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Returning 35 results for 'three some'.
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Magic Items
Dungeon Master’s Guide
While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge
Monsters
Forgotten Realms: Adventures in Faerûn
Myrkul and gained a portion of malevolent divine power from each. A scion of the Dead Three might have seized this power in a sinister ritual or had it thrust on them by an evil Artifact or a god’s
malevolent will. In any case, they possess cruelty, bloodlust, and necromantic power in equal measure and serve the Dead Three with their soul.
A Dead Three scion leads cults to Bane, Bhaal, or Myrkul
Equipment
Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20
classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
and murder; and Myrkul, a god of death. While some Rogues of this subclass pledge themselves ardently to those three macabre gods, others are thrust on this path by a curse. Either way, a scion’s
Three-Dragon Ante Set
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set
Three-Quarters Cover
Legacy
This doesn't reflect the latest rules and lore.
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Rules
A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dead Three Bane (the Lord of Tyranny), Bhaal (the Lord of Murder), and Myrkul (the Lord of Bones) make up the Dead Three. While these deities have lost much of their power, their faiths still command
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Three Truths Infinite possibility doesn’t mean infinite complexity. The residents of Sigil and planar travelers know the multiverse follows three basic principles. Reality’s vast complexity and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Three Truths Infinite possibility doesn’t mean infinite complexity. The residents of Sigil and planar travelers know the multiverse follows three basic principles. Reality’s vast complexity and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Three Truths Infinite possibility doesn’t mean infinite complexity. The residents of Sigil and planar travelers know the multiverse follows three basic principles. Reality’s vast complexity and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three Three legendary archmages serve as the characters’ allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the “Kas the Destroyer” section.) More information about each spellcaster follows.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Three-Quarters Cover A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stage Three: Illness All businesses close, and the gates to walled communities are sealed. The Casques Silencieux usher anyone on the streets back into their homes. Those without shelter congregate
in alleys, where the rats grow bold. During this stage, whenever a character goes out in public, roll or choose an encounter from the Stage Three Encounters table. If exposed to the Gnawing Plague, a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Three Mothers The three green hags are intent on capturing the unicorn, Banrion, and corrupting the entirety of the woods. Over time, they have taken on characteristics of certain animals. Mother
featured animal characteristics. The trio’s hag eye is carried by a redcap named Olitor, who uses it to spy on their behalf. Olitor is likewise disguised as a small, disheveled satyr. Hag Coven
Three
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Dead Three The plots of patriars and the schemes of Guild operatives fill the gossip and whispers of Baldur’s Gate. Yet, throughout the city, no names are as synonymous with dastardly acts as
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Three Flags Sailing Tavern Fishers come here after a long day for a bowl of stew and a quick pint before heading to bed. The atmosphere is subdued; the fishers are cold and tired and unsure about
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three Three legendary archmages serve as the characters’ allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the “Kas the Destroyer” section.) More information about each spellcaster follows.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three Three legendary archmages serve as the characters’ allies throughout the rest of this adventure, though one of these individuals is an impostor. (See the “Kas the Destroyer” section.) More information about each spellcaster follows.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Three-Quarters Cover A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Three Mothers The three green hags are intent on capturing the unicorn, Banrion, and corrupting the entirety of the woods. Over time, they have taken on characteristics of certain animals. Mother
featured animal characteristics. The trio’s hag eye is carried by a redcap named Olitor, who uses it to spy on their behalf. Olitor is likewise disguised as a small, disheveled satyr. Hag Coven
Three
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Three Mothers The three green hags are intent on capturing the unicorn, Banrion, and corrupting the entirety of the woods. Over time, they have taken on characteristics of certain animals. Mother
featured animal characteristics. The trio’s hag eye is carried by a redcap named Olitor, who uses it to spy on their behalf. Olitor is likewise disguised as a small, disheveled satyr. Hag Coven
Three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Three Wishes Ring, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Three Wishes Ring, legendary While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Three Wishes Ring, legendary While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Three Wishes Ring, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Three Wishes Ring, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Three Wishes Ring, legendary While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.