a Swim Speed equal to your Speed, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Gloves of Swimming and Climbing Wondrous Item, Uncommon (Requires Attunement) While wearing these gloves, you have a Climb Speed and a Swim Speed equal to your Speed, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Magic Items
Dungeon Masterâs Guide
While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor canât heal
Magic Items
Dungeon Masterâs Guide
While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet
Spells
Playerâs Handbook
deals on later rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.
A creature caught in the wall can move by swimming. Because of the waveâs force, though, the
Spells
Playerâs Handbook
minute. Creatures that were swimming on the surface of frozen water are trapped in the ice and have the Restrained condition. A trapped creature can take an action to make a Strength (Athletics) check
Spells
Playerâs Handbook
creatureâs natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
Magic Items
Ghosts of Saltmarsh
While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Magic Items
Spelljammer: Adventures in Space
of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Magic Items
Mythic Odysseys of Theros
swimming speed of 60 feet.
Piety 25+. The bident has 1 randomly determined minor beneficial property.
Piety 50+. The bident has 1 randomly determined major beneficial property.
If you arenât a
monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident canât be used again until the next dusk
Monsters
Tales from the Yawning Portal
roll against a creature if at least one of the sea lionâs allies is within 5 feet of the creature and the ally isnât incapacitated.
Swimming Leap. With a 10-foot swimming start, the sea
Monsters
Princes of the Apocalypse
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to
Magic Items
Ghosts of Saltmarsh
This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet (see âUnusual Environmentsâ in chapter 5 of the Dungeon Masterâs Guide).
Magic Items
The Wild Beyond the Witchlight
. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without
Monsters
Ghosts of Saltmarsh
Amphibious. Oceanus can breathe air and water.
Friend of the Sea. Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.Trident. Melee or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below.
Black Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to acid damage.
Blue Guard Drake. The drake has a burrowing speed of 20 feet and
resistance to lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed
Magic Items
Descent into the Lost Caverns of Tsojcanth
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it canât travel underwater
Monsters
Princes of the Apocalypse
fathomer is knocked unconscious or dies, it also reverts to its true form.
While in serpent form, the fathomer gains a swimming speed of 40 feet, the ability to breathe underwater, immunity to poison
Magic Items
Mythic Odysseys of Theros
this form:
Liquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal
Monsters
Fizban's Treasury of Dragons
up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
swimming in these currents, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), even if a creature has a swimming speed.
Elemental Portals. Crevasses on the ocean floor within 1
Monsters
Guildmastersâ Guide to Ravnica
narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
Monsters
Guildmastersâ Guide to Ravnica
squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking speed.
4
Cryptic Skin
Monsters
Guildmastersâ Guide to Ravnica
narrow as 1 inch wide without squeezing.
2
Aquatic. The krasis gains a swimming speed equal to its walking speed.
3
Climbing Speed. The krasis gains a climbing speed equal to its walking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
swimming speed of 30 feet.
Clockwork Malfunctions
d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Clockwork Malfunctions"}
Malfunction
1
Faulty Sensors. Roll a d6






