A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the following table.
Spell Scroll
Spell Level | Rarity | Save DC | Attack Bonus |
---|---|---|---|
Cantrip | Common | 13 | +5 |
1st | Common | 13 | +5 |
2nd | Uncommon | 13 | +5 |
3rd | Uncommon | 15 | +7 |
4th | Rare | 15 | +7 |
5th | Rare | 17 | +9 |
6th | Very rare | 17 | +9 |
7th | Very rare | 18 | +10 |
8th | Very rare | 18 | +10 |
9th | Legendary | 19 | +11 |
Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Notes: Utility, Consumable
First
LMAO not the comment I expected to see.
I'm surprised they kept the rules about casting only spells that are on your spell list. Many people I know let anyone cast a scroll!
I suppose it's a useful balancing issue, otherwise a fighter without casting could cast haste on themselves, and with certain duel wielding properties from weapon masteries they can have up to 4 attacks, then doubled with haste, tripled with action surge (once per short(?) rest) for 10 whole rounds... all on their lonesome without the help of anyone else, which would be a very interesting endeavor to try an keep track of as a DM ;o;
Even with light and nick you can only use 2 attacks it just happens as 1 action instead of an action and a bonus action (nick specifies only one bonus attack can be taken per turn, and haste only adds one attack not double it Haste " and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action." So far that's 3 attacks, with action surge that adds 1 more attack since they cannot benefit from the light weapon attack or haste attack again. So in total its 4 attacks once per short rest and that's assuming they use a disposable resource. (that's below 5th level, after 5th level it reaches 6 attacks total because they gain one extra attack for each of the two attack actions they take on their turn)
1: haste only gives you one extra attack per round.
2:This would be balanced by the high price of a 3rd level scroll
Which list does "If the spell is on your spell list" refer to? Your prepared spells or your class's (or classes') spell list?
2014 used class spell list.