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Returning 35 results for 'time rare'.
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time range
Magic Items
Dungeon Master’s Guide
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
(Level 4);4th
Rare
15
+7
Spell Scroll (Level 5);5th
Rare
17
+9
Spell Scroll (Level 6);6th
Very rare
17
+9
Spell Scroll (Level 7);7th
Very rare
18
+10
Spell Scroll (Level
Magic Items
Dungeon Master’s Guide
Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Magic Items
Dungeon Master’s Guide
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can’t be used again
Magic Items
Dungeon Master’s Guide
its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Magic Items
Tales from the Yawning Portal
effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.
Potion of &hellip
;
Rarity
potion of mind control (beast);Mind control (beast)
Rare
potion of mind control (humanoid);Mind control (humanoid)
Rare
potion of mind control (monster);Mind control (monster)
Very rare
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Ioun Stone of Absorption;Absorption (Very Rare
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
classes
Tasha’s Cauldron of Everything
Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
next 10 minutes, it uses the stat block of the chosen creature. During this time, the creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn
, the tattoo disappears and all other effects of this potion end.
Rarity
Maximum Challenge Rating
Animated Inks (Uncommon);Uncommon
1
Animated Inks (Rare);Rare
3
Animated Inks (Very Rare);Very Rare
7
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
(Common, 1d6), Snugglebeast (Unicorn);unicorn (Uncommon, 2d6), Snugglebeast (Dragon);dragon (Rare, 3d6), or Snugglebeast (Tarrasque);tarrasque (Very Rare, 4d6).
A creature can only benefit from one
Snugglebeast at a time. Once this property of the Snugglebeast is used by a creature, that creature can’t benefit from the same Snugglebeast’s magic again until it finishes a Long Rest.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time
has passed, as specified in the figurine's description.
Figurine of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up
Monsters
Spelljammer: Adventures in Space
, for procuring and selling magic items, including artifacts and spelljamming helm;spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
magic-items
powers can appear in battle.
The first time you hit a creature on each of your turns with an attack roll you had Advantage on using this weapon, its draconic magic comes forth to deal an extra 1d6
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.