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Returning 35 results for 'time forth dragon'.
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time force dragon
time foot dragon
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"force"} force damage.
Time Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Time Breath"}. The dragon exhales a wave of shimmering light in a 30-foot cone
end of each of its turns, ending the effect on itself after it succeeds on two of these saves.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"force"} force damage.
Time Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Time Breath"}. The dragon exhales a wave of shimmering light in a 15-foot cone
end of each of its turns, ending the effect on itself on a success.These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmlings are born with shining
Monsters
Planescape: Adventures in the Multiverse
":"recharge", "rollAction":"Time Breath"}. The dragon exhales a wave of shimmering light in a 60-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to
roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature it can see within 60 feet of itself that is weakened by
Monsters
Planescape: Adventures in the Multiverse
Cycle of Rebirth. If the dragon dies, its soul coalesces into a steely egg and teleports to a random plane of existence. The egg is immune to all damage and hatches into a time dragon wyrmling after
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
Spells
Player’s Handbook
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or
spell’s level in the stat block.
Draconic Spirit
Large Dragon, Neutral
AC 14 + the spell’s level
HP 50 + 10 for each spell level above 5
Speed 30 ft., Fly 60 ft., Swim 30 ft
Spells
Player’s Handbook
You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. The target must be either a Beast or Plant creature with an Intelligence of 3 or less or a
the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The DM chooses statistics appropriate for the awakened Plant, such as the
Monsters
Forgotten Realms: Adventures in Faerûn
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which
Monsters
Forgotten Realms: Adventures in Faerûn
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace melodies moving. A song written in the time and region from which a spirit dragon
Monsters
Forgotten Realms: Adventures in Faerûn
powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s
art of humanoid societies.
Spirit dragons find even the most commonplace melodies moving. A song written in the time and region from which a spirit dragon hails can potentially overwhelm the dragon
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +12
Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in
Monsters
Forgotten Realms: Adventures in Faerûn
appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace melodies moving. A song written in the time and region from which a spirit dragon hails can
Charmed condition.
Time Distortion. While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
clever wizard returns each time to steer the Cult of the Dragon into more desperate and sinister plots.Necrotic, PoisonAcid, Cold, Lightning
’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization dedicated to
Monsters
Forgotten Realms: Adventures in Faerûn
past, but the clever wizard returns each time to steer the Cult of the Dragon into more desperate and sinister plots.Acid, Necrotic, Poison
Success: Sammaster can’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization
Equipment
Dragon Shot ammunition are used with a Dragon Pistol or Dragon Rifle to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition.
Monsters
Fizban's Treasury of Dragons
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
", "rollType":"recharge", "rollAction":"Acid Retch"}. The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6
Monsters
Fizban's Treasury of Dragons
new eggs, which hatch inside the dragon egg’s shell in 1d6 days. The egg hunter hatchlings burst forth 1d4 days later, using the needlelike egg tooth that extends from their heads. They are
);{"diceNotation":"4d6+3","rollType":"damage","rollAction":"Egg Tooth","rollDamageType":"piercing"} piercing damage if the target is an object.A dragon egg drained by an egg hunter is filled with 1d6
Spells
Fizban's Treasury of Dragons
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family
of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points
Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
(such as dragon turtle;dragon turtles).
A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring Ahghairon’s dragonward. This effect lasts
Monsters
Fizban's Treasury of Dragons
":"1d6", "rollType":"recharge", "rollAction":"Acid Belch"}. The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
Monsters
Fizban's Treasury of Dragons
incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons from claws and teeth. Alchemists have found beneficial uses for dragon blood, but ill-advised
experiments have also given rise to dragonblood oozes.
The congealed blood of a dragon given mobility and hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape
Monsters
Acquisitions Incorporated
more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
":"roll","rollAction":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains
time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control
Monsters
Spelljammer: Adventures in Space
reduced.The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if
Monsters
Fizban's Treasury of Dragons
dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across
dragon's lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time.
2
A young amethyst dragon and a githzerai zerth travel together, learning
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon
much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to
Outlander
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
table to determine your occupation during your time in the wild, or choose one that best fits your character.
d10
Origin
1
Forester
2
Trapper
3
Homesteader
4
Guide
and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Monsters
Spelljammer: Adventures in Space
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of
time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
Monsters
Strixhaven: A Curriculum of Chaos
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Shadrix regains spent legendary actions at the start of his turn.
Claw. Shadrix makes
, Shadrix has advantage on attack rolls and saving throws. These inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action again.Centuries ago, the dragon Shadrix Silverquill
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grown within two to three weeks and can be trained in the same length of time. It is the equivalent of a guard dog in terms of what it can be trained to do.
A guard drake resembles the type of dragon
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
Monsters
Spelljammer: Adventures in Space
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of
time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grown within two to three weeks and can be trained in the same length of time. It is the equivalent of a guard dog in terms of what it can be trained to do.
A guard drake resembles the type of dragon
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
Monsters
Fizban's Treasury of Dragons
wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9